Coming from a Sim mindset.
Will there be a Chemistry rating to each team, thus urging users to try to keep continuity within each set of the team. Example, Seahawks locking up LOB for long term, other teams solidifying the same OL year after year. That way we won't see 40-50% of turnover every season or two. Either it gives a ratings boost, or they "feel" more comfortable knowing what their teammate is going to do. etc?
What have you changed to increase CFM Play-ability. I feel like after one season, maybe 1.5 its boring, and gets stale.
Do all ratings matter yet, and are there going to be obvious miss-matches?
If I lose my starting QB, and a terrible backup QB, will I have to adjust my gameplan or focus more on short routes, and run more; or will QBs be pretty much interchangeable?
Is Scouting still the same; Where there will never be a bust, and you can scout the players' exact ratings across the board?
Can you sign specific coaches OC, DC, ST coaches?
Is the off-season any different? Free Agency being boring and stale, difficult to see player ratings, no real hype over players, and just a basic offering system showing which teams are interested? Basically, is there a system where bidding can be more interactive not just boring send offer and wait screens.
Will players improve automatically by statistics, or will we have to use XP to make our own changes.
(Big one for Me) Will there be REGRESSION in this game? If Clowney averages 2 sacks a season, will he regress, or just because he's young he'll still flourish and be a prized possession?
Will players be paid only on OVERALL RATING or will they be paid based on statistics and production?
Does any commentary follow what is actually happening during the season? If I'm playing a game following the loss, will they say that I'm coming off of a loss, or is every game pretty much a stand alone thing?
Will there be a ticker during user controlled games, showing stats and or scores from other games around the league, so I can keep on on division races, and who's winning and losing.
On All-Madden is the only way you make the game more difficult is by making the CPU ungodly, breaking multiple tackles, perfect blocking, and being completely ridiculous? By Lowering USER Sliders to 25 and keeping CPU to 50, instead of making them smarter, mixing up plays, reading coverages etc.
Will SHUTDOWN corners mean anything? Basically, if I have a CB that doesn't allow catches, does he increase as a CB, or do you still only award CBs that get INTs? If I have a CB that never gets thrown to, he shouldn't be ignored because he doesn't have 8 INTs in the season.
Do WRs actually have a chance at catching the ball against a straffing CB?
If you win the SB, will there be any commentary the following season about you being the champ, having a target on your back etc?
Will other teams be able to offer trades for your players, without putting them on the trading block?
Is the trade logic and trade interest meter fixed?
Will rookies attributes be massively over-rated? I feel that when rookies come in, and are highly rated, into the 4th and 5th round you can find 80s, it saturates the game, and everyone is Very, Very good by the 2nd or 3rd season.
Will Assisted Tackles count? (1/2 sacks)
Will there be an All-Pro team? (1st and 2nd team)
Will awards still just be a click of the trigger, going through still names, or will there be some commentary or presentation show?
What does the Pre-Game actual entail? Is it positional, individual? Is it just a gauntlet that gives your player extra XP? And you can build a dominant player without him every touching the field?
Will players still retire super-early? Just to come back?
Will teams actually have weaknesses on the field, not just by rating (if they don't matter still). Will you be able to actually FEEL that you have a weakness, and strive to improve it in the off-season?
For years Madden has felt like every player is interchangeable outside of speed, has this changed? Or can I trade Fitzgerald and Floyd for a set of speedsters with average catch and Route Running, and not miss a step? Can I get rid of Jason Peters and Evan Mathis, start my backup OL, and not miss a step? Can I have CBs and Safeties that have speed, but lower Man Coverage and Zone coverage, and him still be able to go 1 on 1 vs Calvin or Fitz?
What have you done, to make this franchise mode more like the actual NFL experience that fans have been begging for?