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You get the exact same deals and pre-order bonuses through our store front as you do from Amazon so please bookmark this link and use it when you are shopping at Amazon.com - [URL="http://astore.amazon.com/vsngaming-20/"][COLOR="#0000FF"][U]VSN Amazon Store[/U][/COLOR][/URL] Here are some direct links to pre-order the major upcoming titles- [B][SIZE=4][COLOR="#0000FF"]PlayStation 4[/COLOR][/SIZE][/B] [URL="http://astore.amazon.com/vsngaming-20/detail/B00BGA9WK2"]PlayStation 4 500GB Console[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00HVBPRUO"]PlayStation 4 Gold Wireless Headset[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00BGA9X9W"]PlayStation 4 DualShock 4 Wireless Controller[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00BGAA3S2"]PlayStation 4 Camera[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00DCBDNW6"]Final Fantasy XIV: A REALM REBORN[/URL] - April 14th [URL="http://astore.amazon.com/vsngaming-20/detail/B00J128FPA"]Final Fantasy XIV: A REALM REBORN Collectors Edition[/URL] - 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April 8th [URL="http://astore.amazon.com/vsngaming-20/detail/B00I9UVY30"]FIFA 2014 World Cup Brazil[/URL] - April 15th [URL="http://astore.amazon.com/vsngaming-20/detail/B00ICWO2ZW"]Darksiders Collection[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00ICWO2P2"]Red Faction Collection[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00HQY8LRM"]Rambo The Video Game[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00FRESXSA"]The Amazing Spider-Man 2[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00CPKUV98"]Wolfenstein: The New Order[/URL] - May 20th [URL="http://astore.amazon.com/vsngaming-20/detail/B00J6DLPLK"]Drakengard 3[/URL] - May 20th [URL="http://astore.amazon.com/vsngaming-20/detail/B00BGHUS58"]Watch Dogs[/URL] - May 27th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DYAQHZ0"]Watch Dogs Collectors Edition[/URL] - May 27th [URL="http://astore.amazon.com/vsngaming-20/detail/B00BG6ZHK0"]Murdered: Soul Suspect[/URL] - June 3rd [URL="http://astore.amazon.com/vsngaming-20/detail/B00IGHP28Y"]Transformers Rise of The Dark Spark[/URL] - June 24th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DNGQTFI"]Dragon Ball Z: Battle of Z[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00H4BBTCQ"]Tomb Raider - GOTY Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00HNYWFMC"]Far Cry Compilation [/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00946FSIA"]Lightning Returns: Final Fantasy XIII[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00HQY8LRM"]Rambo The Video Game[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00FQFFPZO"]NASCAR '14[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00DFT92MU"]Thief[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B0088MVP3S"]Castlevania: Lords of Shadow 2[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00ECOBFCC"]The LEGO Movie Videogame[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B006IOAHPK"]South Park: The Stick of Truth[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00FDQQD52"]South Park: The Stick of Truth Grand Wizard Edition [/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00F6YD2AK"]Dark Souls II Black Armor Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00F6YD2FK"]Dark Souls II Collectors Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00GJSUUC0"]Metal Gear Solid V: Ground Zeroes Standard Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00E44EZYA"]Ultra Street Fighter IV[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00D2ZK2O4"]Dying Light[/URL] [B][SIZE=4][COLOR="#0000FF"]Xbox One[/COLOR][/SIZE][/B] [URL="http://astore.amazon.com/vsngaming-20/detail/B00CMQTVUA"]Xbox One Console[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00MCLFZ1Y"]Xbox One Console Madden 15 Bundle[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00IIHU44E"]Xbox One Console Titanfall Bundle[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00HVPFGD8"]Titanfall Limited Edition Controller[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00CMQTUSS"]Xbox One Wireless Controller[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00IAVDQCK"]Xbox One Stereo Headset[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00IAVDOS6"]Xbox One Stereo Headset Adapter[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00GY4OB8S"]LEGO The Hobbit[/URL] - 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April 8th [URL="http://astore.amazon.com/vsngaming-20/detail/B00GY4OBB0"]LEGO The Hobbit[/URL] - April 8th [URL="http://astore.amazon.com/vsngaming-20/detail/B00I9UVY7G"]FIFA 2014 World Cup Brazil[/URL] - April 15th [URL="http://astore.amazon.com/vsngaming-20/detail/B00ICWO2G6"]Darksiders Collection[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00FRESY6G"]The Amazing Spider-Man 2[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00CPKUV7K"]Wolfenstein: The New Order[/URL] - May 20th [URL="http://astore.amazon.com/vsngaming-20/detail/B00BGD6LMG"]Watch Dogs[/URL] - May 27th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DYAQHNC"]Watch Dogs Limited Edition[/URL] - May 27th [URL="http://astore.amazon.com/vsngaming-20/detail/B00BG6ZHL4"]Murdered: Soul Suspect[/URL] - June 3rd [URL="http://astore.amazon.com/vsngaming-20/detail/B00IGHY7LC"]Transformers Rise of The Dark Spark[/URL] - June 24th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DNGQQUQ"]Dragon Ball Z: Battle of Z[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00H4BBVZQ"]Tomb Raider - GOTY Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00DBCAT3W"]Fable Anniversary[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00946FSJ4"]Lightning Returns: Final Fantasy XIII[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00FQFFQ2Q"]NASCAR '14[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00DFT92EI"]Thief[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B0088MVP2Y"]Castlevania: Lords of Shadow 2[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00ECOBFA4"]The LEGO Movie Videogame[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B006IOAHTQ"]South Park: The Stick of Truth[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00FDQQD6Q"]South Park: The Stick of Truth Grand Wizard Edition [/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00F6YD26Y"]Dark Souls II Black Armor Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00F6YD27I"]Dark Souls II Collectors Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00GJSUXLS"]Metal Gear Solid V: Ground Zeroes Standard Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00E44EZPE"]Ultra Street Fighter IV[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00D2ZK2RQ"]Dying Light[/URL] [B][SIZE=4][COLOR="#0000FF"]Wii U[/COLOR][/SIZE][/B] [URL="http://astore.amazon.com/vsngaming-20/detail/B00GY4OAM0"]LEGO The Hobbit[/URL] - April 22nd [URL="http://astore.amazon.com/vsngaming-20/detail/B00FRESQKU"]The Amazing Spider-man 2[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DC7G2W8"]Mario Kart 8[/URL] - May 30th [URL="http://astore.amazon.com/vsngaming-20/detail/B00IGH1LJ8"]Transformers Rise of the Dark Spark[/URL] - June 24th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DC7O77A"]Donkey Kong Country Tropical Freeze[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00ECOAX34"]The LEGO Movie Videogame[/URL]
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NCAA Football 14

NCAA Football 14 Uniform Update 1

The first NCAA Football 14 uniform pack will be released Tuesday, July 23rd, on Xbox Live and PlayStation Network. The pack features uniforms for 21 teams and more than 120 individual uniform pieces.

Among the additions are three new helmets for Baylor, four jerseys for Cal, and Oregon State's all-new look for the 2013 season. Bowling Green, Cincinnati, Maryland, North Carolina State, Nebraska, Tennessee, Texas A&M and Wisconsin also receive updates.



NCAA Football 14 is now available for Xbox 360 and PlayStation 3. Fans can visit the NCAA Football website, Facebook, and Twitter to find exclusive assets and unique insights into all of this year’s new features. College football enthusiasts can also get involved in the conversation by tweeting with the hashtag #PLAYTRUE.

All updates are 2013 unless otherwise noted.

List of school uniforms can be found here.
 
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Love the concept behind the new changes to the Vols jerseys, will be interesting to see how they look in the game.
 
I've found that when you play as an offensive coordinator and let your CPU D play the CPU offense, you will get good, realistic results for the most part in that regard.

However, is there a way to just straight up get the CPU defense to be better though? I've tried a ton of slider settings but I'm still carving the fuck out of every defense I'm playing against as Texas State. Tyler Arndt ain't fucking around, I know...but its a little unrealistic how much I'm able to move the ball at will.

Also, recruiting is 1000x better with the points versus phone calls and worrying about constantly unlocking what interests them. This new way, the time I devout to recruiting is focused on scouting and finding players that aren't being recruited by the big boys that are actually good and getting them on board. Tons of good JUCOs out there that are never touched. A ton of *** freshmen that are given a shitty OVR until you scout them that are never recruited. I can scout them and get them right on the recruiting board and start pursuing them. Throw your 500 +Bonus on them and in a few weeks you go from zero to leading for them by thousands of points and then you can slow down and allocate points to recruits you're in a battle with. I'm pretty sure this will get pretty shitty after a while, but when you're Texas State, it can be fun for a while. I've landed an 78 OVR monster RB, 79 OVR DT,

With that said...

Sim engine during the simulated week yields really shitty stats for QBs and I find that overall, the way they sim statistics doesn't lineup with real life. Also a ton of upsets at the time.
 
What difficulty are you using Larry? CPU is giving me a challenge on Heisman with my 1 star team. Just in case you don't already know, turning the Pass Coverage slider to the left makes the pass defense better. 0 Pass Coverage = hard, 100 Pass Coverage = easy....slider is reversed.

I really like the new recruiting system too, it's a lot faster but still rewarding. There is some really good 2 and 3 star JUCO guys that can make a difference right away and the athletes can actually play multiple positions now (but Im pretty sure this was addressed in NCAA 13). Currently I have a couple guys I'm bringing in that will probably get playing time at both WR and DB. There still seems to be a handful of 5 and 4 star recruits that are being completely unrecruited by any school, which might make recruiting a tad easy in that regard. Recruiting QBs would be WAY more fun if they added all of the Madden QB ratings, I expect this for next-gen NCAA.

Overall, I'm having fun in dynasty. Way too many upsets and it appears other users outside the commissioner in a Online Dynasty won't receive any offers at the end of the year, which hopefully gets patched soon, but other than this I don't have many complaints.
 
What difficulty are you using Larry? CPU is giving me a challenge on Heisman with my 1 star team. Just in case you don't already know, turning the Pass Coverage slider to the left makes the pass defense better. 0 Pass Coverage = hard, 100 Pass Coverage = easy....slider is reversed.

I really like the new recruiting system too, it's a lot faster but still rewarding. There is some really good 2 and 3 star JUCO guys that can make a difference right away and the athletes can actually play multiple positions now (but Im pretty sure this was addressed in NCAA 13). Currently I have a couple guys I'm bringing in that will probably get playing time at both WR and DB. There still seems to be a handful of 5 and 4 star recruits that are being completely unrecruited by any school, which might make recruiting a tad easy in that regard. Recruiting QBs would be WAY more fun if they added all of the Madden QB ratings, I expect this for next-gen NCAA.

Overall, I'm having fun in dynasty. Way too many upsets and it appears other users outside the commissioner in a Online Dynasty won't receive any offers at the end of the year, which hopefully gets patched soon, but other than this I don't have many complaints.

I started off on All-American...adjusted sliders...still no luck. Went to Heisman, adjusted sliders...I can still average 7 yards a pop as Texas State on the ground with a ton of big runs and they have guys that are in the low 70's, high 60's and an offensive line that are in the low 70's and high 60's. When I go to play Texas Tech with their big offensive line, I shouldn't be able to gash them up the middle and I was playing it on Heisman adjusted sliders. Passing, too, pretty easy no matter the difficulty. QB is 74 OVR and WRs max out at 74 OVR and I'm in the Top 3 in the nation in passing yards and touchdowns.

I'm trying to find something nice on offense to get a challenge, because I do see some potential as an offensive coordinator just letting the HUM D play the CPU O and get good results when you're the OC.
 
Thinking of trying Heisman default offense/AA default defense, and work sliders as I go. Has anyone experimented with the split difficulty hybrid set up?
 
Maybe you should mess with your penalty sliders as it appears this has an effect on a lot more than just penalties.

From a thread on OS....

Offsides

Higher - Increases block shedding and acceleration/explosiveness at the snap (think of how some defenders try to 'guess' the snap - they are exploding off the line right at or just before the snap). This highlights "those who can't" i.e. the ones who are slower off the ball and are weaker at getting off blocks.

Lower - Causes the defenders to hold back more. They don't explode as much off the line (though high ACC defenders still DO come off the line). This highlights "those who can", the guys who can get off the ball, get off blocks, etc.

False Start

Basically like Offsides, but for Offensive Linemen/blockers on the play. Same thinking can be used - they are trying to 'cheat' and get a head start on their kick steps, blocking stance, pulling, etc

Holding

Higher: Increases duration of blocking engagements and success rate of defenders maintaining the block when a shed attempt is made (this is what sometimes triggers the holding animations and the penalty). This aids "those who can't", i.e. the guys who struggle in making and holding blocks - this helps them succeed at the cost of maybe triggering more penalties. This also causes those who ARE good to cause more penalties because some successes will be considered "illegal".

Lower: Decreases duration of blocking engagements and makes it more likely that defenders will shed blocks. This also decreases the number of holding animations (because the blocker will outright fail more often) and lowers penalty call possibilities. This highlights "both", the guys who can block and pancake and do all that good stuff without creating more mistakes. It also exposes the scrubs because they'll get no "help" and just suck.

This creates a frustrating trade off. If you want calls and those who suck to make penalties, you also have to give the good guys more likelihood to have "bad calls" against them. While that does happen - usually it's the guys who get beat, have bad awareness/technique, and have to "compensate" that tend to draw more flags.

Face Mask

Higher: May increase the "violence" of hits and the success/incidence of hit stick/Big Hitter tackles. Also increases the occurrence of the facemask animations and penalty call likelihood resulting. This may make most guys into hard hitters, regardless of POW.

Lower: May decrease the number big hits and decreases the number of facemask animations and calls. This may highlight POW more, even if they are "Big Hitter: Yes" players.

Defensive Pass Interference

Higher: Decreases the aggressiveness of the pass coverage. Think of it as the defender is worried about triggering a DPI call, so he plays back more and more conservatively. This is probably why we don't see more DPI with it up high.

Lower: Increases the aggressiveness of the pass coverage. The defender isn't worried about the penalty call and is going to make the most aggressive play he can. While this sounds like it always favors the defense, it can burn the defense if the defender is aggressive and/or has low AWR/PRC/MCV/ZCV.

Interesting thing here is that I think lower DPI is overall more help. Defenders tend not to have a lot of ball awareness - until an interception is "rolled up" (you can almost see it, the defender will take coverage/route to the ball with a different animation, etc). This doesn't create more of that animation (INT slider), but it lets more "free form" aggression to play out i.e. "I see the ball and I'm gonna swat it/pick it/attack that pass." I think lower plays out both the "Plays the Ball" trait and the AWR/PRC/MCV/ZCV of the defender better.

Offensive Pass Interference

Higher: The receivers run their routes more passively. Similar logic as above for DPI - the player is concerned about triggering OPI so there's "physicality" in the route running. This might also impact press coverage as well. If the WR are less physical in their routes and ball reactions, it would follow that press should last longer. Higher tends to emphasize "those who can" i.e. the guys who can run sharp routes, beat press coverage, make the special catch, hold on in traffic.

Lower: The receivers run their routes with aggression and physically. They worry less about OPI calls and will do what it takes to get the ball. They are more willing to play like Michael Irvin or other physical WRs. It follows that they'll also tend to go aggressively after passes and may beat press coverage more.

Depending on what you want - you can go either way here. If you want to make route running and ball skills more valuable, a higher setting works well (and I consider 50 "high" here - above that and it seems like you start killing everyone's ability a bit much), if you want to make the scrubs instead of the higher end players stand out (i.e. you feel that just about every NFL player can run a decent or better route), a lower setting does that job well, imo.

Punt Catch Interference

Higher: All out, go get 'em, get that ball carrier, see that ball, close on it in the air, get there and make the tackle, smack that receiver and tackle that completion for no YAC. That's what higher tends to do. Defenders will see the ball, close on it's location and rally to tackle whoever ends up with it.

Lower: Defenders tend to play a little more cautiously. They want to "read" (such that it is in this game) more and wait until the play is a little closer to them to respond. Seem to worry more about being caught out of position than to anticipate what might happen next.

Creates another interesting trade-off. Deception may well work better on higher, though it might also create more of what some consider "psychic" play by the pursuit when the play is not deceptive*/defender is not fooled, etc. Lower, you might get guys not responding to what's in front of them sometimes, but they may be less pulled out of position because they aren't trying to shag anything that moves and do less "freelancing". So which is "right" - both. Depends on the kind of defense you want to emulate, disciplined, conservative, but sometimes too much so, or aggressive, attacking...but sometimes too much so. Each has strengths and weaknesses. I've used 0 and 100 - both extremes and anything in between can work.

For example, I have this on 100 and saw Rolando McClain abandon his zone because he thought Freeman was about to scramble into open space. Freeman saw that and hit his TE who beat the man coverage...right where McClain was...and I've done similar to the CPU.

*by deceptive, I don't mean just read options and PA. I mean reverses, counters, draws, incorrect committing (you do pass commit, CPU does shotgun draw), or a player making a mistake and recovering (he fooled himself, was fooled initially on a double move route, etc)

Clipping

Higher: Back to worrying about penalties - players are less inclined to make certain down field/open field blocks (perhaps it's the angle of the would be contact - and if it would cause clipping, the player doesn't do the block). Similar to holding, this may cause more mistakes from those who do often block down field (high IBL players?) or cause more otherwise legit blocks to animate and be called as clipping.

Lower: Players are more apt to just hit a defender. See defender, hit defender. See defender, block defender. Defender trying to get down field to cover kick/punt, chase defender hoping for a chance to hit defender. Good down field blockers won't get called as much on lower settings, but it might make poorer down field blockers more successful because they'll block more, and less likely to get called if they DO make a bad block.


Intentional Grounding

This might be my favorite one.

Higher: QB gets worried about pressure more. "Clock in his head" ticks faster, he thinks "I need to get rid of this ball. I NEED to get rid of this ball. ****! WHERE CAN I THROW THIS ******** BALL?!?!?!?!?!11!!!" And more often will tend to throw it away. "Shoot, I ain't tryin' to die for a football game."

Lower: QB doesn't want to abandon a play. Always wants to make something happen. It's the Ben Rothlisberger setting. QB thinks "I'm gonna find someone open. Just wait, someone will open up. They getting close, but I got time, someone will open up." Then when the pressure gets there:

QB will either force the ball, take the nearest open receiver, start to scramble, throw it away, manuever around until feeling safe, then repeat the above "Lower:" process - Josh Freeman did this to me in that game I just played - he moved around, didn't run, found someone open and hit him. His "Force Passes" is Ideal...

You can do so much with this slider because it also seems to determine when the above scenarios happen. Lower makes fewer "no one open, throw it away" situations - so coverage droops a bit. Higher can create more of those "throw it away" - Coverage might improve some. Lower makes the QB more patient. If everyone is covered 3 seconds into the play, he's more likely to keep looking. Higher makes the QB give up more - everyone covered in 1.5 seconds - screw it, throw it away.

This slider can help make the QB traits show up more. The value will depend on your other settings and what not, but I think lower will make the Force Passes trait really show out (especially if you have good coverage). Higher might make Sense Pressure show up (you might see the patient QBs do better than the Paranoid). What I'm still trying to figure out is which shows more degrading in play due to sacks/hits, and more impact on the User QB.


Roughing the Passer

Higher: In addition to creating more roughing the passer calls (almost literally, high enough and the QBs will take a dive to try to draw a flag even when grazed). Defenders will also understand it's two-hand touch on the QB and pull up more and be less aggressive getting to the QB.

Lower: All bets are off. QB is a football player and we'll treat him like one. Refs look the other way on MOST late hits on the QB (you can still get some roughing QB penalties). Best of all, the pass rush will get more determined and fierce, and when in trouble, QBs better think fast.

Lower seemed to get my pass rushing going. Guys like Von Miller really get after me when they are blitzing and if a DL gets free, they don't hesitate to go after the QB. I make sure I have to either roll out or check it down even before it might actually open up (anticipate the pressure, which creates chances for me to be deceived). For the CPU, it can help stop the throw-it-deep always type thing, forcing the CPU to check down or to use intermediate throws more.

The downside is that I can't draw as many flags as a scrambling QB throwing just before I'm hit. That was one of Terrelle Pryor's best attributes, er...I mean...

Roughing the Kicker

Higher: For whatever reason that only deities and whoever programmed this game knows, this seems to impact overall pursuit in all phases and activities in the game, decreasing it because...I don't know. It impacts more than just kicking situations. Perhaps it's a proxy for all late hit type penalties, like if you hit stick someone near the boundary. I actually got called for that recently.

Lower: Players don't care. They'll just go and hit and try to make tackles and such. Though, I haven't seen the CPU get called for a late hit like I did, but I know they've tried it. Just in the game I just finished, the CPU corner drove Denarius Moore into the ground about 5 yards out of bounds. Maybe this is why I saw a defender plant Robert Griffin III into ground...on a kneel down...WAY after the play...with no flag.



I would advise going back through some of these if you haven't.
 
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Thinking of trying Heisman default offense/AA default defense, and work sliders as I go. Has anyone experimented with the split difficulty hybrid set up?

Using AA on Offense and Heisman on Defense. I feel like I can get a good game with adjusted All American sliders on offense, but no matter what I do playing defense is way too easy on anything but Heisman.
 
Here's a slider set with penalties in mind that I've been messing with. Only played a couple games with them.

 
Offense - AA
Defense - Heisman
Game Speed - Slow
Threshold - 50


User/CPU

Accuracy 25/30
Pass Blocking 40/45
Catching 55/55
RB Ability 35/70
Run Blocking 0/80
Pass Coverage 45/40
Interceptions 20/20
Rush Defense 15/95
Tackling 55/45

Penalties

Offsides 64
False Start 60
Holding 55
Facemask 30
OPI 37
DPI 44
KR/PR Interference 57
Clipping 43
Int Grounding 60
Roughing Passer 40
Roughing Kicker 65



If anyone gets a chance, let me know how these worked for you....will probably need a lot more tweaking as its hard to find the right balance between gameplay and penalty sliders.
 
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I'm noticing a lot new animations from doing this, I've seen CPU QB's actually miss their WRs and some different tackle animations.

One cool play that just happened was when I was playing Arkansas State. One of their safetys bit really hard on my play action and came running full sprint in, once he realized I didn't hand it off the safety had to come to a complete stop and put his hands on the turf to change directions quickly. It looked really cool in action and foot planting/momentum is evident.
 
Just beat UCF 41-24 which should seal the conference championship for me. Right now I am 7-1 in conference with my only loss to UConn. Right behind me is Louisville with a 6-2 conference record. However, I beat them head-to-head so I would think I hold the tie-breaker should I lose to Rutgers in my final game. Then again, they are ranked in the top 25 and I am not. So I don't know what the game will determine for a conference winner as it has been known to be a bit wonky in the past.

Again, I am really loving recruiting this year. I like that I don't win all recruiting battles. Just lost 3-star DT Ryan Jackson to UNC. Still have a couple battles brewing right now. Couple of pretty close ones too. DE John Morton is down to us and NCSU. Looks like I will lose out on OG Charlie Doyle to UCF, they have been pulling away just a little bit each week and I figure he is a lost cause. Have a slim lead over Clemson for a 4-star WR, but, I don't think that will last. Surprisingly though, I think I am going to snag a 4-star QB! I have a 2k+ point lead over the next closest team in LSU.

Top 5 BCS teams (in order) right now are: Ohio State, Texas A&M, Oklahoma, Alabama and Florida.

Conference leaders right now:

American Athletic Conference - USF
ACC (Atlantic) - Syracuse
ACC (Coastal) - Va Tech
Big XII - Oklahoma
B1G (Leaders) - Ohio State
B1G (Legends) - Michigan State
CUSA (East) - FAU
CUSA (West) - Tulsa
MAC (East) - Buffalo
MAC (West) - Ball State
MWC (Mtn) - Boise State
MWC (West) - SDSU
Pac-12 (North) - Oregon
Pac-12 (South) - UCLA
SEC (East) - Georgia
SEC (West) - Texas A&M
Sun Belt - Western Kentucky
 
Beat Rutgers 34-3 in the season finale which earned me a Fiesta Bowl invite against #3 Oklahoma. We started down 10-0 with 2 early INTs by our Senior QB Bobby Eveld. We eventually started to shut down their HUNH offense and grabbed a 14-10 lead. Sooners racked up a TD and FG just before half for a 20-14 lead. Helped in part by Eveld's 3rd INT of the game (worse game I have had as a passer in this year's game).

2nd half was a lot of back-and-forth. After Eveld threw a 4th INT, I put in Penn State transfer Steven Bench. He led us on a 6:00 minute drive in the fourth quarter which was capped off by a Stafon McCray TD run to give us a 35-32 lead. We sealed our first BCS bowl victory when Jalen Spencer picked off a Blake Bell pass with just a few seconds left.

Pretty excited about the outcome! It actually is my first BCS bowl win with USF in a NCAA game. The only other time I played in a BCS bowl with them was 4 years ago against Miami and I got the shit kicked out of me. So, I figured much of the same would happen here against #3 Oklahoma. Nice signature win for the program!

Photos:

FiestaBowlLOSyr1_zps4d4535c9.jpg


FiestaBowlpre-snapyr1_zps506b7f0f.jpg


StafonMcCrayTDrunFiestaBowlyr1_zpsdc78ea5e.jpg
 
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So, regarding the Ultimate Team stuff. AM I correct to assume that they release players (or cards actually) that are only availabel for one day? I thought I saw some stuff on FB about Adrian Peterson and Barry Sanders UT cards a while back but just figured I had to buy them. Then I see that they had Vick today and finally decided to fire up UT and saw that Vick was a special card that got added to my team. If I missed out on those other guys because I had to use UT on those actual days I'm going to be :(
 
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