We’re excited to officially announce that The Golf Club is coming to PS4 in Summer 2014! We’ve been working hard on the core of the game to get the fundamentals right, and we’re at a point now where we’re closing in on the finished game. If you were lucky enough to be at GDC this year, we were demoing the game on PS4 on the expo floor — and the overall response to the game has been phenomenal.
If you’re not familiar with The Golf Club, it’s a realistic golf simulation game that features procedurally generated courses. With only a few button presses you can be playing a brand-new course that you can share with your friends. For those who feel creative, we also have a fully-featured course editor that allows you to customize, tweak, sculpt, and craft any course you can imagine. All of these courses can be shared with your friends where you can rate them and favorite the ones you love.
The Golf Club also has what we feel is a fresh model for online interaction. Using what we like to call “ghost balls” you can compete against your friends’ best round on a course or your closest rival’s round without them needing to be online. You can create your own custom tours and tournaments and compete against the world — all completely asynchronously. You can compile your favorite courses, the hardest courses — or just the most interesting that you’ve encountered into your own personalized tour and share that with the world.
We’ve been excited about the unique features available on Playstation as well — and would like to talk about some of those developments now.
Since The Golf Club relies so heavily on user-generated content, discovery of that content is going to be a key problem to solve. Besides the rating and filtering system available in game, we’re planning to have curated selections and selections based on your performance and preferences surfaced onto your PS4 dashboard in the form of live tiles. Featured courses, courses by your friends, and other suggestions will appear and you can launch directly into the course just by selecting the tile!
We’ve also been exploring how to implement support for PS Move controllers — and our early prototypes are promising. It works pretty much how you imagine — hold the PS Move controller and swing as you would in real life and see your on-screen avatar mimic your actions. Getting it right is important though so that you can be competitive in your rounds whether you use a controller or Move.
And finally, we’ve had the amazing opportunity to be among the first developers to have access to the newly announced Project Morpheus VR tech prototype — and we’ve been exploring how we could possibly integrate this into The Golf Club. Golf seems like an excellent fit for this kind of technology — the ability to look around your environment and really live inside the procedural courses is exciting. We’re anxious to see what we can do with this new tech and how we can create a compelling VR experience for The Golf Club with Morpheus.