I think it will have the opposite effect on sales. It could revolutionize how the "Demo" works. What better way to show off a game than playing with a friend. Take CoD for example. I am done with the series but Advanced Warfare comes out and I end up playing split screen with my friend. I enjoy it and could end up buying it so I have full access instead of only playing when my friend invites me
Official PlayStation 4 Thread
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MMDave? I believe we are friends but if not shoot a FR to MrBill
That's the way it appeared to function at the E3 briefing and it was awesome. I just don't know how well streaming a 1080p 60fps image to a remote station factoring in latency and allowances for disparate levels of Internet access make it a scalable capability. The only thing I can figure is that they are coding to a lowest common denominator (sucks for people with good connections) or they are using a variable image quality capability that auto detects your bandwidth and scales accordingly (best but hardest to code).Comment
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I think it will have the opposite effect on sales. It could revolutionize how the "Demo" works. What better way to show off a game than playing with a friend. Take CoD for example. I am done with the series but Advanced Warfare comes out and I end up playing split screen with my friend. I enjoy it and could end up buying it so I have full access instead of only playing when my friend invites me
Almost every one of my friends that I play mp sports games with are cheap bastards. If this is how it sounds they'll never buy another sports game.Comment
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Do they only play with you? Cuz that is all they'll get. I would get sick of stomping you in sports games all the time
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I'm not sure how this makes any sense at all? This whole feature only works with friends. I would think that most people usually only play with the same group of friends online. It damn near takes an act of Congress to get a game night on this fucking site.Comment
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I'm sure it will appeal to moocher's like in your case with your friends. They are fucked if they have to wait on you to sign in and invite them to play every time they want to play a game. If they don't own the game, then more than likely you'll whoop their ass every time. That alone should motivate them to go their own copy so they can get better
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Thats more you than me. I play with randoms all the time. I have no problem with it. Also you're old and go to bed 3 hours before people actually start playing any games
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Yeah, I go to bed early because I have an actual career. Sucks to be me I guess.Last edited by Twigg4075; 08-14-2014, 08:11 AM.Comment
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Confirmed details...
PS4's Upcoming Game Sharing Feature Limits You to 60 Minutes Per Session
Share Play can only be used in 60-minute chunks, though there is no limit on the number of times you can use it.The new Share Play feature in the PlayStation 4's forthcoming 2.0 system update sounded extremely exciting when it first announced earlier this week. However, there is a major restriction on how Share Play can be used: a 60-minute time limit.
Following a report by French site Gameblog (via Attack of the Fanboy), Sony has confirmed with GameSpot that Share Play users will be limited to 60 minutes per session. There's no limit on the number of times you can use Share Play, meaning you can conceivably start Share Play up again and continue playing. Of course, this is hardly ideal, and likely not what people envisioned when Share Play was revealed during Sony's Gamescom press conference.
Share Play was pitched by Sony as a "virtual couch" that allowed for "an online local co-op experience." A PlayStation Plus member can share a game over the Internet with a friend, who can take control to either play alone or to play local multiplayer as if he or she were in the same room.
SCE Worldwide Studios boss Shuhei Yoshida offered up some additional details on how Share Play will work in an interview with Famitsu (as translated by Kotaku). Comparing it to Sony's new PlayStation Now streaming service, he said, "How it works is, for example, say, a friend has a game that I don't. I ask them to let me play it, and if they send me an invitation, I can access their PS4 and play while watching the video that is streamed."
He didn't specify how much time could pass between these steps; it's possible the owner will need to be at his or her console to grant access at the same time as when someone wants to play a game. What it means for sure is that the person doing the sharing will be unable to use their system while someone else is remotely playing a game on it.
Some of this certainly dampens the enthusiasm I had for Share Play, but it's not all bad news. Yoshida said the feature works with all PS4 games without any effort on the part of developers. Additionally, save games are tied to the player's account, allowing you to try a friend's game, buy it, and then pick up from where you left off.
The 2.0 update that introduces Share Play--along with the ability to upload saved videos to YouTube and search for PSN users by their real name, among other things--is coming sometime this fall.
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PS4 UPDATE 2.0 AVAILABLE NEXT WEEK
Originally posted by IGNSony has confirmed via Twitter that the PS4’s next significant firmware update, version 2.0, will be made available on October 28.
The update, which Sony has codenamed ‘Masamune’, will contain a host of new features, including theme support, enhancements to live broadcasting (which includes dedicated app support for YouTube and the ability to upload your gameplay footage directly to it), improved voice commands, and a USB music player that will allow us to insert a USB stick loaded with music into our PS4 and play our own music in the background while playing a game.
Masamune will also bring with it the long-awaited Share Play feature. Share Play “will create an online local co-op experience by allowing you to invite a friend to join your game—even when they don’t own a copy of it.” You’ll be able to play alongside a friend, or even invite them to temporarily take over the controls of the game you’re currently playing, “as if you were together in the same room.”
Sony first outlined PS4’s 2.0 firmware at Gamescom in August but, until now, Sony had not confirmed when it would be made available.
"Timing will be confirmed when there’s no chance of it changing," responded SCEA director of product planning & software innovation Scott McCarthy in a comment to a reader on the PlayStation Blog last week.Comment
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