NCAA Football 14

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  • JimLeavy59
    War Hero
    • May 2012
    • 7199

    NCAA Football 14

  • krulmichael
    STRAAAAANGE MUSIC!
    • Feb 2009
    • 10721

    #2
    Guess this is the official EA Sports released one.


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    Season I: 10-6 (NFC North Champions)
    Season II: 9-7 (NFC North Champions)
    Season III: 13-3 (NFC Champions)
    Season IV: 11-5 (NFC North Champions)
    Season V: 2-1

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    • ryne candy
      Aggie C/O '01
      • Feb 2009
      • 4355

      #3
      They supposedly went to a TX A&M game last year, so I'm hoping they put in the feel of Kyle Field, ie. Cadets & Yell Leaders on sideline. I don't get how the acceleration boost is new....didn't they give you the option to either press a button for turbo or have the game do it automatically.

      Comment

      • Hasselbeck
        Jus' bout dat action boss
        • Feb 2009
        • 6175

        #4
        I'm sure that new revamped running system won't be completely butchered.
        Originally posted by ram29jackson
        I already said months ago that Seattle wasn't winning any SB

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        • mgoblue2290
          Posts too much
          • Feb 2009
          • 7174

          #5
          Hopefully they can capture the pageantry of college game day and finally make it a real selling point.

          Comment

          • JimLeavy59
            War Hero
            • May 2012
            • 7199

            #6
            Originally posted by mgoblue2290
            Hopefully they can capture the pageantry of college game day and finally make it a real selling point.

            Comment

            • KNUBB
              WHITE RONDO
              • Jun 2009
              • 7973

              #7
              If it is even a slight upgrade from Madden 13 then I'm skipping Madden this year


              Comment

              • BigBiss
                Junior Member
                • Mar 2009
                • 1912

                #8
                Originally posted by mgoblue2290
                Hopefully they can capture the pageantry of college game day and finally make it a real selling point.
                Great news

                · Presentation (to be released 4/18) – NCAA Football 14 gets you closer to the action than ever before and tells the story of every game. Feel the drama of college football from a whole-new perspective.
                no quick without looking, did i copy and paste this from this years presser or one of the past 5 years?

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                • ryne candy
                  Aggie C/O '01
                  • Feb 2009
                  • 4355

                  #9
                  You can load all the physics, all the momentum, all the jukes and trucks and fakes you want into running the football in a video game, but it all unravels when the right guard just watches as a free linebacker strolls into the backfield and cleans your transmission. No matter how good the rest of NCAA Football has…


                  NCAA Football 14 Promises It Won't Give You the Same Old Line This Year

                  You can load all the physics, all the momentum, all the jukes and trucks and fakes you want into running the football in a video game, but it all unravels when the right guard just watches as a free linebacker strolls into the backfield and cleans your transmission. No matter how good the rest of NCAA Football has been, this has always been its worst controller-throwing moment, for years.

                  Well, yes, this is the time of the year when we talk about what the next edition of the game will deliver, and the time of the year when we get promises that something has been fixed. Last April, it was the end of robo-linebackers and "suction blocking." This year Larry Richart, a producer on EA Sports' football gameplay team, vows they have fixed or at least substantially improved blocking and offensive line play.

                  How? They put a real-life lineman on the job.

                  Clint Oldenburg, working in a yearlong fellowship at EA Sports, was a three-year starter at Colorado State and later a fifth round NFL draft selection. "Along with [producer Mike] Scantlebury, we had him go through every single defensive front and every single run in every playbook in the game, and set which scenario the offensive lineman should be targeting," Richart said.

                  Blocking intelligence (or the lack thereof) has been more reactive to this point—you can sometimes see linemen's assigned blocks swapping back and forth if you bring up playbook view before the snap. By coding in who a lineman should be taking out in each situation, it's hoped that boneheaded play, like double-teaming a guy already driven out of the picture to let a defensive end or linebacker shoot through unmolested, will be cut back considerably.

                  I'll still want to see how this plays into downfield blocking, or how a pulling guard responds, on plays where blocking must take place well away from when and where the ball was snapped. Taken at face value, I see it as the biggest and most overdue gameplay improvement, and since Richart's team works on Madden as well, we should see some kind of upgrade there, too.

                  Still, NCAA Football 14 is touting other features that may grab headlines or back-of-box bullet points better. Yes, the Infinity Engine—Madden's real time physics—will make its NCAA Football debut this year. Everyone expected that. The game also will make ballcarriers' stiffarms more useful, while implementing some momentum restrictions that cut down on the figure-eight and S-pattern running that delivered some ridiculously unrealistic gains.

                  Most importantly, you're going to see a player's stamina during a play, and watch it drain as a long run plays out, or as he chains together a juke followed by a spin followed by a truck, with each move decreasing in effectiveness as his stamina runs out. "If you're scrambling with your quarterback, you're more likely to get a less accurate throw at the end," Richart says.

                  This should cut down on that multiplayer staple, the quarterback's 198-step drop followed by a sideline-to-sideline run followed by a laser beam to the flanker. Last year, NCAA Football 13 hardwired 3, 5 and 7-step drop animations into some plays to keep players from instinctively laying back on the left stick, but they still did it anyway. With play-to-play stamina—which will be informed by a player's rating, and will be less in fourth quarter or in overtime than at the start of a drive in the first quarter—cheap stuff can be more easily neutralized.

                  Stiffarm has been a ballcarrier move I've rarely deployed because its effect was largely cosmetic. The guy stuck his hand out, and still got dragged down or blasted out of bounds anyway. Richart says they've added new animations that, combined with the Infinity Engine physics and some momentum tuning, makes a stiffarm more useful, if not necessary. "You can be running with your stiffarm out, as runners do, to wall defenders off," Richart said. "It's been rejuvenated with some new animations, like how you see guys in real life just punch defenders off, you should really see the true impact of a stiffarm."

                  Billing the Infinity Engine as "more mature" thanks to analyzing a year's worth of gameplay in Madden NFL 13, Richart says goofball happenings like a player getting his arm stuck behind his back, or comical post-play pileups as everyone goes back to the huddle, have been weeded out. In what should be good news for New York Jets fans, buttfumbles—where a ballcarrier attempting to follow a blocker or thread through the line runs into a lineman's ass and goes down—will be less common. Ballcarriers will have contextual animations that put up their arms and subtly steer them "around the manwall" as Richart put it, even if you're laying on the stick going straight ahead.

                  When a player is hit and stumbles, but isn't brought down, the right stick will now allow him to do one of two things: Flicking back within a window of time (dependent on a player's rating) will recover his balance and continue the run. Pushing forward is a bailout maneuver that tells him to dive as far as he can. "If you're stumbling, and you see a safety bearing down on you, you'll probably want to dive rather than try to recover you balance and expose yourself to a huge hit," Richart explained. But if you get nicked and you're free in the defensive backfield, this can keep you in the play.

                  NCAA Football always leads with gameplay in its pre-release hype, details that tend to be forgotten by the time the game comes out three months later. But I'm going to hold Richart to this claim of smarter blocking and line play when I get my hands on a copy in July. The Infinity Engine may offer the opportunity for stronger stiffarms and a bulldozer-like truck move. But if I don't have to use those things because the right guard took out the linebacker like he was supposed to, then that is where the game will have made the most improvement.

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                  • Point Blank
                    Needs a hobby
                    • Oct 2008
                    • 14184

                    #10
                    Originally posted by KNUBB
                    If it is even a slight upgrade from Madden 13 then I'm skipping Madden this year
                    Yeah ok, see you in August negro.

                    Comment

                    • JimLeavy59
                      War Hero
                      • May 2012
                      • 7199

                      #11
                      Though presentation improvements for NCAA Football 14 have yet to be officially discussed a couple significant nuggets have been discovered through a Game Informer preview – a magazine scan of which is being hosted on Operation Sports. NCAA 14 will include a halftime show and a more streamlined interface throughout the product.

                      Presentation has been a distinct weakness for NCAA with authenticity and atmosphere being tied into that more general deficiency. Bigger than a potential halftime show however has been the mishmash of presentation styles during the action factoring in replays and post-play scenes. That has to be addressed. Sluggish menus and lengthy loading times have plagued the series this generation and cleaning that up would go a long way.

                      Comment

                      • krulmichael
                        STRAAAAANGE MUSIC!
                        • Feb 2009
                        • 10721

                        #12
                        Here's the actual scan of the magazine ad.

                         



                        Twitch Channel
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                        Season I: 10-6 (NFC North Champions)
                        Season II: 9-7 (NFC North Champions)
                        Season III: 13-3 (NFC Champions)
                        Season IV: 11-5 (NFC North Champions)
                        Season V: 2-1

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                        • ryne candy
                          Aggie C/O '01
                          • Feb 2009
                          • 4355

                          #13
                          OS letting people put up scans? Are they are loosening up their policies?

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                          • ryne candy
                            Aggie C/O '01
                            • Feb 2009
                            • 4355

                            #14
                            NCAA Football 14 Playbook 2: Presentation

                            The ultimate goal of any video game is to immerse you in the action. That’s why we’ve been heavily focused in making improvements both on and off the field for NCAA Football 14. We’re excited to start revealing some of the biggest upgrades to presentation.

                            In NCAA Football 14, you’ll feel the emotion of college football right from the streamlined and responsive menu interface. Now you can see all the game modes and available options – such as Play Now, Dynasty and Ultimate Team – at a glance and jump straight into the action.

                            One major complaint from fans over the last few years is that the pre-game simply took too long. When you’re in Play Now, you want to play. Pregame festivities have been redone from 2-3 minutes sequences to emphatic 30-second intros that still retain all of the college traditions that play such a big part of different school's identities.

                            The intros in Dynasty Mode are also deeper and more immersive than ever before. Rece Davis will set the stage with robust game storylines that are accompanied by a variety of on-screen banners, faithfully recreating the type of montages seen on ESPN before big games on Saturday. On-screen banners incorporate dynamic phrases, and there are multiple variations based on the type of game you are playing, like a rivalry or bowl game.

                            New triggering logic in NCAA Football 14 will capture the emotion on the field like never before. Replacing the legacy vignettes are more than 500 new sequences that run between plays. These vignettes are designed to keep you in the action – just like watching college football on TV. You’ll also notice dynamic player wipes and all new-team wipes.

                            Another detail that makes a big impact is the inclusion of pre-play player chatter. Now, in addition to hearing the QB bark out audibles, you can listen in as defenders call out their adjustments. You might catch the center calling out the number of down linemen or the QB calling out the Mike Linebacker. Linemen can make calls to alert potential blitzers, and the defense will counter by calling out strength of formation. You may even hear the location of the tight end or which players the defense will be keying on. You’ll also hear players celebrating between whistles as they make game-changing plays like TDs and INTs.

                            Authenticity is important to NCAA Football 14 and the game will feature the latest new uniforms, team-specific gloves and base layers. In close collaboration with the apparel manufacturers, you can expect regular uniform updates post-launch as well. Rest assured that your team will not only be playing in accurate gear, but they’ll also be using the correct football based on their school’s equipment and apparel manufacturers. That’s right, Under Armour schools will play with an Under Armour ball.

                            This year, South Alabama makes its long-awaited debut in NCAA Football along with Old Dominion and Georgia State. The Jaguars stadium has been accurately recreated, as has Texas State’s. That’s right, Jim Wacker Field at Bobcat Stadium will be in the game. Both big and small schools received attention, with TCU’s stadium updated to reflect their recent renovations. Horned Frogs fans should feel right at home.

                            Neutral site games make their long-awaited debut this year, including the Chick-fil-A Kickoff Classic (Georgia Dome), Cowboy Kickoff Classic (Cowboys Stadium) and the Texas Kickoff Classic (Reliant Stadium). NCAA Football 14 also features three stadiums brought over from Madden NFL: Soldier Field, MetLife Stadium and M&T Bank Stadium. You can even create your own neutral site game. Let your imagination run wild.

                            In addition to the on-field improvements, NCAA Football 14 features a more realistic and enjoyable broadcast experience. This year, Brad Nessler and Kirk Herbstreit will focus on the ever changing in game stories that make college football so great. They'll highlight key players and their performances throughout the season, along with the storylines that play out dynamically on the field.

                            The development team meticulously studied box scores throughout the 2011 and 2012 season, dissecting statistics and finding patterns. What was discovered was that many games follow similar storylines and these were the first building blocks of our Drive Stories feature. In NCAA 14, Brad and Kirk will recognize patterns as the game progresses and comment on them as a banner is shown on screen. These moments precede key drives, and mimic real broadcasts where the commentary team would take a step away from the action and sum up how the game is playing out.

                            Anyone who has watched college football knows that when a National or Conference leader is playing in a game, the broadcast will place the spotlight on them. In NCAA Football 14, if a user-controlled team or the opposition has one of these Key Players, Brad and Kirk will introduce the player and talk about his importance, and then track his performance throughout. How is he playing in relation to his team? Does he rebound from a slow start? Does a Key QB’s run game steal the show? Is the player falling apart as his team struggles? These are just some of the many storylines available this year.

                            There are also special storylines in store for the most dedicated Dynasty gamers. Some won’t become available until at least your 2nd year as a coach, while others take much more time to unlock.

                            The ESPN Living Game Clock, which provides quick-hitting stats on previous plays, player stats, game stats, play selection and more, is just one more piece that heightens immersion and makes the game feel truer to an actual ESPN broadcast.

                            We can announce that NCAA Football 14 will feature a halftime show with Rece Davis and David Pollack. The duo will recap your game, call out highlights and set up the second half with a combination of thoughtful insight and witty banter.

                            David Pollack’s experience on the defensive side of the ball, along with his natural chemistry with Rece Davis on air, results in a compelling halftime show. The insightful banter back and forth creates naturally flowing, authentic commentary.

                            And last but not least, we’re excited to announce that “Zombie Nation” and “Seven Nation Army” are in NCAA 14, two of the most widely-used stadium anthems in the country. And yes, you’ll hear the crowd chanting, just like they do in real life. More info is on the way, so make sure you read the site regularly.

                            There’s a ton of other features that will be announced shortly, each making NCAA Football 14 look, and feel, like nothing you’ve ever played before. Check back in the coming days and weeks for even more details on all the improvements to presentation.

                            Fans can keep up to date by visiting the NCAA Football website, Facebook, and Twitter for exclusive assets and unique insights into all of this year’s new features. College football enthusiasts can also get involved in the conversation by tweeting with the hashtag #PLAYTRUE.

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                            • JimLeavy59
                              War Hero
                              • May 2012
                              • 7199

                              #15
                              Sounds good.

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