Official PlayStation 4 Thread

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  • Atlas
    BRACK FRIDAY BUNDURU!!!!!
    • Feb 2010
    • 7949

    Comment

    • IamMedellin
      Everything Burns...
      • Nov 2008
      • 10910

      Originally posted by Atlas
      think twigg had the right idea, shouldve just waited n caught this




      Comment

      • KINGOFOOTBALL
        Junior Member
        • Feb 2009
        • 10343

        Love the features on the controller.

        So they didnt show the actual console ?

        Were there any game demoes that were actually impressive ? I havent seen anything that couldnt easily pass for current gen.
        Best reason to have a license.

        Comment

        • jms493
          Junior Member
          • Feb 2009
          • 11248

          Originally posted by KINGOFOOTBALL
          Love the features on the controller.

          So they didnt show the actual console ?

          Were there any game demoes that were actually impressive ? I havent seen anything that couldnt easily pass for current gen.
          E3 will hopefully have playable demos. Killzone, Watch Dogs, Drive Club were the only 3 that looked like real game play. Drive club didn't look much better than current gen driving games.

          Shit gets real when price, date and launch lineup are revealed.

          Comment

          • Aso
            The Serious House
            • Nov 2008
            • 11137

            I wonder how shitty next gen consoles Madden games will be.

            Comment

            • Swarley
              A Special Kind of Cat
              • Jul 2010
              • 11213

              Yoshida talks all things PlayStation 4

              Originally posted by GameSpot
              NEW YORK CITY--Today during a roundtable session with media, Sony president of Worldwide Studios Shuhei Yoshida fielded questions about a range of topics concerning the just-announced PlayStation 4 and the growing PlayStation ecosystem.

              During the hour-long talk, Yoshida opened up on a range of topics, including why Sony decided not to show the PS4 hardware during its announcement last night, the rumors of the PS4 blocking used games, why 3D is no longer a focus for the company, and the status of The Last Guardian, among other things.

              Check out Yoshida’s comments on a host of topics below.

              On possibility of PS4 blocking used games

              When you purchase the disc-based games on PS4, it should work on any hardware. So that's what I'm saying.

              On whether or not the PS Vita price cut in Japan will become effective worldwide

              No, it's not. It's a region-by-region-based decision. Always.

              On activation codes for secondhand PS4 titles

              It's a publisher decision. We are not talking about it. Sorry.

              On Sony's decision not to show PS4 hardware during the announcement

              I'm sorry we did not show the hardware. But we have plans from now--in February--through the year for the launch. We like to disclose things based on what we think we really want to communicate first. And next time we will talk about these things.

              On 3D support for PS4

              No, it's not a focus, but it does [support 3D]. More games will run at 1080p and 60 frames per second, so it's an easier and better experience when you watch on 3D TV. We like what we can do on PS3 using 3D, but now the consumer electronics side [of Sony Corp.] has shifted focus from 3D TV to something else, so if they are not talking about it, why are we?

              On 4K support for PS4

              The official answer is the PS4 supports 4K output, but does for personal content like photos and videos, not games. PS4 games do not work on 4K.

              On support for legacy platforms now that the PS4 has been announced

              So we have Last of Us and Beyond: Two Souls coming out this year; these are pretty big titles. And after that we haven't announced any new software for PS3.

              On the possibility of bringing PS3 titles to PS4

              It's an interesting concept. We've been upgrading PS2 games to PS3 with better resolution and better frame rate. And people love it. So I think at some point it makes sense and it's great for developers to be able to develop some things that they missed or couldn't get working properly on the older hardware because of the performance to be able to make it better for newer hardware. So we are open to look at that.

              On Gaikai integration for PS4 launch titles

              So we are saying virtually every PS4 game will be playable on PS Vita via Remote Play. I would be heartbroken if it doesn't day one. On day one, my expectation is that we have to have all games work on PS Vita.

              On whether or not Sony would acquire Quantic Dream

              We don't look at developers in the world who are making great games for some other publisher and say, 'We have to acquire them." We never do that. The way we acquire developers, when we do, is the natural evolution of the relationship that develops. When it makes sense, we sign a deal. In terms of Quantic, we worked with them on Heavy Rain, and we are working with them on Beyond: Two Souls, and they are showing something very interesting on PS4. So we are definitely developing that stronger relations and we love them as well.

              On possibility of PlayStation App store

              Personally, I would like to see that. Our PlayStation Mobile is really targeting to do that so smaller developers can really publish from the countries we support. But on the console side, for the PS3 and PS Vita, we still treat publishing like our disc-based model in terms of certification, approval, quality assurance. So we are discussing internally how we can make it a bit more open or a bit easier especially for smaller developers to publish. Because we totally believe in the importance of supporting these smaller developers because they provide really unique and interesting ideas to the platforms.

              On what the PlayStation 4 Eye Camera is capable of

              The PS4 Eye has two HD cameras, and these two cameras can be used in several different ways. One way is to use it for triangulation, so that space in front of the camera can be measured so that when you do this [motions with his hands] the game knows you are doing this. The other way is to make the augmented reality games like Wonderbook, using one camera for the video streaming, the other camera to...optimize for that task.

              On whether or not the PS4 will be region-locked

              I know the answer, but I don't want to be quoted and get a call from my PR guy saying, 'What did you say?'

              On whether or not PSN will remain free for PS4

              We totally believe that we want to provide more functionality and more services and more content on the network. And so we are looking at how we are going to structure that. And we are not ready to talk about that.

              On possibility of backward compatibility for PS3 discs

              No. You can quote me on that.

              On whether or not the PS4 will make another appearance before E3

              [Looks at PR rep] I hope not (laughs).

              On whether or not The Last Guardian is still a PS3 game

              I’m not ready to talk about it. Sorry. Because we've broken promises [before], we are waiting for the right time to reintroduce The Last Guardian.

              On status of Rockstar's Agent and Square Enix's Final Fantasy Versus

              You are asking the wrong person. I have some knowledge, but I'm not in a position to talk about it.
              Sony president of Worldwide Studios Shuhei Yoshida discusses The Last Guardian, 4K and 3D support, and unlikelihood of PS Vita price drop.

              Comment

              • jms493
                Junior Member
                • Feb 2009
                • 11248

                Comment

                • Swarley
                  A Special Kind of Cat
                  • Jul 2010
                  • 11213

                  Btw, loved the quote in their opening video last night. "Imagination is the one weapon in the war against reality."

                  Comment

                  • KINGOFOOTBALL
                    Junior Member
                    • Feb 2009
                    • 10343

                    Has anyone deen a demo of multiview 3d ?
                    It has so much damn potential but 3D glasses and other issues keep it on the backseat. It really is untapped potential.

                    As for 4k. Im rather shocked that 4k isnt for games. Unless that was mis-speak. Doesnt make sense that years from now if 4K takes off everything but games will use it.
                    Best reason to have a license.

                    Comment

                    • Swarley
                      A Special Kind of Cat
                      • Jul 2010
                      • 11213

                      Originally posted by KINGOFOOTBALL
                      As for 4k. Im rather shocked that 4k isnt for games. Unless that was mis-speak. Doesnt make sense that years from now if 4K takes off everything but games will use it.
                      Yeah, but how long is it going to be before 4K televisions are actually relevant in a majority of people's living/entertainment rooms?

                      Comment

                      • KNUBB
                        WHITE RONDO
                        • Jun 2009
                        • 7973

                        Originally posted by Swarley
                        Yeah, but how long is it going to be before 4K televisions are actually relevant in a majority of people's living/entertainment rooms?
                        Midway through the PS4 generation.


                        Comment

                        • leaffan
                          Colton Orr Fan
                          • Feb 2009
                          • 11082

                          Using a PC architecture... and I already know valve is good partners with sony. Leaffan happy.

                          On the flip side x86 cpu and 8gigs of shared memory. The fuck how is that even possible.

                          Leafs offseason training!

                          Comment

                          • KNUBB
                            WHITE RONDO
                            • Jun 2009
                            • 7973

                            Originally posted by leaffan
                            Using a PC architecture... and I already know valve is good partners with sony. Leaffan happy.

                            On the flip side x86 cpu and 8gigs of shared memory. The fuck how is that even possible.
                            Engineering magic. Will be awesome. Some devs didn't know they doubled the amount of memory until the actual announcement.


                            Comment

                            • Handleit_44
                              Posts a lot
                              • Jun 2009
                              • 3330

                              Digital Foundry Analysis

                              At the PlayStation Meeting yesterday, Sony revealed that its new console ships with 8GB of GDDR5 RAM, not the 4GB we previously reported. It was a pleasant surprise not just for us, but also for many game developers out there working on PS4 titles now and completely unaware of the upgrade - a final flourish to the design seemingly added in at the last moment to make PlayStation 4 the most technologically advanced games console of the next gaming era.

                              From an engineering perspective, it's a remarkable achievement. Sony itself doesn't fabricate memory, it buys from major suppliers who advertise the parts available months (sometimes years) ahead of delivery, so we have a decent idea of what options the platform holders have on the table in creating their next-gen systems. The GDDR5 memory modules - the same used in PC graphics cards - are only available in certain configurations, with the densest option available offering 512MB per module. The startling reality is that unless Sony has somehow got access to a larger chip that isn't yet in mass production and that nobody knows about, it has crammed 16 memory modules onto its PS4 motherboard. To illustrate the extent of the achievement, Nvidia's $1000 graphics card - the GeForce Titan - offers "just" 6GB of onboard GDDR5.
                              What shouldn't be understated is the amount of extra cash this is going to add to PlayStation 4's BOM (bill of materials) - this is an expensive, massive investment for the company.
                              So what does this mean for Sony and for next-gen gaming in general? First up, unless Microsoft has radically upgraded its graphics and memory configuration for Durango in the last nine months (an engineering nightmare unlikely to happen - it can't really add more chips as Sony has done), the PlayStation makers have less to worry about in terms of any direct hardware comparisons with their competition. GDDR5 latency is higher than DDR3 but the bandwidth advantage is substantial, while confirmation of the impressive Radeon graphics core puts to bed the era of PS3 developers struggling with sub-par GPU hardware. However, more importantly, many developers attest that it's the amount of RAM available that defines the longevity of a fixed platform. Historically, a console generation is typically defined by a 6-8x increase in technological power - both Microsoft and Sony have pushed the boat out with a 16x boost to system RAM over their current-gen predecessors - the strongest indication of any that these new machines are built to last.
                              there's a sense that the power is there, that we've only seen the vaguest of hints of what it's truly capable of - and that it'll take time for game-makers to fully understand quite what to do with the new tools they have available. However, from what was shown last night the slightly worrying reality is that in the short term we're looking at games and demos either already running on PC, or with equivalents available now that simply look better.

                              Of course, it's early days yet: Sony may well be keeping its powder dry for a more fully formed E3 re-reveal - we've yet to see what the likes of Naughty Dog and Sony Santa Monica are doing with the hardware. An extra three months with final dev kits could make a lot of difference...

                              Comment

                              • ryne candy
                                Aggie C/O '01
                                • Feb 2009
                                • 4355

                                Originally posted by Swarley
                                Yeah, but how long is it going to be before 4K televisions are actually relevant in a majority of people's living/entertainment rooms?
                                What is 4K? Does it have to do with resolution? If so, can the human eye actually see the difference or is it just Sony try to push something for us to buy a new tv?

                                Comment

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