#31
Shin Megami Tensei: Persona 4
Well gents, get your “…”’s, your weird anime teardrop/sweat things, and your turn-based, menu-based combat selves ready, because it’s our first Japanese RPG of the list. I’m just going to say this: Persona 4 isn’t just one of my favorite games ever, but it’s also one of the greatest RPGs ever made. Truth. Period. By all accounts, like the rest of the Persona series, it should be the weirdest, most Japanese shit you’ll ever play, with constantly gasping characters, a fucking school and dating sim built in, all the fucking ramen that you can eat and, of course, giant crazy demon monsters with faces where arms should be and arms where legs should be, etc…etc…And you know what? It fucking is. And it’s amazing for it. It teeters on this line between self-serious and self-aware, with writing that is so pitch perfect that it must be intentional. Whoever localized this game deserves some kind of lifetime achievement award, because there are few Japanese games that have made me laugh out loud intentionally. Anyway, Persona 4 is set up like any typical JRPG…you fight with the attack button, escape with the escape button and all of that. The wrinkle here is, in battle you summon Persona’s, or, one’s true self. You do this by putting on a pair of glasses, even if you don’t wear glasses because, why not (admittedly, while I think this is superior to Persona 3, in that game where you fucking fire a gun into your head to invoke your Persona? Yeah, that wins)? Different Persona’s feature different abilities, and can be combined in order to create new or more powerful Persona’s. It seems a little confusing, but the game sets up its systems very well, and does an equally excellent job of progressing you slowly, so as to not leave you high and dry (for the most part). Anyway, this could go on all day if I let it but, basically, your relationship with friends/people at school determines how strong of a connection you have to certain Persona’s, which makes the “day” aspect of the game worthwhile and important (outside of the aforementioned writing and story bits). You find yourself getting closer to characters on a narrative level, but in addition to that, you find a real benefit in battle as well. It’s a very well developed system that has pretty much been perfected with 4. I’m not giving away any story bits here, because it really is better being experienced than just off-handedly mentioning, but be ready for a 80 to 100 hour crazy fest of great combat, great story, great music, great fucking everything. I love this game. Long live Funky Student!
Just Missed the Cut:
Pac-Man: Championship Edition