Metro 2033
A VSNDaily.com User Review
Author: Buzzman
What did you love about the game?
- The “good” ending
- The atmosphere
- The gunner gameplay
What did you hate about the game
- The “bad” ending
- The stealth gameplay
- The linear path
Graphics – 9
Honestly, my first impression on the graphics to Metro 2033 were just average. Nothing ever seemed to really blow my mind. A lot of the environments looked the same and got a little repetitive. It wasn’t until after the game when I looked back onto it that I realized how detailed they went into making the levels for the game. The living stations despite all being stuck in the same giant metro system, all have a completely different look to them. Some are trashy with garbage everywhere while others, like Polis, are on the verge of recreating the cities on the surface.
As you travel along through Russia trying to reach the other side of the country, you run into all sorts of great stuff. Bandits have occupied parts of the Metro and set up cans and broken plastic all over the place so they can hear if someone is coming. Then you travel across the surface of Russia and all that’s left to see is the aftermath of the nuclear war. Buildings are worn out and destroyed, with only the creatures able to survive the harsh environments. The atmosphere they created here is fantastic and deserves recognition.
Sound – 10
The voice-acting is great by default. I think Russian accents make anything sound much cooler then it is. Here not only do you get a Russian accent, but you get a variety of them. They really couldn’t have done a better job here. Some of the best parts of the game were just listening to everything from the narration right before each mission to the people talking around. At times you could hear four simultaneous conversations. If you listened closely to some of these conversations, the story of the everything that happened before your times was told, but what made it so special was everyone had their own story on what happened so you never really the know the absolute truth.
The other thing the game did beautifully was the soundtrack. The tracks they used fit in perfectly with the environment they created. Each little area had its own set and the song featured in the very last mission kept you moving on.
While I never used the feature, you can have actual Russian language with subtitles, and while I heard its fantastic, you still can’t go wrong with the English version as well.
Gameplay – 9
*This is a first person story shooter, similar in play to Bioshock*
Let’s start with the story. It starts off extremely well throwing you right into the action in a creative way. You have to learn quickly, but the controls are pretty standard here. The missions are a little inconsistent, but they tend to keep them with a bad one then countered with a great one so it balances itself out. Whenever you feel lost on what’s going on, something will happen that kicks you back in whether it is in a dream sequence or a straight forward quest. The final mission is awesome, despite not using a gun, it was the best part of the game. The ending you can get can either be good or bad and even they are both ambiguous. I personally enjoyed the ending you get when you play as a good smart guy rather then the run and gunner.
The gameplay plays very similar to Bioshock. I really don’t understand where the idea came from that the shooting mechanics are bad, if you can aim the damn gun, you can kill the enemy. It’s pretty simple. It’s not as fast as normal FPS, but it’s neither clunky nor slow. You can choose to play as a one man army, or you can stealth your way through the game. The problem with the stealth strategy is it feels a little broken because silent kills are difficult to achieve even with silenced weapons. If you don’t have throwing knives you’re pretty much forced to run and gun.
The environment around you when you reach the surface and certain parts of the Metro are poisoned from the nuclear war, so you’re required to use a gas mask that can run out of air. It’s a pretty cool effect battling and having it break or when you start to run out of air, you breathe harder and the mask starts to fog up. While you probably will never run into a situation where you run out of air, it’s a neat feature none the less.
When I original saw the game and read up no it, I thought it was an open world type of game like Fallout 3, so when I played it and found out it was linear, I was a bit disappointed. Some of these sweet ass stations and upper cities needed to be explored but you never got the chance. It’s a real shame considering the amount of detail they seemed to put into them. But it doesn’t hamper the experience.
Lasting Appeal – 8
The game plays out to about twelve hours of gameplay. While it’s not a great length, the story had run its course and wrapped up pretty nicely, but still left it open to a sequel. You’ll definitely will want to replay it to try out the other method and see how vastly the game changes. If you really want a challenge, you can buy the DLC which takes away ammo, maps, and health to see if you are a true soldier of the Metro. It should be a game that fits in nicely with your collection.
Final Comments
Metro 2033 is a very solid game and at the right price is worth it (about $30). You’ll find yourself enjoying the game for the most part, and this looks like a universe that could be explored beyond the limitations so you’ll want to know how it all began, and that’s right here, right now.
Category Scorecard
Graphics:
9
Sound:
10
Gameplay:
9
Lasting Appeal:
8
Final Score: 8.5