Steel Mamba
Nasty
You know it's illegal for a WR to go in motion and seal a DE...right? You can't crack block a down defender (lineman). In the NFL (yes, I know this is NCAA) you can't even go in motion and block a defender without coming to a stop (No WHAM blocks, popular in the early 90s).
But yes, WR's are ineffective in genearl unless you get the cut block to trigger.
Double teams are fine when they fire. They are pretty dependent on ratings, not completely, and you can get that drive animation where 2 lineman will move the DT 3 or 4 yards. With that said, they don't usually happen to the nose tackle, usually because the LB "shows blitz" and has to be picked up by the guard. It normally will fire against a 3 or 5 tech if you run Power-O, Iso or Inside zone. Normally it will work against an DE if you run stretch (especially if you lineup with a double TE set.
Double teams aren't that common, however, chip blocks are and those aren't in existance in EA football.
My bad, I didn't mean seal off the DE. What I'm talking about is securing the outside, blocking a DB or LB who may be in pursuit. Of course I don't expect a WR to be knocking anyone down, I just want them to get a hand on someone. Pick a guy and impede him a bit. Instead, like I've said they'll just roam around and not get a hand on anyone. When they don't touch or impede anyone, almost running in circles, that's something broken with their blocking assignment logic.
I'm not saying it'll happen every time, it doesn't. But, I've already noticed it on the demo, and I know this happened a lot on both Madden and NCAA 11.
I agree that doubles aren't very common, but like you mentioned chip blocks are, and that's not in there either. They need chip blocks for more realistic double situations and more realistic scheming. For example, chipping a great pass rusher then passing him on.
I just got done playing some APF and one particular play stood out. I'm running a 3-4 with Jack Lambert at ILB, my other ILB spot is a generic. The computer goes to run up the gut and 2 guards immediately went after Lambert, doubled him, pushed him back, and neither left until the back was free. Essentially creating a great gap for the runner, and taking the most important defender completely out of the play.
I've yet to see anything like that happen on NCAA. In NCAA when the double comes it's very brief, and I haven't seen it happen at the 2nd level like that. Part of the problem is that there's just not enough fluidity or animations in the game. The players move around too erratically and often have trouble engaging in the canned animations.