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[ALL] Medal Of Honour 2010 Official Thread

I'm still waiting for an early review. From what I've seen this is nothing more than Bad Company's weaker little brother.
 
the MP beta didnt do anything for me. It wasnt bad, but compared to the elite MP FPS this game doesnt match up at all.

imo, the entire FPS genre is turning into what the sports genre has already become. Just the same repetitive gameplay with some bells and whistles tacked on each year to give the illusion that its fresh.

do we really need another modern day shooter, WW2, or space age shooter or zombie mode, capture the flag, TDM.... plant the bomb modes. seriously, this genre is about as stale as it gets
 
4 hour single player makes me want to burn this game. Who the fuck makes a game almost specifically for multiplayer when theres several other amazing multiplayer games coming out this year.
 
Where does it say its 4 hours?

Also just an FYI, DICE fixed 108 things that community complained about on the forums from the beta. SO the beta is actually a poor thing to rely on. I don't expect something huge, I just expect something to play for a month till COD and then switch off between COD and MoH
 
Where does it say its 4 hours?

Also just an FYI, DICE fixed 108 things that community complained about on the forums from the beta. SO the beta is actually a poor thing to rely on. I don't expect something huge, I just expect something to play for a month till COD and then switch off between COD and MoH

You have a "list" of what they fixed?
 
and thats why its a beta, to fix those issues and thats great. But even still. there is nothing innovative here. Its still the same old MP game we have already played for years
 
The PC beta is a lot different from the console version from what I read, but what i read could be wrong because I have heard no mention of a 4 hour campaign.
 
I hope the campaign is longer than four hours. I know EA said they were aiming for at least a ten hour single player mode. If true, at least I'll be getting the MoH: Frontline HD remaster.

Was the latest PC beta the same exact beta form that was on consoles? Or did it have those said improvements?

It should be the final product (for PC anyway). EA wanted to stress test their servers with the latest PC beta.
 
Only a four fucking hour campaign? EALA did not even have to touch the multiplayer, the campaign should be much longer than that.
 
You have a "list" of what they fixed?

Improved and fixed hit detection code
- Improved soldier hit box
- Decreased interpolation time

Various Fixes
- Toggle crouch is functional
- Added weapon pickup feature
- Spawn points tweaked
- Spawn system features added to fix exploits
- Level collisions fixed
- Level exploits fixed
- Level and environment specific shaders for characters and weapons
- Improved lightning and effects on all levels
- Tweaked combat areas to prevent base raping
- Unlock tree expanded with F2000, G3A4 and P90 PDW forh both teams
- Tactical Support Actions score tweaked
- Increased zoom in speed for sniper rifles
- Fixed the delay after firing a bolt action sniper rifle
- Improved ragdolls
- Character visibility tweaked
- 3P muzzle flashes size decreased on all weapons
- Getting hit effects tweaked
- Crashes fixed when using Scoreboard, support actions and connectivity issues
- M3A3 tank engine improved
- M3A3 armor increased
- M3A3 damage increased
- C4 disappear faster after the played died
- C4 can be exploded by hand grenades or rockets but not by bullets
- UAV mesh visible for both teams
- UAV health tweaked

Improved control input mapping
- Major text overhauls
- Major graphical overhauls in the menu and HUD
- Tweaked point system HUD effects
- Tweaked support action HUD effects
- In-game HUD polished
- Kill messages fixed
- Options and screen align fixed
- Added the option to “quit” before spawning
- Total team score fix
- Revamped loading screens
- Clip is now named Magazine
- HP ammo becomes Open-tip ammunition
- Knifes hit detection fixed
- Mouse input suppressing removed
- Mouse aiming is consistent over the board with all weapons
- Knife animations tweaked
- Updated sounds
- Overall improved animations
- Rifleman kit balance
- Weapon damage increased over the board
- M16 and M4 difference increased as long versus close combat rifles

Assault rifles
- M16 damage increased
- 25% recoil increased
- Open-tip ammo damage increased
- 40% recoil increased when using Open-tip ammo
- AK47 damage increased
- 25% recoil increased
- Open-tip ammo damage increased
- 40% recoil increased when using Open-tip ammo

Light Machine Guns
- M249 damage increased
- Camera spring effect added
- Recoil increased
- Faster recoil decrease after firing
- Open-tip ammo damage increased
- Open-tip recoil increased
- PKM damage increased
- Camera spring effect added
- Recoil increased
- Faster recoil decrease after firing
- Open-tip ammo damage increased
- Open-tip recoil increased

Carbines
- M4 damage increased
- Accuracy increased
- Firing rate increased
- 24% more recoil
- Open-tip ammo increased
- Open-tip recoil increased by 20%
- AKS74u damage increased
- Accuracy increased
- Firing rate increased
- 24% more recoil
- Open-tip ammo increased
- Open-tip recoil increased by 20%

Combat rifles
- M21/SVD accuracy increased
- M21 and SVD scopes off-center bug fixed
- Camera spring effect added
- Open-tip recoil increased by 10%

Sniper rifles
- M24/SV-98 damage increased
- Breath control tweaked
- Breath control now works with any class if you pick up a bolt-action sniper rifle
- Zoomed in mouse-speed increased
- Open-tip ammo increased

Shotguns
- Remington / TOZ-194 shell damage increased
- Shotgun shell “no spread” bug fixed
- Shotgun Slugs damage more close up and less at long distance

Pistols
- M9 / Tariq pistols damage increased
- Accuracy increased
- Firing rate increased

Grenades
- Hand grenade cooking time increased
- Increased splash damage radius
- Smoke grenade cooking time increased
- Radius decreased and damage increased

Support actions
- Defensive support actions are activated directly when triggered
- Improved Support Action HUD
- Improved missile vs. ground detection
- Fixed bugs where holes in windows blocked Support Actions
- Missile speed increased
- Tweaked down screen effect when using Defensive support action armor
- Strafe run bullets stops firing where the marker is set

New points table making Support actions harder to get
- Mortar Strike 50p
- Rocket strike 100p
- Missile 175p
- Artillery 250p
- Strafe run 350p
- Bomb run 450p
- Cruise missile 600p
 
On normal the campaign takes around 6 hours, so if you bump it up to the hardest level it should take around 8-10hours. Basically the same length as Call of Duty, which i think i'm fine with. But i was hoping for a longer richer campaign when the developers who are doing the capmaign do not have to worry about doing the mulitplayer portion of the game.
 
On Xbox Live and PSN, two Superpowers are fighting it out for supremacy in the online warfare theatre. But which one is winning the battle for new recruits - Battlefield or Call of Duty?

Well, in truth, they're not even fighting the same war. Although superficially similar, both series are drastically different once you scratch beneath the surface, and so are the people who enjoy them.

Call Of Duty is bold and brash, the shooter of choice for the archetypical frat boy. The kleptomaniac structure of CoD's perk system rewards aggression, bravery and above all things, self-preservation.


On the other end of the spectrum, Battlefield is the thinking soldier's playground. Rounds can last for hours rather than minutes, teamwork is essential, and the destructible landscape makes fleetness of thought a more powerful weapon than anything you can carry in a backpack.

But is there any room for middle ground between these two extremes? Medal of Honor's multiplayer makes us think that maybe there is. This is the fast-paced skirmish gameplay of Call of Duty viewed through the lens of Battlefield devs DICE. But it's no shoddy cover version; instead, it's an accomplished, confident online shooter that draws from the best of both worlds.

Running off a modified version of Battlefield's Frostbyte engine, Medal of Honor's multiplayer component has an instantly familiar feel to it, bar a few concessions to accommodate the tighter level spaces (the ability to demolish entire buildings is the biggest absentee, although in certain instances it's still possible to chip away at cover to leave an opponent exposed).

One thing that DICE has carried over extremely well from the Battlefield series is the organic feel of the map layouts. While Call of Duty's arrangement of crates and rocks are laid out in meticulous detail, there's a natural spontaneity to MoH's battlegrounds, which results in a wonderful sense of subversion once you learn how to exploit your surroundings.

This is true of both the smaller maps (such as Kabul City Ruins, where with a bit of practise you can bound from rooftop to rooftop without ever needing to touch the floor) to more expansive stages such as the Shahi-Kot Mountain Range.

From the Call of Duty side of the gene pool, Medal of Honor has inherited the volume. Explosions are loud and proud and you can practically feel the splash damage gushing into your living room, meaning you're constantly surging around the course on a wave of adrenaline.


HEAVY MEDAL

If anything though, it isn't quite loud enough - DICE have eschewed Call of Duty's booming CONGRATS YOU HAVE UNLOCKED A SILENCER method of communication in favour of a more restrained HUD, but this can make it difficult to tell when you've racked up a high enough score to deploy the Support Actions.

It's a minor annoyance, but one that can be overlooked with experience. Is MoH's multiplayer innovative? No. Is it without flaws? Most definitely not - the most painful of which is its incredibly erratic respawning system. But what it does bring to the table is a well-crafted, balanced shooter that's kinder to newcomers at the point of entry than CoD or Battlefield.

In particular, its biggest triumphs are the storyline-driven Combat Missions, where teams of 12 duke it out in epic battles that sweep across the Afghan terrain. We're big fans of Battlefield's equivalent Rush mode, but we appreciate that the patience and teamwork required makes it difficult to get into unless you're playing with a squadron of friends.

But since Medal of Honor speaks a more accessible run-and-gun language, this a far easier game type to dip in and out of, opening to the masses a Deathmatch variant that has a sense of progression and drama that you don't always see in shooters of this ilk. Call of Duty stick-in-the- muds owe it to themselves to try it.

SO TIER AND YET SO FAR

So we've fallen big time for Medal of Honor's multiplayer, but as far as the single-player campaign goes? Well, we don't want to say it's a game of two halves... but in truth, it really is. The story mode, which divides its attentions between the adventures of a close-knit team of Tier 1 Operatives working behind enemy lines and the 'everyman' tales of the standard army forces on the frontline, never quite comes together as we hoped it might.


It's hard to pin down why exactly, because the only area of the game that is noticeably substandard is the AI, and even this can be turned around to your enjoyment (breaking cover to plunge a knife into an insurgent's throat from 20 yards away is a particularly irresistible head rush).

Perhaps it's the Afghan setting, which delivers more variety than you'd credit it for, but ultimately makes for a lacklustre theatre of war in FPS terms.

The wide-open landscapes mean that many fights take place at a disengagingly large distance, and this makes it difficult for Medal of Honor to get any sense of tension rolling.

TIERS FOR FEARS

But there are moments where Medal of Honor lets its hair down and delivers the kind of thrills and spills we've come to expect from the genre. The Tier 1 Operative stages see Danger Close at
their most creative, with death-defying raids on enemy settlements that bring to mind classic levels such as Call of Duty 4's Ghillies In The Mist.

But although it often sets up interesting scenarios, in our opinion the game doesn't take the Tier 1 set-up far enough. Pre-release, we were told of these elite soldiers' ability to improvise their gameplan in the face of adversity, but this doesn't translate into any kind of gameplay mechanic.

Levels remain linear and scripted, and it's disappointing that there aren't more opportunities to think outside the box. A spot of co-op would also have been welcome too - perhaps that's one for the sequel, though.

Like Battlefield before it, Medal of Honor is an engrossing online shooter with an above-average campaign mode bolted on. As a result, it's a purchase you should only seriously consider if your console is hooked up to the intarwebs. On a wider scale though, this reboot thrusts Medal of Honor back into the spotlight, and for the first time in ages we can't wait to see where EA take the series next.

It's not on Call of Duty's level yet, but it's a positive step forward, and small victories eventually win big wars.

8.5

http://www.computerandvideogames.com/article.php?id=269047
 
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