meanwhile in same league , i have seahawks and wagner who is a 90 overall has a season goal of 75 tackles ..... how does that make any sense?
Madden 15 Connected Franchise update!
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Sent from my DROID RAZR HD using TapatalkComment
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This drives me so crazy. I hear "immersion" so much from websites from gameplay to presentation. Having to meet goals in order to progress players on your team just constantly kills immersion. This kind of stuff makes me absolutely hate CFM. Seems ironic that the gameplay team seems to be moving towards sim/realism while the CFM team moves more towards arcade. Really wish they would have brought a greatly expanded M12 progression system into CFM. With the gameplay changes, I probably would have loved this years Madden.Comment
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And that only helps your starters and maybe a third WR. Buckeye, I'm just very strongly biased against stats based progression systems. It makes having a good coach pretty much useless. I admit to the strong anti stats progression. I pretty much will only be satisfied with a realistic progression system. And that just aint gonna happen.Comment
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This drives me so crazy. I hear "immersion" so much from websites from gameplay to presentation. Having to meet goals in order to progress players on your team just constantly kills immersion. This kind of stuff makes me absolutely hate CFM. Seems ironic that the gameplay team seems to be moving towards sim/realism while the CFM team moves more towards arcade. Really wish they would have brought a greatly expanded M12 progression system into CFM. With the gameplay changes, I probably would have loved this years Madden.
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It hasn't been too hard for me to progress players
I save the xp boosts mainly for young guys outside of starting roles, and focus on the positions my coach has the progession packages for to maximize the value.
Also, I don't waste time on guys with low development or consistency traits unless they have some off the charts physical attributes, it's not worth it in the long run.
The current system is a lot more realistic, and in my opinion an upgrade, over previous years that allowed people to build super teams by running a two minute drill for a blanket 2000 XP every week.
Franchises got boring because my team was always unstoppable 3 years in.
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And that only helps your starters and maybe a third WR. Buckeye, I'm just very strongly biased against stats based progression systems. It makes having a good coach pretty much useless. I admit to the strong anti stats progression. I pretty much will only be satisfied with a realistic progression system. And that just aint gonna happen.
Coaching has a large effect on the Game prep side of XP earning. It should have much more difference in weekly goals as well in the future.
Game prep "should" be used to progress those players that don't see the field as much. However, most people will use it to boost guys up that are starters.
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I didn't like it either the way it was implemented. Right idea, but it was poorly implemented.Comment
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It hasn't been too hard for me to progress players
I save the xp boosts mainly for young guys outside of starting roles, and focus on the positions my coach has the progession packages for to maximize the value.
Also, I don't waste time on guys with low development or consistency traits unless they have some off the charts physical attributes, it's not worth it in the long run.
The current system is a lot more realistic, and in my opinion an upgrade, over previous years that allowed people to build super teams by running a two minute drill for a blanket 2000 XP every week.
Franchises got boring because my team was always unstoppable 3 years in.
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An improvement over "whack job" unrealistic doesn't make the current system realistic. I do get that a lot of people like the arcadey/RGP setup and I don't want EA/Tib to take it away. I just want an optional "realistic" progression system.Comment
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How is picking which players will progress and what they progress in REALISTIC? I don't see McCarthy sitting down his entire team for the week of practices and choosing only three that will practice. For the life of me, I just can't fathom, in any world, where an RPG/stats/goal based progression system is any kind of realistic.
It's a lot more realistic than the guys who don't even participate in the drills gaining the same amount of XP as those who did. I don't think that Scott Tolzien is getting equal time and thus equal experience as Aaron Rodgers at practice to stick with your Packers example. Yet he was rewarded as such in the previous method.
And it's obviously vastly superior to the old potential grades that basically pigeonholed guys the second they were given a grade.
Short of implementing a full, nuanced NFL practice model into the game that would get old after about 20 minutes I think this is pretty close to how we see players developed IRL.
Sent from my HTC6500LVW using TapatalkComment
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How is picking which players will progress and what they progress in REALISTIC? I don't see McCarthy sitting down his entire team for the week of practices and choosing only three that will practice. For the life of me, I just can't fathom, in any world, where an RPG/stats/goal based progression system is any kind of realistic.
An improvement over "whack job" unrealistic doesn't make the current system realistic. I do get that a lot of people like the arcadey/RGP setup and I don't want EA/Tib to take it away. I just want an optional "realistic" progression system.
Sent from my DROID RAZR HD using TapatalkComment
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And it's obviously vastly superior to the old potential grades that basically pigeonholed guys the second they were given a grade.
Short of implementing a full, nuanced NFL practice model into the game that would get old after about 20 minutes I think this is pretty close to how we see players developed IRL.
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And that's my review of CFM.
I'm fine that you like what is their and I'm glad you like it. I can't stand it. Much too fake for me.
You want what you want, I want what I want. You win (good for you), I lose.Comment
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