“The goal wasn’t to make a punishingly difficult experience for newcomers, or a game that felt too easy for the hardcore. Proficiency in interrogations can reward the player in a number of ways: a new clue may surface, an expedited path to the end of the case may present itself, perhaps a side story of a character unfolds.
“We want to reward and encourage players to strive for the truth in every interrogation, but we understand that, sometimes, you just get it wrong. And that’s OK,” he continued.
“Players will never fail a case or their progress impeded for performing dismally in an interrogation. They may just have a longer road to travel to the truth. We also recognise that women appear to be much better at reading lies than men.”
McNamara said that action in the game “varies greatly from case to case,” but cases can be solved without violence most of the time. There will be times where you’ll have to get your hands dirty, though.
“For example, instead of pulling out his gun and shooting a fleeing suspect, Phelps can fire a warning shot that stops the person in their tracks,” he said.
“Other times, Phelps has little choice but to roll up his sleeves and pursue justice using deadly force. It becomes a balancing act between introducing players to a radically different type of gameplay and also maintaining a level of comfort and familiarity.”