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What do you define as "sim" Madden?

Also we do allow user catching in GGML and always will , i saw alot of people sayin sim leagues dont allow stick and such that is bs , u can user any pass u want in ggml aslong as its not the sme route every play (fade rc)
 
Alot of the rules for ggml are in place to make a guidline for people and common sense can be taking into account by a commish , the star receiver thing was kind of an 08 rule to stop the constant moss bomb and could be deleted im sure of , most if not all of the league agrees to these rules and everytime one is made theres noramlly a vote on it so call them needless call them waht u want , if 32 people agree on them and decide to play by them then thats great i beleive . Thing is you could say all of them rules are pointless if you want spydr but like i said before 32 people agreed on them and nearly all of them have or will be voted on at one time or another .

I dont think one leagues rules can show the meaning of sim ever in my mind but aslong as the league continues to allow owners to vote to remove or add new rules (majority vote wins) then i dont see a bad thing personally

ps.sorry if i repeated myself lol

No I didn't mean to single you guys out, and you're right that one league does/should not represent sim football.


Let me ask you guys a question:

Is a deep bomb to Moss all game a bad thing because it's not like the real thing, or because it's boring to play against?
 
It depends , bombing a rc to randy moss or a "jetpack" on 08 that he cud do over 3 - 4 ppl is not relistic and is very unenjoyble to play against but thats not really the point , like i said that rule was more for 08 where moss could leap 80feet into the air and catch over ppl like there was no tmorrow in all honesty

ps. i used moss as an example i know MANY players could do that on 08
 
1

Is a deep bomb to Moss all game a bad thing because it's not like the real thing, or because it's boring to play against?

It's not like the real thing, though it happens to also be boring to play against. The Pats don't sit there all game and throw only streaks to moss hoping he'll catch one, there are circumstances where they might do two or three back to back because they see they coverage favors it. But they never just chuck it up over and over all game hoping he'll catch one.
 
Most Patriots would do is two in a row (see vs. the Giants last year), and they rarely went deep twice in a row to Moss.
 
I don't see why people choose to play sim when it has so many rules.

I lab plays for 4th and short so if I'm backed up in my redzone and I have the confidence to go for it then so be it.

I could see why some people would complain last year with the rocketcatches, nano's, and DBL WR Pass but now they're gone. It's just straight up football. Like I said before it's Madden not head coach, if you want a 100% sim experience you should purchase head coach.
 
I don't see why people choose to play sim when it has so many rules.

I never choose to play sim. That's just the way i've always played the game even before i started playing online and in lgs. It's not like i came online and looked at sim and looked at freestyle and picked one, that's just the way i've always played the game.
 
Sim is in the eye of the beholder. Some people who call themselves sim players thinks it's not sim to call the same play over and over, while others who call themselves sim players say that's just football. Some sim players think it's ok to go for it in 4th down situations. Others disagree.

On a grand scale, sim play can't truly be defined because even people who say they want a realistic football experience can't agree on what that means. That's not something that will probably ever happen and I think that's ok.

In smaller groups such as leagues, the sim experience can work pretty well. Because you're focusing on a smaller group of people, it's easier to pull together a few guys who share very similar ideas about rules and regulations. And in a sim league those rules are well established and regulated, and by joining the league everyone involved is essentially agreeing to that clear cut set of rules. I've been in leagues where I didn't completely agree with the rules, but followed them because I joined the league.

When I ran what was considered a sim Madden website, we started out with pretty clear cut rules but then realized that's not something that would work on that scale. We ended up posting some "recommendations" as opposed to rules, create some rules about not fighting about style of play openly on the forums, and suggested that the best experience was finding a group of people to play games with that shared similar ideas about what was most fun/realistic.

I think that's the key to being happy with your experience. Understanding and respecting that there are different opinions on the matter and getting in some games with people who feel the same way you do. As long as people are pretty straightforward about what they are looking for and respectful of others, it ends up working out ok.
 
I don't see why people choose to play sim when it has so many rules.

I lab plays for 4th and short so if I'm backed up in my redzone and I have the confidence to go for it then so be it.

I could see why some people would complain last year with the rocketcatches, nano's, and DBL WR Pass but now they're gone. It's just straight up football. Like I said before it's Madden not head coach, if you want a 100% sim experience you should purchase head coach.

See that is exactly the point, unless I misunderstood. You go for it when you are inside your own 20 on 4th and short or when you are in the red zone and are attempting to score? If it is the former then that would piss me off if you didn't punt and is why I like to play sim. Playing somebody who goes for it on a majority of their 4th downs is just not fun
 
See that is exactly the point, unless I misunderstood. You go for it when you are inside your own 20 on 4th and short or when you are in the red zone and are attempting to score? If it is the former then that would piss me off if you didn't punt and is why I like to play sim. Playing somebody who goes for it on a majority of their 4th downs is just not fun

See this is why I'm getting the impression that most rules are in place to make the game more enjoyable. That's obviously a good thing for those involved, but it contradicts the "they do it in the NFL" arguement.

I think most restrictions are made so that you don't run into to somebody running the same play all game, you don't run into people that go for it every time it's 4th and 8, and just in general you're having a fun game of Madden by your standards.

If this is a fair assessment, is the term "sim" a wrong way to describe it? I would say yes, and that's possibly the root of confusion between the sim/freestyle communities.
 
See that is exactly the point, unless I misunderstood. You go for it when you are inside your own 20 on 4th and short or when you are in the red zone and are attempting to score? If it is the former then that would piss me off if you didn't punt and is why I like to play sim. Playing somebody who goes for it on a majority of their 4th downs is just not fun

I'd go for it in any situation on 4th and short, If you have enough confident in your Offense then why not? If my opponent can't stop it then it's his fault for not having a good enough D.
 
It is sim punting the ball. Going for it on every 4th down? Honestly, how often does that happen in the NFL? We have that you can go for it on 4th down but in certain situations, like in the NFL. You do not see teams going for it 4th and short in their own territory (very rarely anyway).
 
It is sim punting the ball. Going for it on every 4th down? Honestly, how often does that happen in the NFL? We have that you can go for it on 4th down but in certain situations, like in the NFL. You do not see teams going for it 4th and short in their own territory (very rarely anyway).

The difference is if a coach in the NFL goes for it and they miss, and it costs his team the game, the coach will probably get fired. All you get is a tick in the loss column, and you just play another game.

I think most coaches in the NFL, given the chance, would go for it all the time on 4th and inches. They just don't want to lose their job.
 
One thing that bothered me in other leagues is the definition of "QB rollout". I'd like to hear people's opinions over here as well.

In old leagues, people would drop seven into zone, and have a standard four down lineman rush. They would all crash into the middle, and with a QB like David Garrard I would roll out of the pocket when the pressure hit the middle, because it's the smart thing to do. This would not be an initial roll out, rather I see where the blitz is and they are giving me the outside with no containment so I take it.

Some people think its cheese to even step out of the pocket at all with the QB, I think if you're going to be dumb and have an interior rush on a fast QB they should be allowed to roll to the outside (as long as you don't go straight to the sidelines).


as long as youre still thinking - pass- first. some just run to run. if you do it select times for select reasons its fine. but if you roll out to pass just waiting for the AI to give up so its an easier pass- thats not sim either.

but i have noticed if you stay in the pocket the AI blocking will keep them off you for a couple beats. its better than it use to be. yet dumb kids still sprint backwards
 
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