This is one of my biggest complaints with the NCAA series from EA. The abilities of the players aren't diverse enough. Its like you have 2 types of players at each position..."good" or "bad". A "good" 5-10 WR will catch every deep ball and make great blocks on running plays, while the "bad" 6-5 WR will drop everything and be stuck in mud on running plays. LBs are the same way. They can either outrun every offensive player and intercept passes with their backs to the QB, or they are magnetized into blocks and have passes "phase" through them for TDs. So, in the end, you have two types of teams..."good" or "bad".
EA Sports to give up exclusive rights to NCAA Football Games
Collapse
X
-
This is one of my biggest complaints with the NCAA series from EA. The abilities of the players aren't diverse enough. Its like you have 2 types of players at each position..."good" or "bad". A "good" 5-10 WR will catch every deep ball and make great blocks on running plays, while the "bad" 6-5 WR will drop everything and be stuck in mud on running plays. LBs are the same way. They can either outrun every offensive player and intercept passes with their backs to the QB, or they are magnetized into blocks and have passes "phase" through them for TDs. So, in the end, you have two types of teams..."good" or "bad".
I'm working on a massive 1990's roster file myself and i can clearly tell the difference between my created Tommie Frazier (Neb) at QB vs Brian Griese (Mich) for example...or Charles Woodson (Mich) at CB as opposed to Eric Warfield (Neb) on the field.
The problem is EA refuses to use the entire 0-100 scale on players on players and therefor player seperation and tendencies are very minimum doing gameplay. There's nothing wrong with actually giving a weak arm QB a throw power of 40 rating. You'd be amazed how much more difficult it is to play with him if you start trying to force passes deep down the field or even better give a small speed back 40 trucking ability and 40 strength and he'll go down on contact in much realistic manner but his speed ratings will clearly make him feel and play like he's faster than most other players on the field.
Some of this can be found in Madden right out of the box but in NCAA Football I think the player seperation ratings on the field is JOKE.PLAYMAKERS CLASSIC FOOTBALL ROSTERS (XBOX 360)
Madden 25 1990's Classic Teams
http://www.virtualsportsnetwork.com/forum/showthread.php?126285-Playmakers-Madden-13-amp-25-1990-s-Classic-Team-Rosters
NCAA FB 14 Alumni Rosters (64 Classic Teams)
http://www.virtualsportsnetwork.com/forum/showthread.php?124386-Article-Playmakers-NCAA-Football-14-Alumni-Rosters-For-XBOX-360Comment
-
The only way you will really see any player difference position by position in this game is to manually edit the players ratings and tendencies. It sucks because that requires a ton of editing and hours but it will lead to better player seperation and tendencies on the field.
I'm working on a massive 1990's roster file myself and i can clearly tell the difference between my created Tommie Frazier (Neb) at QB vs Brian Griese (Mich) for example...or Charles Woodson (Mich) at CB as opposed to Eric Warfield (Neb) on the field.
The problem is EA refuses to use the entire 0-100 scale on players on players and therefor player seperation and tendencies are very minimum doing gameplay. There's nothing wrong with actually giving a weak arm QB a throw power of 40 rating. You'd be amazed how much more difficult it is to play with him if you start trying to force passes deep down the field or even better give a small speed back 40 trucking ability and 40 strength and he'll go down on contact in much realistic manner but his speed ratings will clearly make him feel and play like he's faster than most other players on the field.
Some of this can be found in Madden right out of the box but in NCAA Football I think the player seperation ratings on the field is JOKE.Comment
Comment