Call of Duty: Black Ops
Release Date: November 9, 2010
Developer: Treyarch
Game Type: First-Person Shooter
Price Paid: $60
Graphics: 8.5
The Call of Duty franchise goes under the radar in its graphical department. It’s something that isn’t a high priority with most first person shooters. Yet, each game in the franchise has gotten progressively better, albeit not by a whole lot since the introduction of Modern Warfare. It seems as if the developers were satisfied enough to just tweak a few things here and there.
Watching a little bit of Black Ops, no one would argue if you thought it was Modern Warfare 2. Almost nothing has changed. It might be a sign of laziness, but Modern Warfare 2 had impressive visuals, so why mess with something that already works.
The main difference just seemed to be the lighting and the environment. Black Ops took place in every environment imaginable. Water, jungle, sand, snow; it had it all. The strongest showcases for the game came when in Russia when you were trying to escape the prison, surrounding you in darkness, then suddenly being exposed to an open area outdoor prison shootout.
Aside from the surroundings, the character models looked real good. They had a variety of famous faces along with new characters that gave you the impression these were people and not poorly designed flat faces you see in a lot of shooters. I Must say, Reznov’s new look is badass and glad he’s back.
Sound: 9
The voice acting in Call of Duty is famous for bringing in celebrities to do the work. It has always been a great success for them, and Black Ops delivers a trio of great voice work. The protagonist, Alex Mason, is voiced by Sam Worthington of Avatar fame, Ed Harris plays his commanding officer, and Victor Reznov makes a triumphant return from World at War, as Gary Oldman reprises his voice. He really is the best character in the entire franchise, and all of that is due to the great work of Oldman. He is a broken man this time around, and you get to play out the events that scarred him far worse then war. Truly wonderful scene. Russian accents are way more entertaining then any other.
The score was definitely not up to par with the previous games. I can’t even count with my hands the number of times a score got me pumped up, ready to rape the enemy, but looking back, I can’t recall any one scene that the music didn’t throw you into the scene and get your blood pumping.
Gameplay: 8
Call of Duty 4 was the best balanced game and arguably a genre defining game. Since then, every entry has tried to imitate it buy going bigger and more badass. The effect that had wasn’t a good one. The game started becoming out of control. Instead of the game coming down to skill, random luck, and route running, the kill usually went to the player that saw the guy first.
Black Ops is the closest Call of Duty has come to capturing that magic of 4, but even then feels like it needs some work. The maps, guns, and perks (outside of flap jacket) feel a lot better balanced, but it still feels a little OCD. So much is going on at once that the game doesn’t feel like the number one objective for most players. It can be frustrating when you play with randoms who aren’t team players. Your experience obviously varies with each passing game, but nothing is worse then shitty mates.
At first there was extreme problems with the connection of the servers and if you had a party of three or more, you could forget about finding a game in less then ten minutes. Thankfully, the developers got right to work on a fix, and now it’s well-working with just the occasional hiccup. It’s nice to know you can count on them this time around to fix the game’s glitches and unfair advantages.
Moving onto the much hyped wager matches, they are a piece of shit. The higher wage matches are full of campers and the low stakes one are not, but you don’t get jack shit for winning. It really was a failure in terms of intention, but a success for a quick brake from the normal style COD has become. The COD points are also a bit of a meaningless new feature. You earn them so easily, you can practically buy everything you need right away and as you unlock them. It might have worked better if you actually had to earn them.
The entire “customize yourself” campaign they kept pushing before release was also a bit of a waste. The face paint, gear outlook, race, and your own red dot all wore off extremely fast and I have never heard a comment about them since the first week of release. The one really neat feature was the emblem creator. If you try, you can come up with some pretty creative shit that isn’t a penis. I personally created a sweetass looking Diglett Pokemon, but I’ve seen great ones of Batman, TMNT, and South Park, plus lots more. Your missing out if you don’t attempt one yourself.
Last note about multiplayer is the addition of theater mode. It’s almost up to par with Bungie’s Forge mode. It’s an extremely user friendly and you finally have a chance to showcase some of your funnier or cooler kills. It’s a very welcome addition to the franchise.
Finally onto the best thing about Call of Duty now; Zombies. The mode came out of no where and was such a giant success, countless games have tried to re-create it for their game, but there is only one that can be king, and that’s Nazi Zombies. They literally changed nothing about the mode except for a few power ups and special weapons and of course the maps. The two new ones on first play were awesome, but after a bit, I was disappointed in the lack of everything I loved. Little to no Easter Eggs to be found, less strategy, and more casual friendly. That’s not to say you can’t make one up yourself and when you do it’s still very fun, but it seemed to lack the magic feeling of World at War. Not to worry though, the mode made huge leaps and bounds with every map pack, and I expect nothing less again.
Lasting Appeal:9
Hours Played:50+ Hours
Game Difficulty: 7
Trophy Difficulty: 5 or 8 (depending on skill with veteran)
The single player was the second best in the series. It clocks in at about 6-8 hours, which is loads better then Modern Warfare 2. The mystery and the way in which they handled the missions came to together in a bit of an anti-climatic sort of way that everyone should have saw coming, but it didn’t harness the amount of fun I had playing. In doing so, it will definitely get me to replay it other then for achievements. Fun Fact: I played COD 4 single player a total of 8 times.
The achievements are pretty basic. All of the offline shit mainly consists of beating missions on veteran and collecting Intel items. The others deal with zombies. You already know if you you’ll go for them or whether you can. Veteran is still a bitch, but if you have the patience you should have no time getting them all.
Multiplayer is going to be a lot friendlier for a majority of gamers. There is less shit to aggravate you, more options to choose from, and overall better experience. You should have no problem getting your moneys worth. Even if the competitive multiplayer isn’t for you, then zombies will. I think it’s nearly impossible to not enjoy both.
Final Comments:
Black Ops was the biggest entertainment launch of the year, and while it didn’t deserve it, still delivered a kick-ass gaming experience. It shouldn’t win many awards, but the amount of product you get is an incredible deal. It’s impossible to deny that. If it’s something you enjoy, you’ll love it, if COD was never your thing, Black Ops most liely won’t change your feelings, but offers much more then your used to, so give it a rent and find out.
Right to the point:
+ Competitive gameplay
+ Zombies!!!!!
+ Amount of detail with your stats
- The first half of the single player
- Easter Eggs
- Customization
Final Score: 7/10
Recommended Price: $40