EA executives have said that the launch of much-anticipated shooter Titanfall will not be marred by technical hiccups, unlike the publisher's holiday blockbuster Battlefield 4.
The company was asked the question last night during its quarterly earnings call, with EA Games chief Patrick Soderlund stepping in to explain the reasoning behind Battlefield 4's launch issues.
"When Battlefield 4 launched," said Soderlund (transcription via Seeking Alpha), "it was a very complex game, launching on 2 entirely new console platforms, as well as current-gen and PC."
"We were pushing innovation heavily and we're delivering 60 frames per second gameplay for 64 players plus the ability to connect via mobile tablet as a commander into the product, coupled those with some very innovative features in the gameplay side."
EA was "confident" that Battlefield 4 was ready to launch when it did, based off its prelaunch testing. "Shortly after launch," Soderlund recalled, "we began hearing about problems from our player community, and the development team quickly began to address the situation."
"The challenge that we've faced with Battlefield 4 were different from anything that we've seen before with other games," continued the exec, emphasizing that EA is working to ensure that a similar thing does not happen in its future games, such as Titanfall.