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April 8th [URL="http://astore.amazon.com/vsngaming-20/detail/B00GY4OBB0"]LEGO The Hobbit[/URL] - April 8th [URL="http://astore.amazon.com/vsngaming-20/detail/B00I9UVY7G"]FIFA 2014 World Cup Brazil[/URL] - April 15th [URL="http://astore.amazon.com/vsngaming-20/detail/B00ICWO2G6"]Darksiders Collection[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00FRESY6G"]The Amazing Spider-Man 2[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00CPKUV7K"]Wolfenstein: The New Order[/URL] - May 20th [URL="http://astore.amazon.com/vsngaming-20/detail/B00BGD6LMG"]Watch Dogs[/URL] - May 27th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DYAQHNC"]Watch Dogs Limited Edition[/URL] - May 27th [URL="http://astore.amazon.com/vsngaming-20/detail/B00BG6ZHL4"]Murdered: Soul Suspect[/URL] - June 3rd [URL="http://astore.amazon.com/vsngaming-20/detail/B00IGHY7LC"]Transformers Rise of The Dark Spark[/URL] - June 24th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DNGQQUQ"]Dragon Ball Z: Battle of Z[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00H4BBVZQ"]Tomb Raider - GOTY Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00DBCAT3W"]Fable Anniversary[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00946FSJ4"]Lightning Returns: Final Fantasy XIII[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00FQFFQ2Q"]NASCAR '14[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00DFT92EI"]Thief[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B0088MVP2Y"]Castlevania: Lords of Shadow 2[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00ECOBFA4"]The LEGO Movie Videogame[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B006IOAHTQ"]South Park: The Stick of Truth[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00FDQQD6Q"]South Park: The Stick of Truth Grand Wizard Edition [/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00F6YD26Y"]Dark Souls II Black Armor Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00F6YD27I"]Dark Souls II Collectors Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00GJSUXLS"]Metal Gear Solid V: Ground Zeroes Standard Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00E44EZPE"]Ultra Street Fighter IV[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00D2ZK2RQ"]Dying Light[/URL] [B][SIZE=4][COLOR="#0000FF"]Wii U[/COLOR][/SIZE][/B] [URL="http://astore.amazon.com/vsngaming-20/detail/B00GY4OAM0"]LEGO The Hobbit[/URL] - April 22nd [URL="http://astore.amazon.com/vsngaming-20/detail/B00FRESQKU"]The Amazing Spider-man 2[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DC7G2W8"]Mario Kart 8[/URL] - May 30th [URL="http://astore.amazon.com/vsngaming-20/detail/B00IGH1LJ8"]Transformers Rise of the Dark Spark[/URL] - June 24th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DC7O77A"]Donkey Kong Country Tropical Freeze[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00ECOAX34"]The LEGO Movie Videogame[/URL]
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[PS4] DRIVECLUB

I think I'll end up getting this but damn this game was delayed a hell of a long time. Probably will end up getting the full digital version.
 
Considering I'm not a HUGE racing game fan, especially sim racers (even though I still buy the fuckers), I'm sure I'll be happy with the PS+ version.
 
Driveclub Pre-E3 Preview Event


It is fun, in the way of racing games that are neither too simmy nor too arcadey. As I zoomed through the curvy lanes of an Indian rural mountainside, past the lusty green fields, my car gave up slides and turns without complaint or penalty. Oh sure, on my first try I came in last. But on my second I was mixing it up with the winners. I wanted to play some more.

http://www.polygon.com/2014/5/22/5735532/how-driveclub-is-seeking-to-perfect-social-racing


...


Much is made about the refresh rate in games these days, and if that is something that matters so absolutely to you that you will not play a game, then Driveclub is not for you. However, it is consistent and is rendered in 1080p with a rock solid 30 frames per second no matter what’s being thrown about on screen.

The graphics engine, the variety of locations and the depth to the details in every aspect of the game is impressive, with further graphical effects and refinements still to come, while the core driving experience was easy to pick up and play, but over time will hopefully also be able to offer the depth and nuance that the more vocal racing fans demand.

http://www.thesixthaxis.com/2014/05/22/taking-driveclub-to-the-track/


...


Since we have nothing else on PS4 to compare it to yet, I'd say that Driveclub's 1080p, 30 frame-per-second graphics are roughly on par with Forza Motorsport 5's 1080p/60fps looks. I'd give the slight edge to Forza when making a mental comparison, but I'd have to put them side-by-side in order to really make a call. But this isn't a console face-off; PS4 players are certainly not going to be disappointed by Driveclub's looks.

http://au.ign.com/articles/2014/05/...+twitter&utm_source=twitter&utm_medium=social


...


The most important part of any racing game is the way its cars feel, so let's get this out of the way first: Driveclub is neither an arcade nor a simulation racer. It occupies a middle ground between those two spectrums, with licensed cars that feel weighty and capable of understeering into a hillside if you fail to anticipate a corner in time, but that are forgiving enough that you don't need to be too delicate about your tires' relationship with the asphalt below them.

The audio goes a long way toward selling the realism of these vehicles, with punchy squeals and throaty engines providing an exciting soundtrack to your exploits on the road. I didn't get to spend enough time with the game to decide how well the whole driving experience comes together, however, but my initial reaction suggests that it feels pretty solid. There doesn't seem to be a huge amount of nuance between vehicles--I would have expected the Ariel Atom to feel much more sprightly than the Ferrari F12berlinetta, for example--but that's a gut reaction that comes from a single race spent with each car. Hopefully I can form a more developed opinion at E3.

http://www.gamespot.com/articles/what-exactly-is-driveclub/1100-6419769/


...


When it comes to photorealism in games, racers will always be ahead of the pack. No need to render oddly unconvincing eyes, skin, or faces that reside in the heart of the uncanny valley. All the graphical attention to detail can go to the tracks and the ludicrously expensive cars that speed through them. And I've never seen a racing game that looked quite as real--or beautiful--as Driveclub on the PS4.

http://www.gamesradar.com/yes-drive...=Social&utm_medium=Twitter&utm_campaign=Owned


...


I raced a couple of times on a hillside track against 11 other computer-driven cars. Those cars were aggressive and weren’t easy to beat. I crashed a few times but got the hang of it by the second race. The game is not super easy, but you can adjust the difficulty settings. While I drove, I admired the shimmering hood of my car as the sunlight bounced off of it. But yeah, I’m a lousy racer. It didn’t seem like it would take long to learn how to drive, though.

http://venturebeat.com/2014/05/22/s...ation-race-car-graphics-past-the-speed-limit/


...


First of all, the game looks great. It's fast and the couple of cars I drove felt good – somewhere in between being casual and being sim. The lighting effects make the world pop out, and you can even change the time elapse of day into night. On the track, the A.I. cars exhibited some different lines. I didn't win the two races I participated in, which I take as a good sign!

http://www.gameinformer.com/games/d...al&utm_source=twitter.com&utm_campaign=buffer


...


DRIVECLUB may have stalled on the starting line a couple of times - it was originally planned to launch alongside the PS4 last year - but Evolution Studios' delayed racer promises to bring something unique to the genre when it drifts in this October.

The game straddles the divide between the arcade and simulation sub-categories, but to lump it into either one does it a disservice.

While this PS4 exclusive strikes a balance between petrolhead-pleasing authenticity and accessibility, what makes DRIVECLUB really stand out is its social elements.

http://www.digitalspy.com.au/gaming...-social-front-and-centre.html#~oF0mY2Ze5J3ttR


...


Our play test was brief, but it was enough to confirm that DriveClub is a fast game with narrow, thrilling courses that hurl turns at you in quick succession, and cars that, with solid driving technique, can blast around them at an alarming pace. Detailed environments, roaring engine notes and intricate touches such as the visible vibration of the road coming up through the suspension of the car offers a satisfying and visceral sense of speed throughout the race. And, most importantly, it is fun.

http://www.computerandvideogames.co...-why-driveclubs-delay-was-the-right-decision/
 
So he said when you crash it won't affect your vehicles performance. I believe on an old DriveClub game I played when you crashed it would affect your vehicles performance and I really liked that (even though I crashed a lot). How do most hardcore racing fans feel about this?
 
So he said when you crash it won't affect your vehicles performance. I believe on an old DriveClub game I played when you crashed it would affect your vehicles performance and I really liked that (even though I crashed a lot). How do most hardcore racing fans feel about this?

This is an arcade racer...no need for performance affected damage. It would be a nice option though.
 
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TZWOi1.png


Time board the hype train
 
Driveclub has the best dynamic weather engine I've ever seen


At E3 yesterday, Evolution Studios showed off a brand new build of Driveclub that highlights their impressive weather simulation system. This build was so new that it needed to be streamed over from the art director's computer to a PS4 development kit. They showed some stunning, absolutely photorealistic visuals running in real time in both Scotland and Norway.

Driveclub already looked great, but this weather system takes it over the top.

Loch Duich's track is in a rocky valley. At the set early morning time, clouds covered the sky, and haze set into the mountains. Rays were beginning to peek through the clouds, filling the sky with a warm light, despite the heavy clouding. But that changed quickly when Evolution gradually introduced rain in the simulation.

Seeing how the rain naturally progressed from a slight drizzling to a heavy downpour really showed the power of their weather system; it looked as real as any rainstorm starting that I've ever seen. As the moisture picked up, the lighting began to change through the clouds. Realistic drops started to spatter on the car's hood and run up toward the windshield as the car continued down the track.

As the rain became heavier, tire marks cut into the fresh road wetness. Rain drops flew directly toward the windshield in a believable way.

A paused flyaround made the race scene look like a frozen scene from a movie. Surfaces and grass on the mountains were wet, puddles showed ripples, and water sat around rocks naturally. I couldn't believe how real the mountains in the distance looked, cutting through the haze and backlit by the sun. Rain water from the pack ahead sprayed backwards.

Evolution switched the scene to nighttime and we got to see how the rain picked up the headlights and taillights. Drops flying at the windshield heightened the sense of speed. Each drop took light and reflected it a bit. Even roadsigns reflected light convincingly.

We also saw snow in both daylight and at night in Norway. Ominous dark skies changed to a soft blue-purple as snow began to fall. Piles built up on the sides of the road, and the melting snow made the street shine with a reflective gloss.

Evolution says that the variety that the weather system of Driveclub lets players revisit tracks over and over again, seeing it in new ways every time.

This weather system won't be on the disc at launch, but it'll come soon after as a free update.

Unfortunately, all I have are are pictures. They do a great job of showing how realistic the weather system makes the scenes look, but seeing it in action is a real treat. Let's hope they release a video soon.


http://www.destructoid.com/driveclub-has-the-best-dynamic-weather-engine-i-ve-ever-seen-276367.phtml
 
So, this game is set to release in a few months and they had to use some developer hocus pocus to show the weather system? It wasn't even running off of a PS4?
I'll believe it when I see it.

Sent from my Samsung Galaxy SIII using Tapatalk.
 
Still #4 on my racing game list for this fall behind Project CARS, Forza Horizon 2 and The Crew.
 
So, this game is set to release in a few months and they had to use some developer hocus pocus to show the weather system? It wasn't even running off of a PS4?
I'll believe it when I see it.

Sent from my Samsung Galaxy SIII using Tapatalk.

Congrats on not knowing how iteration works. From what I understood they weren't sure it would be ready to show at E3. Turns out they got it ready to go but couldn't burn the discs in time so they streamed it. Its like you are skeptical and its not being developed to run on the system at all.............
 
Congrats on not knowing how iteration works. From what I understood they weren't sure it would be ready to show at E3. Turns out they got it ready to go but couldn't burn the discs in time so they streamed it. Its like you are skeptical and its not being developed to run on the system at all.............
I'm skeptical because it is supposed to release in, what, four months? They didn't expect ton have something ready for E3? Four months from release? Really?

Sent from my Samsung Galaxy SIII using Tapatalk.
 
I'm skeptical because it is supposed to release in, what, four months? They didn't expect ton have something ready for E3? Four months from release? Really?

Sent from my Samsung Galaxy SIII using Tapatalk.

Its something that won't be there for release like the article said. Patched in "shortly" after release
 
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