Madden connected careers: what purpose does it really serve?
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Personally I feel like CCM is completely broken. Just as I expected the game sucks and I'm sitting here regretting a $60 purchase. The gameplay isn't the issue but its nearly impossible to play an offline franchise anymore. The trade block fucking sucks and most of the new stuff that "is in the game" isn't working. The supposed best new feature of the mode for offline guys is the new coaching schemes and they're so broken you can't even attempt to use them. The only cool part about CCM is the new progression style. Touche EA you've duped me again.
awesome post Argath.....
This is why I'll be playing Madden 12 for franchise mode again this year.
I don't really have a problem with Madden 13 for Play Now Games it's a pretty cool game in that respect. But i like to play my own offline franshise where i monitor CPU rosters and also edit some ratings that I feel EA does terrible job on.
Like for example this year look at the DT's why on earth is there a high number of DT's with 80 acceleration rating?
There is also a crazy number of QB's in the game with 80+ accuarcy which is why passing is too way easy right out of the box.....there needs to be more seperation between players IMO.
But my biggest knock on Madden 13 is the lack of editing ability on a game we pay good money to purchase. We should be able to do what ever the hell we want to the players and teams during our own franchise. But EA wants to force us to play the game their way on and off the field.PLAYMAKERS CLASSIC FOOTBALL ROSTERS (XBOX 360)
Madden 25 1990's Classic Teams
http://www.virtualsportsnetwork.com/forum/showthread.php?126285-Playmakers-Madden-13-amp-25-1990-s-Classic-Team-Rosters
NCAA FB 14 Alumni Rosters (64 Classic Teams)
http://www.virtualsportsnetwork.com/forum/showthread.php?124386-Article-Playmakers-NCAA-Football-14-Alumni-Rosters-For-XBOX-360Comment
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