Clarification on "beta" news from earlier today-
TitanFall
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If any of you are pre-ordering the Titanfall controller, here is the pre-order link for the VSN Amazon Store - http://astore.amazon.com/vsngaming-20/detail/B00HVPFGD8. If you are ordering the game, here are the links for the different versions-
Xbox One Standard Edition - http://astore.amazon.com/vsngaming-20/detail/B00DB9JYFY
Xbox One Collectors Edition - http://astore.amazon.com/vsngaming-20/detail/B00G2HSX86
Xbox 360 Standard Edition - http://astore.amazon.com/vsngaming-20/detail/B00DC9SWWE
Xbox 360 Collectors Edition - http://astore.amazon.com/vsngaming-20/detail/B00G2HSWZUComment
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I cant tell if I like that controller or not. Maybe need to see that in person.Comment
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Titanfall dev discusses dedicated dual-core server, cloud functions work ‘like loading a webpage’
Titanfall developer Respawn Entertainment has shed light on the shooter’s dedicated server tech and cloud functionality in a new interview. Apparently, the cloud server features will be like loading up a webpage. “It just works,” one interviewee said.
It follows EA opening registration for the Titanfall alpha, but Respawn has since stressed that it’ll be a limited test.
Now, speaking with OXM, Respawn programmer Jon Shiring talked about the shooter’s server set-up. He explained, “There’s a few different aspects to it, one of which is very practical. Certainly if you’ve played other games, and you’re trying to make a party and not everyone can connect to the same people, so you have to negotiate which one is going to do the party and invite everyone in – all of these things to get around the fact that it’s hard to connect from player to player.
“By having this stuff on the cloud, you can guarantee that everyone will be able to connect. It’s like loading a web page: you don’t have to worry about whether you can load a web page, it just works. So you have this certainty and reliability there. When you’re trying to get together with your friend and just play, there’s no question as to whether you guys are going to be able to get into a match together – it’s just going to work.”
All of this is to the benefit of Titanfall’s fluid connection and play, Shiring stressed. He added, “We’re using a dual-core server to run all of our matches, so there’s really a significant amount of CPU available to us, and we use that for the AI and the player code and all these kind of things, and we have a lot of bandwidth on these servers.
“All these things are what actually let us have all the AI and all the players and huge Titans running around with all these physics. The extra bandwidth is what lets us fill the world with moving things, and the available CPU is what lets us do things like AI, you know? And it’s not just a bullet flying through the air, that’s moving and causing network data, it’s an actual AI that’s making decisions and trying to shoot at things and looking around.”Comment
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