I will preface this by saying I don't hate the CoD series; if anything, I find Call of Duty to be one of the more enjoyable series out there. The multiplayer is typically fun for 10-15 hours, which is fine in my books. While the single player is nothing to write home about, I love the set pieces and I generally have a ton of fun with it.
With that said, I think Ghosts is a stinking pile of shit. I think the maps are absolutely horrendous. They're a huge clusterfuck of mazes designed to have you get shot in the back consistently. Speaking of getting shot, on the PS4, there would be many times where I got the jump on the person I was shooting, but I would still die in the shootout. Looking at the killcam, the person who killed me, whom on my screen I started shooting first, always got the jump on me. Not sure if that would be considered a problem with lag or a problem with the netcode, but either way, it was incredibly frustrating.
My other reason for hating Ghosts is that the progression system has become muddled. In Ghosts, instead of unlocking [x] gun at [y] level, I receive these arbitrary skill points almost at random. I like the structure of that system. It's predictable and I know exactly what I need to do. The other thinking muddling the game online is the different tiers of perks. Simply put, there are too many options now. I liked the relatively simplicity of CoD4 and MW2.
With that said, I think Ghosts is a stinking pile of shit. I think the maps are absolutely horrendous. They're a huge clusterfuck of mazes designed to have you get shot in the back consistently. Speaking of getting shot, on the PS4, there would be many times where I got the jump on the person I was shooting, but I would still die in the shootout. Looking at the killcam, the person who killed me, whom on my screen I started shooting first, always got the jump on me. Not sure if that would be considered a problem with lag or a problem with the netcode, but either way, it was incredibly frustrating.
My other reason for hating Ghosts is that the progression system has become muddled. In Ghosts, instead of unlocking [x] gun at [y] level, I receive these arbitrary skill points almost at random. I like the structure of that system. It's predictable and I know exactly what I need to do. The other thinking muddling the game online is the different tiers of perks. Simply put, there are too many options now. I liked the relatively simplicity of CoD4 and MW2.
Comment