killgod - the source article you reference in the thread you referenced...(brain froze a bit at this thought lol)...anyway, the source article presupposes that we are interested only in player v. player ratings. Player v. player games are often tainted by nano blitzing, cheesing, face throws, unbumpable routes, etc. My research caters more to the sim-style or simulation CCM player. It does make mention of the idea of using the discussed players in CCM mode, but the formula itself seems to have been derived from a pvp approach, considering the weight on the adjusted formula. In their calculation, deep accuracy is weighed more in the adjusted accuracy.
I'm not saying you're wrong or the article is wrong, but I am saying that in a sim-style environment the article is irrelevant. Madden correctly apportions the THA rating by giving a weight of 64.1% to Short accuracy, 30.8% to Medium accuracy, and 6% to Deep accuracy (while reducing the total, which exceeds 100%, by 1.7 percentage points).
What I did take away from the article is that RG3 is an excellent CCM player (which I already knew), Tebow is going to be supremely effective in-game again this year, and Osweiler is the exploiters' next target.
I'm not saying you're wrong or the article is wrong, but I am saying that in a sim-style environment the article is irrelevant. Madden correctly apportions the THA rating by giving a weight of 64.1% to Short accuracy, 30.8% to Medium accuracy, and 6% to Deep accuracy (while reducing the total, which exceeds 100%, by 1.7 percentage points).
What I did take away from the article is that RG3 is an excellent CCM player (which I already knew), Tebow is going to be supremely effective in-game again this year, and Osweiler is the exploiters' next target.