What CC changes for OF's

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  • krulmichael
    STRAAAAANGE MUSIC!
    • Feb 2009
    • 10721

    #16
    Originally posted by killgod
    That's true. Gives more reason than injury to get your starters out too. So in essence, helps with the stat whoring on star players.
    Bout time guys like me finally get rewarded for actually taking starters out of the game after the game is out of reach. Not only that but for those practices each week, it's a great way to get that QB you just drafted that's gonna sit behind the starter for at least a season or two to progress instead of just sitting there getting older.

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    • killgod
      OHHHH WHEN THE REDSSSSS
      • Oct 2008
      • 4714

      #17
      Originally posted by krulmichael
      Bout time guys like me finally get rewarded for actually taking starters out of the game after the game is out of reach. Not only that but for those practices each week, it's a great way to get that QB you just drafted that's gonna sit behind the starter for at least a season or two to progress instead of just sitting there getting older.
      Yeah. Practice time will have to be used smartly. Can't just give all the time to the 1st team, or on the flip if your season goes sour, you can just amp up your projected starters for the rest of the season.

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      • Chrispy
        Needs a hobby
        • Dec 2008
        • 11403

        #18
        So can u practice any time or is there a limit?

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        • krulmichael
          STRAAAAANGE MUSIC!
          • Feb 2009
          • 10721

          #19
          Originally posted by Chrispy
          So can u practice any time or is there a limit?
          I believe you can only do it once a week. 10 or 20 reps (plays) if I remember correctly.

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          Season I: 10-6 (NFC North Champions)
          Season II: 9-7 (NFC North Champions)
          Season III: 13-3 (NFC Champions)
          Season IV: 11-5 (NFC North Champions)
          Season V: 2-1

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          • Jclentzthadon
            WARCHANT
            • Jul 2011
            • 1090

            #20
            I also saw where it is expensive as shit to progress players the higher rated they are in that specific attribute.


            Say you have a RB with 93 speed, it may cost you 45,000 xp to move him up 1 speed point to a 94 spd rating. You do this, it curtails your ability to progress other players because you are spending such a high amount on 1 player.

            The higher rated your attribute, the more expensive it is to progress that attribute.
            PSN: jclentzthadon

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            • July 4 1776
              Proud Vikings Lover
              • Oct 2008
              • 1526

              #21
              Originally posted by Jclentzthadon
              I also saw where it is expensive as shit to progress players the higher rated they are in that specific attribute.


              Say you have a RB with 93 speed, it may cost you 45,000 xp to move him up 1 speed point to a 94 spd rating. You do this, it curtails your ability to progress other players because you are spending such a high amount on 1 player.

              The higher rated your attribute, the more expensive it is to progress that attribute.
              Thats cool but i still want the ability to make 1 or 2 elite players without sacrificing my whole team
              SKOL VIKINGS ALL DAY MVP

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              • killgod
                OHHHH WHEN THE REDSSSSS
                • Oct 2008
                • 4714

                #22
                Originally posted by krulmichael
                I believe you can only do it once a week. 10 or 20 reps (plays) if I remember correctly.
                It's scenario based.

                So you'll be up against your next game opposition defence (your own players playing as a scout D), and you can choose your situation. So 2 minute drill or grind out the clock...etc, seemed to be a decent size list of options. It's not the same ol run a bunch of random plays for no reason crap.

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                • killgod
                  OHHHH WHEN THE REDSSSSS
                  • Oct 2008
                  • 4714

                  #23
                  Originally posted by July 4 1776
                  Thats cool but i still want the ability to make 1 or 2 elite players without sacrificing my whole team
                  Don't each player earn their own XP? I've read that if an RB does well, he and the OL get XP points. That suggests that players get their own XP, coaches get their own for improving their own shit. If you wanted to 99 some ratings on a player, you would have to sacrifice bumping any of his other ratings for a long while I guess, some may end up regressing too maybe?

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                  • Jclentzthadon
                    WARCHANT
                    • Jul 2011
                    • 1090

                    #24
                    Originally posted by killgod
                    Don't each player earn their own XP? I've read that if an RB does well, he and the OL get XP points. That suggests that players get their own XP, coaches get their own for improving their own shit. If you wanted to 99 some ratings on a player, you would have to sacrifice bumping any of his other ratings for a long while I guess, some may end up regressing too maybe?
                    KG that is correct. I heard that too. Not sure what they mean by the coach allocated pints. Guess there are player and coach xp?
                    PSN: jclentzthadon

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                    • Champ
                      Needs a hobby
                      • Oct 2008
                      • 14424

                      #25
                      I might make the jump to ps3 for madden.


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                      • July 4 1776
                        Proud Vikings Lover
                        • Oct 2008
                        • 1526

                        #26
                        lol champ i feel you im envious of there leagues, but hopefully us 360 owners can unite and make a killer 360 league rather than the average leagues weve ran so far
                        SKOL VIKINGS ALL DAY MVP

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                        • 1ke
                          D.I.L.L.I.G.A.F
                          • Mar 2009
                          • 6641

                          #27
                          Originally posted by July 4 1776
                          lol champ i feel you im envious of there leagues, but hopefully us 360 owners can unite and make a killer 360 league rather than the average leagues weve ran so far


                          Lets go.

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                          • July 4 1776
                            Proud Vikings Lover
                            • Oct 2008
                            • 1526

                            #28
                            Im with you thats why ive been trying to figure out who running the 360 league because there are a lot of things that a new league can do better than the current ps3 leagues available. Ive got a lot of easy ideas to execute from when i ran previous leagues that can make a league experience amazing. Problem i dont think VSN is sure whos gonna run one yet which sucks because whoever is running it could start putting it together now.
                            SKOL VIKINGS ALL DAY MVP

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                            • killgod
                              OHHHH WHEN THE REDSSSSS
                              • Oct 2008
                              • 4714

                              #29
                              Originally posted by Jclentzthadon
                              KG that is correct. I heard that too. Not sure what they mean by the coach allocated pints. Guess there are player and coach xp?
                              Yeah as a coach you start off level 1 and work up to level 4 or whatever. You get XP by meeting goals like "winning X games, winning div title, etc. Coach XP applies to scouting/getting FA's to sign/etc.

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