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[ALL] Hitman: Absolution

I've been reading on some other boards that the enemy AI, specifically the cops, is fucking broken. As in they can see through your disguises and just see you in general when it would be impossible, even on the lower difficulties. That would make the game unplayable for me.

are you serious.....damn. my buddy at work was telling me today how much he likes the game. damn, thats a shame
 
I've been reading on some other boards that the enemy AI, specifically the cops, is fucking broken. As in they can see through your disguises and just see you in general when it would be impossible, even on the lower difficulties. That would make the game unplayable for me.
Not true, not from what I have seen at least.

 
One mission in particular, had to kill some guy in China Town. I popped him with a sniper rifle through a window and used his drug dealers disguise to walk right out while the police we searching the area with no issues.
 
I am having problems here and there with that as well. Disguises aren't working like they're supposed to and getting spotted through walls is bullshit too.

I'm playing on Hard by the way.
 
Well, the problem may be in the difficulty setting. I am playing on normal since I never played Hitman before, guess Ill see once I beat it and bump it up a notch.
 
I've been in a situation in a disguise around cops numerous times and they've not only looked past me but came up to me and said something along the lines of "there's been people murdered nearby" and to get to safety. :dunno:

I play on normal. I kind of like that disguises aren't an easy way to walk right by everybody all the time though.
 
Just what I've been reading. Can anyone here withe game confirm or deny? Swarles? Handle? JHen?

What I had noticed in my limited time with the game is that if you were the same disguise as people you were walking by, they would often recognize you, unless you spammed Instinct. The problem with that is, on harder difficulties, your instinct meter runs out so incredibly fast that it's nearly impossible to get by them.
 
What I had noticed in my limited time with the game is that if you were the same disguise as people you were walking by, they would often recognize you, unless you spammed Instinct. The problem with that is, on harder difficulties, your instinct meter runs out so incredibly fast that it's nearly impossible to get by them.

Been playing this off and on the last two days, and this is basically it. The game feels borderline broken on anything other than Normal, and even then sometimes it seems almost worth it to just ditch the disguise thing altogether and try to find the easiest way to just pure stealth through the level. From what I've read also, if you want the "true" Hitman experience (i.e. - no instinct meter/ability), the game is basically impossible (or at least, not fun), because there are so many guys and the disguise feature is worthless without instinct.

I like it, but I think that Blood Money is a better, more clever game. This one at times feels a little too much like someone played a lot of Batman and SC: Conviction, but didn't really implement the systems it took all that well.
 
I received an email from Best Buy last night saying that they are giving a $20 gift card with this game now. Hmmm.
 
If you have something else in mind that you'd love to have right away, I'd say go for it. Otherwise, I don't think it's worth $60 bucks. I used a RedBox promo and got it, and did pretty much everything I wanted to do with it in 2 days (admittedly, the Contracts stuff seems really cool if you're really into Hitman, and it is SUPER clever in its setup -- but by the time I was done with the story I was kind of burnt out on it).

Just another thing to warn you about: there are no game saves in this. It is all check point based. And the check points are actually hidden on the map (they light up) and even on Normal they are hardly sprinkled all over (depending on your path, you will complete missions without seeing one). If you're like me with Hitman games and feel like you're failing when you fuck up once, starting at last checkpoint can mean doing a LOT of stuff over). Oh, and another weird thing, when you DO activate an in mission checkpoint, if you restart to it, the only dudes you killed/subdued that DON'T come back are the main targets. That means if you knocked out and hid a bunch of dudes super stealthy like, hit a checkpoint, then went for the final kill and fucked it up, if you restart, those dudes are ALL back. It can sometimes make the checkpoints work against you.

This post was longer than I had planned it to be, just the checkpoint thing came to mind for me because I remember you not liking Mark of the Ninja's system and that one is 1000% more forgiving than this one. TL;DR: if you really enjoy Hitman games, you will like this one. It is more accessible in a lot of ways, albeit often at the expense of its cleverness.
 
Seems like you all simply want the game to be super easy. The check point system is fine IMO and the diguises work they way they are supposed to. You walk too close to someone in the same clothing as you they will notice, you walk past anyone else they will be none the wiser.
 
Seems like you all simply want the game to be super easy. The check point system is fine IMO and the diguises work they way they are supposed to. You walk too close to someone in the same clothing as you they will notice, you walk past anyone else they will be none the wiser.

Eh, I don't think that that's fair. The part I loved about Blood Money was how hard it was. The Instinct thing makes 90% of the game easier, and the other 10% is kind of stupid (the fact that dudes come back after you save at a checkpoint is retarded and can break situations in which you're gunning for the Silent Assassin rating, and the uniform thing was something that was never broken yet they decided to try and fix it with something that doesn't work better at all).

For me it boils down to that I love the old Hitman games and I feel like this one did a lot of things right, but also messed a lot of things up trying to make it more accessible. Just my 0.02.
 
This post was longer than I had planned it to be, just the checkpoint thing came to mind for me because I remember you not liking Mark of the Ninja's system and that one is 1000% more forgiving than this one. TL;DR: if you really enjoy Hitman games, you will like this one. It is more accessible in a lot of ways, albeit often at the expense of its cleverness.
That is exactly what I didn't like about the MotN system. It was trying to be a stealth game but gave you constant checkpoints so there was little to no risk in what you did. That's completely anti-stealth IMO.
 
That is exactly what I didn't like about the MotN system. It was trying to be a stealth game but gave you constant checkpoints so there was little to no risk in what you did. That's completely anti-stealth IMO.

I guess that just depends on your outlook. You still had to complete the task, you just didn't have to repeat large chunks that you already pulled off. I don't think that its approach was anti stealth at all, I just think they tried to avoid some of the repetition that can plague stealth games (I loved Blood Money but there were times that I wanted to never play it again because I would have to repeat something for the 5th time) .
 
I guess that just depends on your outlook. You still had to complete the task, you just didn't have to repeat large chunks that you already pulled off. I don't think that its approach was anti stealth at all, I just think they tried to avoid some of the repetition that can plague stealth games (I loved Blood Money but there were times that I wanted to never play it again because I would have to repeat something for the 5th time) .

Yes, but I think an integral part of any good stealth game is taking your time, watching enemy patterns and patiently plotting your course of action. As long as the game isn't broken, which may or may not be case with this game, you can usually blame yourself if something goes wrong. There still can be trial and error though which can make lengthy sections very frustrating. MotN didn't seem to have any of that. You didn't have to plot too much because if you screwed up you only have to replay the last few minutes, tops, and even that's pushing it.
My main concern is that if the AI does have issues, even what may look minor on the surface, could be game breaking in a game like this.
 
I think I'm getting the game as a Xmas gift, so I restarted Blood Money and plowing through it. So far, I just passed the level where one of the guards sniffs panties with ether (hilarious). I'm only playing on Normal but already had to look at You Tube a couple of times and always think "man, I would never have thought of that." I forgot how you can't save mid mission and start it up after turning off the console....that sucks.
 
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