Yeah, I would even say with DA:O it isn't action oriented at all. There is no reaction time skill required (you could argue the same with ME1 I think, although it gives the illusion a lot better). It is a pure turn based RPG, it just a really good job of tricking you into thinking that it doesn't.
The closest thing I'd say to melding Civ and an RPG is XCom, and even then I'd say the differences are pretty stark.
Maynard, if you ever wanted to see where greats like ME and DA:O came from, you should definitely give BG a whirl. Once you get past the graphics and the D&D learning curve (which I STILL haven't 100% figured out to be honest, but I at least know that negative shit for your armor = good), the story and gameplay is so rewarding.
KoTOR hasn't aged well for me, but KoTOR 2 supposedly now that it has been fixed (the end game was a mess on release -- shocking, Obsidian put out a buggy as hell, otherwise great game) is great. Would like to give another run through that. Also, I don't think that Jade Empire has been mentioned, and while in a lot of ways it represents Bioware's current direction (misdirection?), I really liked it myself. And I found the twist in that to be much more effective than the one in KoTOR (which I saw coming from a mile away despite the furor over how shocking it was).