inFAMOUS: Second Son

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  • JayDizzle
    Let's Go All The Way...
    • Nov 2008
    • 14215

    Evil Delsin... is a prick.

    However, you can't put a price on becoming a walking demi-god.

    You can tally up DUP hospital bills in the hundreds of thousands for me so far though.

    Comment

    • j.hen
      Self Care
      • Oct 2008
      • 10058

      I thought they handled the differences between good/evil a lot better this time around.

      Comment

      • Twigg4075
        Kindergarten Cop
        • Feb 2009
        • 20056

        Originally posted by JayDizzle
        Evil Delsin... is a prick.

        However, you can't put a price on becoming a walking demi-god.

        You can tally up DUP hospital bills in the hundreds of thousands for me so far though.
        Hospital bills? LOL. Those people get carted off straight to the morgue!

        Originally posted by j.hen
        I thought they handled the differences between good/evil a lot better this time around.
        In some respects I agree, but there were a lot of cut scenes that didn't seem to change one iota from Good to Evil and I think there was plenty of options to change things.



        I'm at 90% on my Evil Expert playthrough. I'm hoping to wrap things up tonight. I just finished the boss fight with
         
        Augustine after Reggie dies.

        Comment

        • Handleit_44
          Posts a lot
          • Jun 2009
          • 3330

          Infamous Second Son Patch: Change Time of Day, HUD Off, 30FPS Option


          Change Time-of-Day

          Once you beat the game, a new entry will appear on the options menu to allow you to select the time of day! A very popular request indeed, and one we’re excited to enable for you all.

          HUD On/Off

          Especially for those amazingly talented screenshot taking folks, we’re including an option to let you turn the HUD on and off.

          Cap at 30FPS

          Internally we prefer the unlocked frame rate, but we recognize that some players find it distressing. So we’ll provide a way to ensure the game is not bumping up over 30FPS, if that’s how you prefer to play.

          Of course, our coders and QA team are working to try to identify and resolve key bugs, and we’ll look at incorporating important fixes in the patch too. And who knows… if we’re inspired enough, we may sneak a few other little things in too. Time will tell!

          We’re all working hard to release these updates as soon as we can. Time-wise, the earliest we could have the patch and new features ready is about two weeks from now, so stay tuned for another update — we’ll let you know as soon as they’re ready to go live. Until then, keep fighting the D.U.P., keep sharing your awesome screenshots (#PS4share on Twitter), and enjoy your powers!


          That's how long it's been since I went to the midnight launch of Second Son here in Bellevue, Washington (just outside Seattle). I must have talked to over 100 people there, and so many more on social media and forums, Twitter, NeoGAF, etc. since then. It's been amazing to see the excitement and passion of [...]

          Comment

          • Twigg4075
            Kindergarten Cop
            • Feb 2009
            • 20056

            Usually open world games are full of little bugs and glitches. It;s just part of the territory. But I've honestly ony ran into one in my TWO playthroughs. That was when you first have to chase Fetch. Near the very end she is supposed to run up a building and when you chase her and hit the roof a cut scene starts. Well, somehow she must've been hit by a vehicle in the street before reaching the building and just laid in the street not doing anything. I wasn't sure what I was supposed to do. I just ran up the nearest building looking for a solution and the cut scene triggered.

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            • Influence
              King George
              • Jun 2012
              • 1109

              good or evil first play through?
              The Original

              Comment

              • TeflonDonny
                Deal....No Deal
                • Mar 2009
                • 2038

                Originally posted by Influence
                good or evil first play through?
                Good. Playing as evil is a lot easier cause you can just run around wrecking shit. You appreciate your powers a lot more when you have to restrain yourself, IMO.



                Comment

                • j.hen
                  Self Care
                  • Oct 2008
                  • 10058

                  I would say go Good/normal difficulty the first time through and then go Evil/Expert for the 2nd time.

                  Comment

                  • Twigg4075
                    Kindergarten Cop
                    • Feb 2009
                    • 20056

                    Yup. It's much easier to play as Evil on Expert. No worries about collateral damage.

                    Sent from my Samsung Galaxy SIII using Tapatalk.

                    Comment

                    • Swarley
                      A Special Kind of Cat
                      • Jul 2010
                      • 11213

                      Alright, fuck waiting for the charity marathon in May that I'm taking part in for my evil playthrough. I can't seem to play anything else atm b/c I just want to play this. Evil Delsin starts tomorrow night.

                      Comment

                      • Twigg4075
                        Kindergarten Cop
                        • Feb 2009
                        • 20056

                        Originally posted by Swarley
                        Alright, fuck waiting for the charity marathon in May that I'm taking part in for my evil playthrough. I can't seem to play anything else atm b/c I just want to play this. Evil Delsin starts tomorrow night.
                        I knew you'd break.


                        I wrapped up my Expert Evil playthrough last night and got Platinum #19. Boom.

                        Now it's just new Paper Trail content when that releases.

                        Comment

                        • Handleit_44
                          Posts a lot
                          • Jun 2009
                          • 3330

                          inFAMOUS Second Son: Sales Surpass 1 Million


                          Just a few short weeks ago we officially released inFAMOUS Second Son, the most recent power-filled adventure from Sucker Punch Productions exclusively for the PlayStation 4 system. Immediately following the title’s announcement over a year ago, it was clear so many of you were eagerly anticipating Second Son’s release, the next installment to the inFAMOUS franchise. It was great to see such a warm reception to the title when it finally hit store shelves last month, and for all of us here at PlayStation and the team at Sucker Punch, it’s been really rewarding to share this launch with all of you. It’s exciting to see so many passionate inFAMOUS fans as you share your gameplay moments across all the social media sites including spectacular screenshots on Twitter and live streams on Twitch and Ustream.

                          So it comes with great excitement to learn that within the first nine days of launch, global sales of inFAMOUS Second Son exceeded over 1 million units*, making Second Son the fastest selling inFAMOUS title to date!

                          A huge congratulations goes out to the team over at Sucker Punch for creating such a wonderful game, a true testament to their passion as developers and commitment to their fans, and a great big thanks to all of you who have picked up the game and have shown us how you enjoy your powers.

                          There is still more Second Son to come. If you’ve finished both playthroughs and are still looking for more ways to play, we encourage you to check out inFAMOUS Paper Trail, the free bonus content that continues to expand on the Second Son universe. This six week episodic storyline introduces additional in-game missions that will unravel the mysteries behind the D.U.P. Again, it’s absolutely free for everyone who has a copy of inFAMOUS Second Son and a PlayStation Network account. Part Four releases at the end of the week.

                          Enjoy (your power)!

                          Just a few short weeks ago we officially released inFAMOUS Second Son, the most recent power-filled adventure from Sucker Punch Productions exclusively for the PlayStation 4 system. Immediately following the title's announcement over a year ago, it was clear so many of you were eagerly anticipating Second Son's release, the next installment to the inFAMOUS [...]

                          Comment

                          • jms493
                            Junior Member
                            • Feb 2009
                            • 11248

                            This is very telling...

                            Comment

                            • Twigg4075
                              Kindergarten Cop
                              • Feb 2009
                              • 20056

                              For those wondering about the asterisk and think that Sony might be trying a PR stunt and cooking their numbers like some other companies, that just denotes that those were sales of the physical and digital downloads.

                              Comment

                              • Handleit_44
                                Posts a lot
                                • Jun 2009
                                • 3330

                                inFAMOUS Second Son Patch Out Tomorrow


                                I have some good news for you. We’ve made great progress on the inFAMOUS Second Son patch on PS4 I promised you a couple weeks back. In fact, we expect to publish it on PSN tomorrow, April 17th.

                                Now first, let me update you on the specifics I promised, and then toss in a few extra goodies that we managed to squeeze in when nobody was looking. First — addressing one of the top two requests we’ve gotten — you’ll be able to disable the HUD, and once you’ve finished the game you’ll be able to adjust the time of day as you like.

                                We also promised, and have included, an option to cap the game frame rate at 30 FPS if you prefer playing this way. To set expectations for you all: this is a frame rate cap — not a lock. It won’t eliminate the rare instance of a dropped frame during gameplay.

                                But that’s all stuff you expected. Let’s talk about a few surprises, saving the best for last:

                                A handful of localization text changes, and a couple of fixes for rare crashes in the game (Thanks to all of you who uploaded reports on those, they were extremely helpful!).

                                If your controller runs out of batteries in the middle of gameplay, your game will pause. Our art director pulled a hamstring scrambling to get his second controller mid-boss-battle, so we needed to fix this.

                                If you’re choosing expert difficulty, we let you know within the options dialog if you’re qualified for the “Unstoppable” trophy the moment you opt in.

                                Photo Mode.

                                Wait, what’s that last one? We were totally amazed at the quality of the screenshots you all shared. Amazed. So we thought we’d try to help you all out. With this patch, you can enable photo mode within the options. Once you do that, clicking L3 will pause the game, and allow you to use a suite of our internal tools (like setting depth of field) to take even more amazing shots.

                                To hold you over until the patch goes live tomorrow, check out the brief video tutorial above showing how the Photo Mode works!

                                Final full disclosures and fine print: these options and settings, including frame rate, will reset to defaults each time you restart the game. We chose to not disturb our game save file format with this patch in order get these features to you as quickly as we could. Additionally, Photo Mode will only work in situations where the camera is freely movable by players. In scripted sequences/cutscenes you can still take screenshots of course, just not with the Photo Mode tools.

                                We hope you enjoy the new tools and the Photo Mode, and we can’t wait to see what you come up with! Enjoy, and talk again soon.

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