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April 8th [URL="http://astore.amazon.com/vsngaming-20/detail/B00GY4OBB0"]LEGO The Hobbit[/URL] - April 8th [URL="http://astore.amazon.com/vsngaming-20/detail/B00I9UVY7G"]FIFA 2014 World Cup Brazil[/URL] - April 15th [URL="http://astore.amazon.com/vsngaming-20/detail/B00ICWO2G6"]Darksiders Collection[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00FRESY6G"]The Amazing Spider-Man 2[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00CPKUV7K"]Wolfenstein: The New Order[/URL] - May 20th [URL="http://astore.amazon.com/vsngaming-20/detail/B00BGD6LMG"]Watch Dogs[/URL] - May 27th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DYAQHNC"]Watch Dogs Limited Edition[/URL] - May 27th [URL="http://astore.amazon.com/vsngaming-20/detail/B00BG6ZHL4"]Murdered: Soul Suspect[/URL] - June 3rd [URL="http://astore.amazon.com/vsngaming-20/detail/B00IGHY7LC"]Transformers Rise of The Dark Spark[/URL] - June 24th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DNGQQUQ"]Dragon Ball Z: Battle of Z[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00H4BBVZQ"]Tomb Raider - 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[PS4] DRIVECLUB

DC_Timelapse_Chile_Audi_R8_ProRes.gif


DC_Timelapse_Chile_Audi_R8_ProRes3.gif


DC_Timelapse_Chile_Audi_R8_ProRes2.gif
 



13 things we’d like you to know about this video:

1. If you’d like to see a version of the video with significantly higher image quality than shown on YouTube (and a closer representation of how the game looks on PS4), you’ll be able to download the 1080p video online soon.

2. The time of day is accelerated by x60, which is why the video covers from 6pm – 9pm in Chile in just three laps. Accelerating the speed of time is something you can choose to adjust before you race and it’s also why the sunlight disappears so quickly at 1:58. :-)

3. Design Director Paul Rustchynksy is the driver. He’s using a Thrustmaster “T80 DRIVECLUB Edition” wheel, which explains why his last lap (in first person racing view) is the fastest.

4. The video was captured in one take from a version of the game still in development. Optimisations to the visual quality of the game are made every day, so while there are lots of impressive details on show you may also spot some things we’re still working on – like improving the anti-aliasing for certain assets and making sure that nothing pops in to view.

5. We decided to show this time trial event with on-screen display disabled, because lots of people wanted to see this and it’s something you can choose to configure in the game. We noticed that when we did this, the game still plays the sound effects for Overdrives, so we’re fixing this.

6. Not only do we model every car in staggering detail inside and out, we go to great lengths with the environments too. Check out the observatory tower at 1:47 and 2:37!

7. The way that we have captured each car’s distinctive audio is evident here because we’ve disabled the in-game soundtrack music, but we’ve actually just made further improvements to the quality of the audio in the game today (and fixed the backfire so that you can hear it properly on the Audi R8 V10 Plus), so it’s still getting better.

8. All lights illuminate the environment authentically. The dashboard fully illuminates, so you can see the glow of the buttons in the control panel above the rear-view mirror and you can see the reflections in the windscreen and the driver’s window. Similarly, you’ll notice that the brake light illuminates the car’s active spoiler in the first two laps. Hopefully this will draw your eye away from the glitch with the car’s tyre smoke (which is missing) and excessive anti-aliasing on the Audi’s bevelled rear window frame… which we are of course still developing.

9. The reflector lights (cats eyes/snake eyes) on the safety barriers surrounding the track reflect light authentically too. You can see this most clearly at 02:30.

10. Ghost cars (and opponent cars) are all fully realised in the rear-view mirrors, but there’s currently a small glitch that makes them render incorrectly when the sun goes down. This will be improved by launch.

11. The crowds release balloons throughout the race. The balloons should react authentically to the wind and light up correctly at night – and appear less frequently too – but the game is still in development after all.

12. There’s a tiny portal to another dimension (aka a glitch in the world) at 0:32. We’ve fixed it in the game already.

13. The sky is clear of clouds so that you can see the stars twinkling up above. This won’t always be the case; you can choose how clear or cloudy the sky is when you set-up a race and it will be uniquely generated every time. On the occasions when the fog rolls in and you can only see the tips of those mountains in the distance… and the cars in front are casting long shadows towards you as the sun rises or sets on the horizon… and you’re breezing through it all 150mph… it’s utterly sensational!
 
This game is going back to the drawing board. I always thought the previews and videos made this game look like a turd. I am glad because maybe the game will be decent meow.
 
This game is going back to the drawing board. I always thought the previews and videos made this game look like a turd. I am glad because maybe the game will be decent meow.

Did you read that article I assume you're referencing? It's very misleading. They say it's "going back to the drawing board" but the article just says the game needs more work before they release. The last time I checked "going back to the drawing board" meant starting over.

Sent from my Samsung Galaxy SIII using Tapatalk.
 
This game might really be doomed. Top people on the development team getting laid off?

http://www.gamespot.com/articles/so...one-and-the-playroom-developers/1100-6418519/

by Martin Gaston on March 25, 2014
176 Comments

146 Tweets
+1



Sony has laid off an undisclosed amount of staff at three of its UK developers: Evolution Studios, Guerrilla Cambridge, and SCE London Studio.

VideoGamer reported that "numerous" people from each studio have been let go.

In a statement, Sony said that a recent internal review triggered the need for restructuring at the studios

Sony also adds that developer of delayed PlayStation 4 racer Driveclub was "unaffected" at Evolution Studios. It is not known what projects Guerrilla Cambridge or SCE London Studio were currently working on.

"Regular reviews take place throughout SCE Worldwide Studios, ensuring that the resources that we have in such a competitive business can create and produce high quality, innovative and commercially viable projects," said Sony.

"As part of this process, we have reviewed and assessed all current projects and have decided to make some changes to some of our European Studios. As a result of this, there will be a focused restructure within London Studio, Guerrilla Cambridge Studio and Evolution Studio to ensure that the SCE WWS is in the best position to achieve their goals going forward.

"Our first party development studios are key to our creative strategy and we are very excited about the future projects being worked on."
 
If Project Cars lives up to all the preview hype then this should give PS4 owners their racing fix. Ridge Racer missed an obvious opportunity here...lawl.

kaz-ridge-racer.jpeg
 
21mz3tz.jpg



...


Originally Posted by famousmortimer

Connecting dots where they don't need to be connected.

Stig and his team spent almost 100 million dollars on a game that failed every QA test that took. The game sucked. They shitcanned the game and a lot of the people involved. They offered stig a spot on barlog's project - he didn't want to go from game director to something lesser so he quit.

This makes sense, right? Shitty game, money wasted, people fired, head guy leaves out of ego? I mean that all makes sense.


Amy Hennig has creative differences about the direction that UC4 should go in. Egos swell, she leaves. She's happy, she will make another studio much better when she gets there. Justin Richmond, an ally of Hennig's, gets an offer he can't refuse from Riot. He leaves.

These things happen. Naughty Dog is going to be fine. UC4 will still be awesome. Riot will be better with the pickup of Richmond and whoever gets Hennig will be better off. The sky isn't falling.


Guerilla Cambridge is working on a vita game that is shit and won't sell. They slim down as they retool for another project.

Again - this isn't new. This happens a lot.


The director of Driveclub doesn't deliver the game on time. Given more time the game still needs work. He is replaced.



Wouldn't you replace him? Wouldn't you shitcan stig's project that cost them almost 100 mil and had nothing of value to show for it? In fact they should have done it two years ago. The fact they let it go this far is a testament to how much they believed in him after GoW 3.


And all of this is happening before the fiscal year ends. Is sony trimming fat? Of course. Sony corporation is not in a great spot. So they are tightening up a bit. But a lot of people are connecting dots that don't need to be connected. Hennig/Richmond is about creative differences and ego. Stig is about wasted money and time. Col Rogers (driveclub) is about failing to deliver. Taken on their own they all make sense. Combine them together and you get glenn beck with a chalkboard.


And Jack Tretton was about money and inability to move up. He will make more money and have more power somewhere else - something Sony simply could not offer him. Shit happens.


It's the same with the xbox department guys. People move around. People leave for other companies. Shit happens.



Response to NeoGAF "insider" Pete Dodd


Hello, all.

This is my first post on NeoGAF, and whilst I'm not generally one to deal in internet speculation, I have to put the record straight with regard to Pete Dodd's comments above.

Everything he has said with regard to myself and Driveclub is incorrect. It's also libellous.

As Putty (who is a personal friend of mine, and has been for about 25 years) suggests, I left Evo in February for personal reasons. The personal reasons being that my son, who is 4 years old, has been diagnosed with Nephrotic Syndrome, which is a potentially life threatening condition. I live 220 miles (4 hours drive) away from Evolution Studios, and was away from home 5.5 days a week. Given the circumstances, I could not continue to work there.

Driveclub is a great game, and the direction hasn't changed since my departure. This has been confirmed by SONY in various press releases over recent days.

I have no problem in dealing with very large projects, as I've been working in the games industry for the last 19 years, and have worked on some very prestigious titles, so there is genuinely no truth to anything posted by Mr Dodds at all. My departure (and indeed the setup of my 'indie' operation, BigRedSwitch) is 100% driven by family necessity, not some professional failing on my part.

I left SONY on very good terms. There is no animosity there, and I was absolutely nothing to do with the recent redundancies - in fact, the news of those redundancies was probably linked on here before I knew about them.

The games industry is a tough place at the moment. My circumstances with my son mean that I've had to leave secure work in order to try to make my own way in the world. This may entail getting another job. With people who obviously know nothing about the situation blackening my reputation for the sake of internet 'fame', this could be made much more difficult. It's nothing less than trolling.

I've contacted Mr. Dodd on his email address on his site. Due to the factual inaccuracy of his statements, I've informed him that he needs to remove the statements and apologise for the damage they have caused, as posting incorrect information and claiming it's true is quite simply libel.

I'm sure you can all appreciate just how difficult things are for myself and my family at the moment. I'd genuinely appreciate it if you can take my statements as word from the origin, and realise that there has been no big cover-up when it comes to my departure from SONY/Evo.

Thanks, all.

Col.



http://m.neogaf.com/showpost.php?p=106121033


Link to the whole thread: http://www.neogaf.com/forum/showthread.php?t=792044#post106121033
 
Man, definitely don't miss NeoGaf.

I was going for a while...I stopped recently. It is really hard to keep up with. Basically it is a good place to just read the topics and the first post for news, after that it gets nutz.

I really like the PC info thread and the Screenshot thread. I am actually glad I dont have to time to go there.
 
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