i agree. cause ive seen many times when a guy will justify something that he is doing by claiming there is no rule and therefore is it legal. I believe there are people who have a certain number of things they consider unsim and some things they may let slide, but because everyone is different, u need a set that everyone will follow
A question for SIM players
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Yes, but the point was to list what you think are the 3 most important........Comment
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smh @ no rocket catching...
and you shouldnt have to mix up your plays if they're working. it's the defenses job to make the offense adjust, not vice versa..
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Doesn't make sense..
A lot of teams in the NFL rely heavily on the pass if it's working, ala Patriots or Eagles..that's like coaching for some one..
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Originally posted by Mr ChamplooThis is sim what i say is if you pass 15 times you need to run at least 10 times. You pass 25 you gotta run at least 20 times and so and so. most leagues have it run as much as you pass though.
I havnt saw one sim league with them rules
Most of them just suggest you run 10 times at least or vice versa so if you go 30-15 then its fineComment
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Originally posted by houtzHere's a league I've been apart of for god only knows how long.
Here are the rules:
That's how a sim league is run.
i play with a few of those guys at the Cold league, they are great guys and that is as sim as you can getComment
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Optional cone was on current gen... last gen it was mandatory if it was on.
I agree with Korn here... if I come out and throw the ball 15 times and I've completed 12 of them, that's your fault, not mine. I've seen the Pats do that on many occasions.
If I'm running the SAME pass play every time, that's another story, then we're getting into money plays.S.P.Q.A.
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-don't abuse AI
-Don't bitch(then come on here, and say "so and so" sucks and isn't a SIM player"
-NO glitches
Originally posted by GonzoLW is probably the most solid poster VSN has to offer.Comment
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