Um wow. Listen, I don't have a horse in the console war race. I own every console under the sun and I'm generally a pragmatist when it comes to choosing a platform. I want the best looking version possible. After playing the 360 version for the last two hours, I have to say my PS3 copy is going back for the 360 version. Here's a quick pros and cons for the PS3 version for those interested. (Both versions are being played on a 50inch Panasonic VT25 plasma that has been ISF calibrated)
Pros:
- Little to no tearing on the PS3 version. The game maintains vsync throughout the experience for a very clean IQ \presentation on that front. The 360 by comparison tends to tear quite often but also runs at a more steady clip, IMHO.
- Whatever anti-aliasing method being used on the PS3 helps to produce an overall jaggy/flicker free quality in comparison to the 360 version.
PS3 Cons:
- Ridiculous overuse of depth of field effects. Likely being used to help maintain framerate but it unfortunately skews the view of far away objects which are completely viewable on the 360 version. I have not found a console command that brings any level of parity on this front. The 360 is simply the winner here.
- Muddled textures. The opening prison escape was night and day. I used the gamma correction to bring the two versions as close as I possibly could and the 360 version has sharp detailed texture work while the PS3 version looks as though someone has smeared vasoline on the walls/floors of the castle. This carries over to the landscape as well.
- The 360 has more pronounced and natural bloom/lighting effects. This leads to the game having a brighter, more colorful and just downright better look to it. The PS3 lighting by comparison looks dim and some effects are just downright missing. That beautiful water we saw in the PC videos is prevalent on the 360 where as many of the small coast line effects are obscured by the PS3's muted lighting.
- I'd be curious for Digital Foundry to do a resolution comparison between the two versions. To my eyes, it looks as though the 360 version is simply running at a higher resolution. The PS3 version just looks mirky. I hate to bring up the vasoline comparison again but it honestly looks like someone lifted a veil of vasoline off of my screen when I put the 360 version in. The lack of detailed textures (which may be due to the AA method implemented on the PS3) by comparison doesn't help but there has to be something more going on.
Another slight difference:
- I can't get the console command window to open while in-game on the PS3. It only works on the main menu. So you make your changes and then load the game etc.
- On the 360 version, the console command window ONLY seems to work in-game. I can't open it from the main menu but can see my changed immediately as I play.
Not a big deal, but I thought that was interesting.
Frankly, my PS3 version is going back tomorrow for the 360 version. In my opinion, it's the console version to get from an visual perspective. The Playstation 3 isn't a terrible port by any means (and the console commands help in many cases), but it falls short in other key areas. The overuse of depth of field and pronounced improvement in lighting effects sealed the deal for me personally. All in my opinion of course.