A couple people in the chatbox have been asking me about my sliders and the impact the penalty sliders have on the gameplay. Here's the slider set I'm using and a brief description of what each thing does. Most of these have no impact on whether the penalty is called or not, so my focus is strictly on gameplay.
Offsides - Raise this higher to increase the explosiveness of the D-Line
False Start - Raise this higher to increase explosiveness of the O-Line
Holding - Raise this higher to increase duration of blocks
Facemask - Lower this to see more/new tackle animations and better big hits
OPI - Lower this to make WRs more aggressive towards the ball, more animations.
DPI - Lower this to make the DBs play man-coverage better. Makes DBs a little psychic if slider is too low, but helps DBs play truer to their ratings than default. CPU defenders seem to read the ball a lot better in the air and almost seem to plan ahead how they will defend the pass. Opens different animations, too.
KR/PR Interference - Higher setting causes AI to bite more on play actions and fakes, lower makes the CPU more conservative. Messes with the aggressiveness on getting to the ball carrier. Higher setting causes CPU to more likely "swarm" to you and play a little physic if too high.
Clipping - Higher setting decreases the effectiveness of open field (impact) blocking.
Intentional Grounding - Higher setting makes QBs throw the ball away more under pressure and causes scrambling QBs to take off if no one is open/pressured. Lower setting makes the CPU hold on to the ball a lot longer.
Roughing the Passer - Lowering may increase pass rush but I just leave this on default.
Roughing the Kicker - Controls the pursuit angles, higher setting increases pursuit angles making things like running the ball more difficult.