And here is the HQ version...
Uncharted 4: A Thief's End
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Some of you guys crack me up. I'm as big an Uncharted fan as probably anyone here but come on. You guys are losing your shit over a two minute cut scene. If the game is a year off there should be at least some game play. The lack of really anything but that cut scene is actually pretty pathetic.Comment
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It's no different when the idiots got all hyped when the GTA5 logo was released.
Sent from my Samsung Galaxy SIII using Tapatalk.Last edited by Twigg4075; 06-11-2014, 03:28 PM.Comment
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Uncharted 4 Trailer runs in-engine, in-game, in realtime on a single PS4 at 1080p60
They (Naughty Dog’s Studio Coordinator Rodney Reece and Lead FX Artist Keith Guerrette) confirmed to us that the Uncharted 4 trailer showcased during Sony’s E3 2014 press conference was a part of an actual level in game. Secondly, they also confirmed that the entire trailer was running in real time on the PlayStation 4 and it was all in-engine.
No, it is definitely real-time, (as my post yesterday might hint) I had one of their devs explicitly confirm to me yesterday that it is running in real time, on a single PS4 and not pre-recorded.
Beginning with Uncharted 4, all Naughty Dog games will feature completely in engine, real time, 3D cutscenes (if they even stay cutscenes anymore), a huge performance departure from what they used to ship.
We've studied the video in a little more depth and have concluded that it's definitely running at native 1080p resolution (as opposed to being rendered at a very high resolution, then scaled down - a process known as super-sampling). Small clipping anomalies, a touch of specular aliasing on Nate's shirt as he sits up, along with some shadow aliasing on his forehead also suggest a real-time render. On the face of it, we're still looking at some pretty incredible anti-aliasing here for a real-time technique on a game running at 60fps, particularly when it comes to the perfect, artefact-free rendering of Nate's hair - but the combination of the low contrast setting, slow camera movement, motion blur and depth of field would work well generally in making aliasing much less of an issue.http://www.eurogamer.net/articles/digitalfoundry-2014-watch-uncharted-4-and-the-last-of-us-at-60-fpsUPDATE 11/06/14 19:07: This report from GamingBolt.com suggests that the Uncharted 4 trailer is indeed running in real-…
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