I give Loomis props for trying something different. It gives the users options where if they want to add player points to certain guys they can. I will do this for my own personal franchise. But for a online league I think it would be better to let the cpu do it.
Madden Connected Careers (Franchise Mode)
Collapse
X
-
But they do, and always will. APF2k8 tried this and although i liked it, it didnt go over too well. You seem to think its not acceptable to do anything other than a complete overhaul, adding OTAs, team meetings, training camp and practices, which imo isnt a realistic expectation.
I can see players on the field "improve" but not in a way that can be demonstrated in a video game. Did you SEE Cruz's catch rating go up? Did you SEE his route running attribute improve throughout the season? Im not really sure what you expect. Its a game. Im not really sure what you expect. This type of progression has worked in other games. You are unhappy, you wont buy it, but many people who skipped 12 will just based on the overall response of the info so far.Comment
-
Last year progression was about 99 pct scripted and it sucked. I had C potential 66 ovr WR Rashaad Snow drafted in two leagues.
League 1 TST- 1800 yards 19 tds he progressed to a 71
League 2 220- 250 yards, 3 tds (was injured most of the year) he progressed to a 71
He went from 66 to 71 in year two in two different leagues under vastly different circumstances.
In TGT where Shayn had him his rating was the same as well with minimal usage.Comment
-
To make everything the same across offline and online franchise, they just took away the things you couldnt do in online franchise like draft classes, custom playbooks and edits. Sucks for the offline guys, but the additions that come to the online guys makes it worth it for us.
You guys are going to have fun with M13. But fuck this. I want no part of CC until all those missing features are back. Hopefully they get that stuff back for M14. I don't want to wait 2 games like you guys did.Comment
-
I want progression to work in a more realistic manner that uses the same kinds of variables we see making players better in real life. No secret why young QB's want to come to GB. It's the coaching that they get. Even the Practice Squad guys improve. They don't need to generate stats on Sunday to improve. This isn't a hard concept to understand.Comment
-
Last year progression was about 99 pct scripted and it sucked. I had C potential 66 ovr WR Rashaad Snow drafted in two leagues.
League 1 TST- 1800 yards 19 tds he progressed to a 71
League 2 220- 250 yards, 3 tds (was injured most of the year) he progressed to a 71
He went from 66 to 71 in year two in two different leagues under vastly different circumstances.
In TGT where Shayn had him his rating was the same as well with minimal usage.
Potential ratings imo should be hidden or at the very least some how made vague enough that your not completely blind to what a player could become.
Leafs offseason training!Comment
-
This is what has always annoyed me in most sport games where play time and players accomplishments really mean shit all and its so depended on that stupid potential rating.
Potential ratings imo should be hidden or at the very least some how made vague enough that your not completely blind to what a player could become.Comment
-
Unacceptable. Instead of bringing online up to the level of intricacy of offline, remove all of that from offline to make it work. If having these modes be 1 was only going to work like this, then it should have been in development for another year(the mode, not game).
You guys are going to have fun with M13. But fuck this. I want no part of CC until all those missing features are back. Hopefully they get that stuff back for M14. I don't want to wait 2 games like you guys did.
Comment
-
Comment
-
Thats my point. Having a rating system like this is the only way to SEE improvement, so HIDING them wouldnt be a good idea.Comment
-
But I would still have their actual ratings hidden, they would increase, but they would be hidden. I would only display the perceived ratings and those would also fluctuate. To me, hiding actual is a good idea, just show perceived. I actually like how the first version of HC did it with a displayed range. That range would move up and down depending how a player progressed and that range itself would get smaller the better you knew the player.Comment
-
Why is everyone complaining about not having imported draft classes? Everytime I imported players last year they had shoulder pads on that looked they should have been in blitz. And the progression system sucked last year, at least this year you can set it to progress weakly or every four weeks instead of wait till the end of the year and be disappointed by average non believable ratings. Last year I got both Victor Cruz and Torrey Smith in trades because my vikings receiving core sucked and Smith had a record year because for some reason they kept leaving him open on streaks, so he had like 1700 yards and 25 tds. Cruz had 1050 yards and 5 tds. Smith ended up gaining 2 points less than Cruz.SKOL VIKINGS ALL DAY MVPComment
-
Let's all be honest here, if Justin Tuck's new facemask isn't in the game then Madden 13 will be a failure and I won't buy it.
Twitch Channel
http://www.twitch.tv/krulmichael20
Season I: 10-6 (NFC North Champions)
Season II: 9-7 (NFC North Champions)
Season III: 13-3 (NFC Champions)
Season IV: 11-5 (NFC North Champions)
Season V: 2-1
Comment
-
Here are the following things you CANNOT do in Madden 13 if you're are franchise person. Remember these options were in previous versions of Madden...
No full customization of rosters.
No Editing of players in CCM
No Import Draft Classes
No 32 team control
No Fantasy Draft
No offline co-op play
No custom playbooks
No playing games except those of the ONE team you select for CCMComment
Comment