Along the way, we encountered plenty more zombies of several different varieties. Dead Island will have several different classes of zombie, including your basic slow, shambling types, as well as "infected" zombies, which are far more aggressive and can break into a full sprint, and "suicide" zombies, which, when injured, explode like walking bombs, dealing damage to any humans or zombies nearby. In addition, the game will spawn these different varieties of zombies at different power levels, and you'll also have to fight boss zombies as well. None of these zombies seem to be immune to blunt force trauma, though you can't keep swinging for the fences, since your character has a limited amount of stamina which depletes quickly if you're attacking nonstop.
Fortunately, the game lets you perform a quick kick attack that knocks back nearby enemies and gives you some breathing room, and you can also make any melee weapon a ranged weapon by throwing it, which may let you knock down or finish off a zombie at a distance. In addition, if you've gained enough experience points to unlock a new power, you can also use those in battle. Each character has three different skill trees--Sam B's are fury, combat, and survival. Our demonstration version of Sam had a few fury skills unlocked, including a "rage" skill that tinged the screen red and let him smash open zombies with his bare fists, not unlike the old berserk pack from Doom.
Over the course of our journey, we met Hank, a truck-driving fellow who was being attacked by zombies. By rescuing him, we were able to gain access both to his truck, which he would use to pick up survivors to ferry to the lighthouse, and to his shack, which contained several types of crafting supplies and a workbench. Since we had picked up the schematics for two different types of weapons--an explosive sticky bomb and an electrified machete--we wasted no time building both, and had plenty of opportunity to use both weapons on the next wave of angry zombies. The sticky bombs--little more than simple explosives taped to a throwing knife--worked well at clearing clusters of zombies, while the machete messily severed limbs with successful hits. Deep Silver producers explained that this property of the latter weapon will become crucial in latter parts of the game when you're being overrun by slower zombies who can't all be killed quickly, but can at least be stopped in their tracks by hacking off a leg or two.