So the dev team during 06-09 decided to focus on online and ignore. New dev team comes in and are villians for bringing the game focus back to franchise. Simple question, why are the developers who have brought the focus back to the game you prefer, to return the things the previous development teams removed, the villains to you?
Madden 25
Collapse
X
-
Basic business is REBUILDING just for online for Madden 06 instead of porting modes over from PS2 to PS3 and building spending MOST of your time building online up? I would think that porting most of what you have and building upon that would make the most business sense instead of scrapping everything to bare bones and just building up online. Move code, make some changes, compile, link. How much development time do you think it would have taken to do that? Wouldn't that have left a lot of time to put into online features?
You need to have support/development tools for that platform. You know, Compiler/linker. If they wrote everything in Machine code then they're Fng morons.
It makes sense to not release something until it's ready to be released. M13 was rushed an not ready. And, if the modes would have been designed and done well (Modes carried over from PS1 to PS2 and improved upon each year), then why wouldn't much of the code be carried over? A good programmer steals as much code as they can. You're question is too narrow minded. You assume the code is just taken as is. Your parameters aren't realistic. "just be plopped in w/o any redesign". You don't have to just start over from scratch. Steal as much code as you can and fit it into your new design.
Perhaps the old code had *gasp* legacy flaws and limitations. But hey, lets keep building on the broken foundation
They should not have had to redo the entire feature set from scratch. And so far, they are basically doing much of it in 3 years. The first year they worked on it the game wasn't released. They worked on it for two years then the first release. So this is the third year. So I say yes they could rebuild an entire feature set in two years of releases. They basically are doing it. But so what. We're not in a two year wait. We're currently in an 8 year wait.
Sounds realistic.
8 year wait, good thing for 6 of those years they weren't even building it. But I guess that's the current developers fault for not being there 8 years ago to do what they are doing now, back then.Comment
-
So the dev team during 06-09 decided to focus on online and ignore. New dev team comes in and are villians for bringing the game focus back to franchise. Simple question, why are the developers who have brought the focus back to the game you prefer, to return the things the previous development teams removed, the villains to you?
See this is what you're not understanding. This is life. You inherit the problems of your predecessor. Welcome to the real world.Comment
-
So the dev team during 06-09 decided to focus on online and ignore. New dev team comes in and are villians for bringing the game focus back to franchise. Simple question, why are the developers who have brought the focus back to the game you prefer, to return the things the previous development teams removed, the villains to you?
Why not just port over the coordinator hiring from Head Coach the way they did the draft classes? And how was it possible to have a more complete roster management mode in Head Coach, which came out years ago, then we had in M13? Laziness...
I don't think they're villains and appreciate that they're finally listening to the segment of the community that plays franchise mode TBH.
But is it that hard to say "we're bringing back some of the older features people wanted" instead of the typical EA "new feature" line? It just makes them seem like the same devs spouting the company line we see from EA every year.Comment
-
They didn't have to invent anything? No? They didn't have to account for all the new functionality of the new mode, it's variables and functions? So they could just "add in easily editing ratings" as an example, because it was there before. However, lets ignore that the previous franchise modes never had hot/cold streaks, the current progression/regression system, etc? The variable changes to ratings edits surely would never be broken by allowing a user to go in and edit freely right? That surely wouldn't open the door to crashes!
Why would it take 10 years to add a simple season mode from generation to the next? Clearly there's very little development required for the basic season mode in Madden 2001. Apples to oranges.
Tell me again how the technology wasn't there. Glad you brought up hot and cold streaks though. There's an area of the game they took up in favor of building off of existing templates from HC and they still can't get it right.Last edited by Glenbino; 05-23-2013, 10:21 AM.Comment
-
So the dev team during 06-09 decided to focus on online and ignore. New dev team comes in and are villians for bringing the game focus back to franchise. Simple question, why are the developers who have brought the focus back to the game you prefer, to return the things the previous development teams removed, the villains to you?
The new dev team is doing something good. I'm happy with that. I think the majority if the issue though is that EA allowed/instructed or whatever past dev teams to ignore offline franchise for so long to the point now where we are in the last few cycles on this generation of console and we are really now only seeing the improvements/implementation of things that should have started or been being worked on years ago.
I think most people's point is that they aren't too excited for "new" features that were removed years ago only to be brought back now once the online phase has died out. WE should be on CC v6.0 or whatever rather than 2.0.Comment
-
There was an EA employee posting on OS that stated many times that the MAJORITY of Madden gamers play OFFLINE (Except maybe M13 where you were forced online cause offline didn't even work). He gave a % and I was actually surprised by it. The majority ARE NOT ONLINE. So maybe we should just scrap online stuff? Your business sense says we should only have offline play now?
So the tools change, but all the code should just be copy pasted, and of course the new tools will just understand the old code yes? Especially considering how the console producers are anti backwards compatibility, it makes perfect sense for PSOne code to work flawlessly on the PS2.
Or maybe we could have you tell us how stupid we are for not blindly believing in BackBreaker. Yeah, I remember you telling everyone how Fng stupid they were for not blindly believing BackBreaker was going to be the next great thing. Your always right and everybody else is dumb.....until your wrong.Last edited by bucky; 05-23-2013, 11:19 AM.Comment
-
Comment
-
Backbreaker, lol
Yeah the Extra Point was buggy as hell, but it had potential if they continued to build on it
I've been wanting some type of halftime show in Madden since ESPN 2K5
I have a feeling 2K's going to finally break out a halftime show for NBA 2K14....Comment
-
Comment
-
And what year was this reported? The year they basically took it out (06) and didn't add it back in for many years? Where did you get that info from? Only single digit amount? At most 9 people took franchise over a year? Yeah, even 9% I'd have to see where that info came from and what year.
There was an EA employee posting on OS that stated many times that the MAJORITY of Madden gamers play OFFLINE (Except maybe M13 where you were forced online cause offline didn't even work). He gave a % and I was actually surprised by it. The majority ARE NOT ONLINE. So maybe we should just scrap online stuff? Your business sense says we should only have offline play now?
You do know what compilers and linkers are don't you. They are BUILT to understand the old code higher level source code.
And you fix the legacy flaws and enhance.
P.s. You seem perfectly knowledgeable and capable of building a complete football game, so why don't you?
The game shouldn't have been Fd up to begin with. Constantly changing the dev teams doesn't absolve EA/Tib from Fng up.
You know what else sounds realistic? Let's buy a company's product that's been sub par for almost a decade just because they say they get it now. Because that's just how most company's survive. Put out a sub par product (compared to it's contemporaries) and give excuses why it's sub par. They say (EA/Tib) that now they get it? Let's make them prove it to us first. If they (EA/Tib) finally got it, great, albeit 8 years late. I'm not gonna praise or blindly believe a company that screwed up for the better part of a decade.
More of this "it's all about ME" crap you whiny cunts are going on with.
Or maybe we could have you tell us how stupid we are for not blindly believing in BackBreaker. Yeah, I remember you telling everyone how Fng stupid they were for not blindly believing BackBreaker was going to be the next great thing. Your always right and everybody else is dumb.....until your wrong.
Guess what, someone did it, then EA couldn't say that anymore and Ian was shown the door.
Backbreaker is a reason why Madden has physics now. So I'm glad Backbreaker saw the light of day and put physics on the map.Comment
Comment