im in "Wyrmling Lair" Not at Gauntlet. Long way back though...
Dragon Age: Origins
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You're going to want more space in that Backpack of yours soon.
Go back, sell all the stuff you don't "need" (anything but your current gear and/or the armors and weapons you're leveling your way into using later; all types of health and lyrium poultices, all types of injury kits; Garnets (you need 10 by the end of the game); all types of arrows and bolts).
It's worth it and you get the opportunity to restock on healing and magic items that you used up to that point.
It's NOT cheating if they left it in the game for you to do.Comment
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+10 vs. Dragons, 20% protection against fire (the main spell element used aside from stasis) plus runeslots I believe.
The only 2H weapon that could be better is the one hidden in Orzammar and no one found that one until the guide/wiki brought it up.
And both of them come in the standard, vanilla game.Comment
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Dragon wiki link
Link #2
I know Starfang is the sword that you can either have made as a 2H or a 1H (which is a great alt. sword to go with the Fade Wall shield if you don't want to use Topsider's Honor, IMO.) but it's DLC that won't port to Awakening.Comment
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Put points in spells that directly damage enemies with elemental effects (fire, ice, lightning, stone).
Work on putting points in Magic and Willpower with Cunning a close second or third; The reason being that you'll be able to cast more and more powerful spells at a frequent pace.
The Cunning stat lets you work on putting points into things like Herbalism (you start with one rank but each one after lets you create better healing items as well as stuff that lets you cast more spells as well (Lyrium)).
Also, the best specialization for pure mages (you can become an "Arcane Warrior" but you'll have people with swords, shields and arrows to fight with you anyway) is Blood Mage.
Unfortunately, you have to do some fucked up shit to get it.
Other than that, focus on collecting gear that helps you to avoid getting hit (any armor that gives you a positive DEX stat or DEF stat) or that boosts your stats (the game has specialized sets of gloves, robes, boots and hats that do this VERY well but some are VERY expensive).Comment
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Since the Wending Woods area is bugged, you may or may not find certain items that are in more ready frequency in Origins.Comment
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Yusaris > Your gay sword.
+10 vs. Dragons, 20% protection against fire (the main spell element used aside from stasis) plus runeslots I believe.
The only 2H weapon that could be better is the one hidden in Orzammar and no one found that one until the guide/wiki brought it up.
And both of them come in the standard, vanilla game.Comment
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W/O hitting up DA Wiki, I do not know exactly what that could be.Comment
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ok, as a mage, i wouldnt listen to jay....lol. I disagree with several things he posted here.
the only thing i agree with is Blood Mage and willpower/magic.....
For Talent Points. - Willpower and Magic ONLY...
Cunning - you only need 16 points in cunning to get Master Coercion Skill, which is a MUST HAVE for anyone. you will also need 16 for Master Survival. Absolutely no reason to use more than 16 points for a mage
for skills,
Master Coercion Skill IS A MUST!
Stealing you dont need this because u will have a rogue for it
Trap-Making kind of blows imo. i wouldnt touch this
Master Survival - is one you really want to have
Herbalism. your gonna have a companion that has a higher level to start. they can make the high level stuff when the times comes for you to need them. until then, you can make level 1 crap because its open by default. level up the companion
Poison Making - i would at least have the first slot unlocked. This will allow you to USE poisons, which is a real good thing to have. level up a companion if you want higher level shit. u can use it if you at least have level 1 unlocked
Master Combat Training - this level 4 skill is a must for everyone regardless of class
Combat Tactics - For you, dont touch it...its pointless. For your crew...u might want to get this to at least level 2 or 3 to add more combat tactics. you are controlling your guy, so u dont need to level this up...unless u plan to control a companion
see this link for spell info
For spells in Dragon Age II, see Spells (Dragon Age II). Spells give mages the ability to devastate their foes, and to protect and heal themselves as well as their allies. Spells are used by mages instead of talents. Mage spells include the class-based Arcane, Arcane Warrior, Blood Mage, Shapeshifter, Spirit Healer schools in addition to the four main schools of magic: Primal, Creation, Spirit, and Entropy. The Warden's Keep DLC also adds the Power of Blood school. A Warden mage starts the game
For Specialty - Blood Mage. from there Arcane Warrior and Spirit are equally good, but different. Dont waste your time with shapeshifter. I chose Blood Mage and Spirit Healer.
For Spells, you should already know that to unlock a level 4 spell you have to unlock the previous 3. So I am going to post the highest level spell you will want to get in each tree. Which means you would have to unlock the lower level stuff too. I am basing this off of my experience with the spells, coolness of the spell, power of it, and fun factor in beating the shit out of bad guys. hehe
Special Spells
Blood Mage - Blood Control Level 4 (priority)
Spirit Healer - Cleansing Aura Level 4 (priority) (note, u will have a companion with this specialization so you might opt to use arcane warrior if you plan to keep this companion with you. this means you will play as a mage/tank...and having 2 mages in your party...which isnt exactly the best option)
Arcane Warrior - Shimmering Shield L3 - u can get L4, its not bad, but not a priority
Normal Spells
Arcane Tree - Arcane Mastery L4 (priority)
Primal Section
Fire Tree - Inferno L4 (priority)
Earth Section - Petrify L4
Cold- Blizzard L4 (priority)
Lightning - Tempest L3 (priority)
Creation Section - NOTHING - GAY GAY GAY. unless you want to play as a homo, forget about this area. spirit healer is way better and cover all these lame spells.
Spirit Section -
Anti-Magic Tree - NOTHING
Mana Alteration Tree - NOTHING
Death Tree - Virulent Walking Bomb - L3 (priority)
Telekinesis Tree - Crushing Prison - L4 (priority)
Entropy Section - NOTHING. There are some ok spells, but nothing thats gonna make you want to use them. they dont look cool and dont do any real damage. The Draining tree is really the only one to consider
again, use this link for spells
For spells in Dragon Age II, see Spells (Dragon Age II). Spells give mages the ability to devastate their foes, and to protect and heal themselves as well as their allies. Spells are used by mages instead of talents. Mage spells include the class-based Arcane, Arcane Warrior, Blood Mage, Shapeshifter, Spirit Healer schools in addition to the four main schools of magic: Primal, Creation, Spirit, and Entropy. The Warden's Keep DLC also adds the Power of Blood school. A Warden mage starts the game
use this one for specialization
use this one for skills
For talents in Dragon Age II, see Talents (Dragon Age II). For abilities in Dragon Age: Inquisition, see Abilities (Inquisition). Skills are abilities which all playable characters have access to. Unlike spells for mages and talents for warriors and rogues, skills are abilities that are not designed to be activated during combat, though many of them still relate to combat. Many skills also require a specific number in a related attribute in order to unlock them. The Warden starts with two skills
i loved playing as a mage....once u get rolling its a blast. i would try and side quest to level up as much as u can. the choicest spells take time to unlock...but when u do they are kick ass!Comment
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