Many were burned by the first one.....
yep. i wouldnt touch the first game cause of how bad people said it was. All i can talk about is this game. itrs getting like a 7 on meta. But if you notice, alot of the scores are from dates prior to Jan 25, the console release date. That means the scores for the PC version are being applied. And anyone with the PC game will tell you that the game had alot of bugs when it came out, but they have since been patched.
the extent of the issues i see on 360 are your standard graphical hitches. things like pop in or a dip in the fps. But these happen so rarely that u dont even pay attention. 90% of the games out there will have the occasional hitch.
IGN gave it a 6 and the guy played the SP story in 14 hours. this is easily a 100+ hour game. i dont think they made this game for people who like in depth stories or cut scenes driven games. This is about role playing. building your guy the way you want. crafting items how u want, making spells that you want. exploring the world in the order you want
why i say its the deepest role playing experience is because of all the things you can do to build your role. the depth of the spells is more than just making the spells you want. The spells themselves can be made to have combo effects like nothing i have ever seen. think about DA and its spells. imagine taking 3 spells like fire bolt, fire blast and inferno and combining it into one massive spell.
In one spell you can have 3 different spells. Each of those spells has 6 different modifiers and 1 carrier (delivery method) effect. Thats 8 options for each spell slot...and there are 3 of spells in 1 spell. Thats 24 variables just for 1 spell.
Thats 1 spell - each having 3 spells inside - each having 1 spell type, 1 carrier, 6 modifiers to equal 24 variables. But it doesnt stop there.
Each of the spell types, carriers and modifiers can have 10 cards that can be stacked....that now equals 240 variables for 1 spell....How amazing is that? the options are endless
that amount of amazing depth is what this game is about. this concept applies to the size of the world, the explorations, the crafting and weapons, the potions....this game is all about role playing
talking about building the role you want. use DA again to compare. In DA you have 4 classes that you choose. If you picked a rogue then you have abilities available based on being a rogue. you have good options for that rogue in DA. you can be a thief, with stealth who fires arrows and/or handles duel wielding weapons. But lets say you want to combine your rogue with Sten, or combine your rogue with Wynne...or you want to combine your rogue with both Sten and Wynne, and Alistar. you cant do that in DA or most other rpgs. you are stuck with your rogue unless u start a new game.
in TW2 you can combine all those things. you can make your mage also be a lockpicking thief who can fire powerful spells and be a duel wielding weapon user who can also fire arrows. There are no classes. You decide what type of role you want to play. The possibilities are endless. And if you build your guy and decide you dont like him, you can pay coin to be able to redistribute your points.
make no mistake, u have to be able to delve into this game. There is a steep learning curve for even the most seasoned rpg player (which i am not).