LiquidLarry2GhostWF
Highwayman
Only played a few games...here are some initial impressions/criticisms/things they MUST do next year.
- Speed of the game is INSANELY high. This needs to be toned down dramatically.
- This development team needs to take a quote from Ian Cummings and make it happen...Ian said "we watched a football game and compared it to Madden and there were _________ number of things the broadcast had that the game didn't"...well, this development team really needs to work on the presentation aspect of the game. Go ahead and watch several football games...major programs, rivalry games, bowl games, small un-televised games, etc. and start making the presentation of games more appropriate. This will add to the atmosphere that people are talking about. This is a pre-requisite for NCAA 2011. This is college football and I want it to feel like college football. That means team specific entrances and EVERY stadium in the game, cut screens that show the atmosphere, stadiums that fluctuate noticeably in attendance, etc. This needs a dramatic overhaul in every way.
- The menus in 2010 are so terribly clunky and everything so hidden...its terrible. Again, take a hint from the Madden team and focus on something new with the interface and how information is presented.
- Sliders are tired, old, and the same ole. If sliders were A) effective and B) more vast and varied, it would cover up a lot of the flaws of the game that comes straight out of the box. Game speed is a prime example. If there was a speed slider, game speed would be a non-issue as I'd use the slider to what I want. If the bullet passes in the game are too much, I would lower "QB Power" for example. Everything and anything needs to be customizable in terms of gameplay via a slider. NHL and the NBA2K series have done a good job with this and it needs to happen yesterday.
- Much like the Madden team, the NCAA devs need to rework what it attrbutes mean. Too many highly rated guys and progression is still a bit off. They need to tone down "overalls"...one mistake they made this year, is that awareness means a lot less to a players ability, which I think was a mistake. That was a key part of a players development in the past and kept the difference between "football guys" and "athletes" still close.
- If Team Builder has shown me anything, it is this...the NCAA dev team needs to make something like Team Builder available for ROSTERS. The ability to make a roster file in a java/acrobat like applet and then take that file and import it to the game would make roster making 1098232834 easier and would allow the EA team to slack on the rosters as roster makers could easily put together their rosters with edits and the whole 9 in one easy place. Team Builder proved it was possible, now it needs to happen.
-And, the terrible heads of players got to go. I liked it with helmets better. They all look like they are trying to stand and be Superman...kind of ugly.
Thats just it from my first few go arounds with the game.
Gameplay, w/o sliders for a 360 player like myself, makes gameplay an N/A...hopefully the game plays better with a nice set of sliders.
I didn't find pass rush to be overly bad. CPU got to me very well and I had my fair share of sacks.
- Speed of the game is INSANELY high. This needs to be toned down dramatically.
- This development team needs to take a quote from Ian Cummings and make it happen...Ian said "we watched a football game and compared it to Madden and there were _________ number of things the broadcast had that the game didn't"...well, this development team really needs to work on the presentation aspect of the game. Go ahead and watch several football games...major programs, rivalry games, bowl games, small un-televised games, etc. and start making the presentation of games more appropriate. This will add to the atmosphere that people are talking about. This is a pre-requisite for NCAA 2011. This is college football and I want it to feel like college football. That means team specific entrances and EVERY stadium in the game, cut screens that show the atmosphere, stadiums that fluctuate noticeably in attendance, etc. This needs a dramatic overhaul in every way.
- The menus in 2010 are so terribly clunky and everything so hidden...its terrible. Again, take a hint from the Madden team and focus on something new with the interface and how information is presented.
- Sliders are tired, old, and the same ole. If sliders were A) effective and B) more vast and varied, it would cover up a lot of the flaws of the game that comes straight out of the box. Game speed is a prime example. If there was a speed slider, game speed would be a non-issue as I'd use the slider to what I want. If the bullet passes in the game are too much, I would lower "QB Power" for example. Everything and anything needs to be customizable in terms of gameplay via a slider. NHL and the NBA2K series have done a good job with this and it needs to happen yesterday.
- Much like the Madden team, the NCAA devs need to rework what it attrbutes mean. Too many highly rated guys and progression is still a bit off. They need to tone down "overalls"...one mistake they made this year, is that awareness means a lot less to a players ability, which I think was a mistake. That was a key part of a players development in the past and kept the difference between "football guys" and "athletes" still close.
- If Team Builder has shown me anything, it is this...the NCAA dev team needs to make something like Team Builder available for ROSTERS. The ability to make a roster file in a java/acrobat like applet and then take that file and import it to the game would make roster making 1098232834 easier and would allow the EA team to slack on the rosters as roster makers could easily put together their rosters with edits and the whole 9 in one easy place. Team Builder proved it was possible, now it needs to happen.
-And, the terrible heads of players got to go. I liked it with helmets better. They all look like they are trying to stand and be Superman...kind of ugly.
Thats just it from my first few go arounds with the game.
Gameplay, w/o sliders for a 360 player like myself, makes gameplay an N/A...hopefully the game plays better with a nice set of sliders.
I didn't find pass rush to be overly bad. CPU got to me very well and I had my fair share of sacks.
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