Battlefield 3
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Thats mainly because their main audience is going to be PC guys. I think they learned their lesson after Bad Company 2.
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Correct me if I'm wrong but Battlefield seems to be more paced and team oriented, which people also prefer.Comment
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Its more of capture a certain point and move on/defend it sort of deal.
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I prefer Battlefield because there's things you can do other than kill or capture objectives to get points (resupply, heal, repair, etc.)Comment
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I'm about 80/20 on getting BF3 over MW2 but I want to see what it looks like on consoles, and PC specs first.Comment
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Unfortunately, new info was hard to come across during the stream, but here's a quick summary of what I can recall off the top of my head (I'll try to find a more comprehensive list):
-No console news. Only the PC version was showcased on the Metro map. However, it looked pretty smooth.
-Each squad has a Squad Leader with leadership abilities. No specific details on what the abilities entail.
-More variety in weapons for each class. For example, the medic class has more options than LMGs for their primary weapon.Comment
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Here are some hands-on impressions of the demo:
After a long wait, we finally had some time with the multiplayer part of Battlefield 3 earlier today. The map showcased was Operation Metro, which was set in Paris and offered urban combat and some tense action in a subway. We tried out most of the classes and tried as many things as possible. Here are our first impressions of the game:
-The game looks fantastic. Runs smooth, the lighting and details, the shadows are spectacular, whether indoor or outside. We dunno what hardware it was running on, but BF3 is absolutely gorgeous.
-After you die, a screen pops up that shows the custom dog tag and rank of the enemy that killed you — great little detail.
-Teams were USMC and Russians.
-Prone is back, it feels like it takes a second or so to go prone. Not too fast, not too slow, just right.
-The map offered a lot of variety: you can enter lots of buildings, go up to the second floor, camp etc. We already saw a few campers who loved the new buildings.
-Destruction is extensive and a lot more detailed. Even shooting a wall looks amazing in BF3.
-Weapons feel and sound like Bad Company 2 (on first impression), meaning they feel and sound fantastic.
-Player animations are far better than Bad Company 2 and other Battlefield games. Very fluid and lifelike, almost as if you are watching someone run in real life.
-The scoreboard looks a lot simpler than in Bad Company 2. We dunno if it was finalized or just alpha.
-We had a few awards pop up during the game (ribbons) which looked a lot like those in BF2.
-No commo rose. It wasn’t bound to the “Q” button. We looked, couldn’t find it anywhere.
-You can op-out of being revived.
-There is a health bar, but regenerative health is back.
-You can select fire mode (e.g. single shot, full auto etc.)
-4 players per squad, squad leader is indicated by a star. Squads work pretty much like in Bad Company 2, and you still get squad point bonuses.
-In support, you can use an M4 with a flashlight.
-You can mount LMGs on the ground and on most surfaces, but the gun can only pan approximately 90 degrees to left and right, which feels realistic.
Overall, we were impressed by what we saw. The game felt very solid and polished, despite being in “alpha” stage. We’ll upload some photos of the Battlefield 3 booth later today when we get back to the hotel, and we’ll try to get some interviews with DICE tomorrow.Comment
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Nice! Now will all of these features carry over to the console version? Such as the Flashlight on the M4 or Firing Modes?
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