Madden Connected Careers (Franchise Mode)

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  • PP
    Senior Member
    • Feb 2010
    • 4994

    I give Loomis props for trying something different. It gives the users options where if they want to add player points to certain guys they can. I will do this for my own personal franchise. But for a online league I think it would be better to let the cpu do it.

    Comment

    • Virix
      I see you
      • Nov 2008
      • 3308

      Originally posted by bucky
      they don't have to make player ratings as something that can be seen.
      But they do, and always will. APF2k8 tried this and although i liked it, it didnt go over too well. You seem to think its not acceptable to do anything other than a complete overhaul, adding OTAs, team meetings, training camp and practices, which imo isnt a realistic expectation.

      I can see players on the field "improve" but not in a way that can be demonstrated in a video game. Did you SEE Cruz's catch rating go up? Did you SEE his route running attribute improve throughout the season? Im not really sure what you expect. Its a game. Im not really sure what you expect. This type of progression has worked in other games. You are unhappy, you wont buy it, but many people who skipped 12 will just based on the overall response of the info so far.

      Comment

      • Herm
        Boomshakalaka
        • Oct 2008
        • 9314

        Last year progression was about 99 pct scripted and it sucked. I had C potential 66 ovr WR Rashaad Snow drafted in two leagues.

        League 1 TST- 1800 yards 19 tds he progressed to a 71
        League 2 220- 250 yards, 3 tds (was injured most of the year) he progressed to a 71

        He went from 66 to 71 in year two in two different leagues under vastly different circumstances.


        In TGT where Shayn had him his rating was the same as well with minimal usage.

        Comment

        • Tengo Juego
          Posts a lot
          • Jun 2009
          • 4289

          Originally posted by Virix
          To make everything the same across offline and online franchise, they just took away the things you couldnt do in online franchise like draft classes, custom playbooks and edits. Sucks for the offline guys, but the additions that come to the online guys makes it worth it for us.
          Unacceptable. Instead of bringing online up to the level of intricacy of offline, remove all of that from offline to make it work. If having these modes be 1 was only going to work like this, then it should have been in development for another year(the mode, not game).

          You guys are going to have fun with M13. But fuck this. I want no part of CC until all those missing features are back. Hopefully they get that stuff back for M14. I don't want to wait 2 games like you guys did.

          Comment

          • bucky
            #50? WTF?
            • Feb 2009
            • 5408

            Originally posted by Virix
            But they do, and always will. APF2k8 tried this and although i liked it, it didnt go over too well.
            APF2K8 didn't have an NFL License and had a bunch of stuff missing, and still many swear it's better than Madden. And hidden ratings worked very well in Head Coach. HC had a range for each attribute that got smaller as you got to know the player. So your knowledge of the player would become more accurate. Worked great in HC. Pretty much the same concept as an actual vs perceived system.

            Originally posted by Virix
            You seem to think its not acceptable to do anything other than a complete overhaul, adding OTAs, team meetings, training camp and practices, which imo isnt a realistic expectation.
            Making progression arcade and unrealistic isn't acceptable for realism. It's acceptable for arcade and unrealistic.

            Originally posted by Virix
            I can see players on the field "improve" but not in a way that can be demonstrated in a video game.
            What? You don't see players improve in a video game? You don't see their ratings go up? That happens even in the unrealistic stats/XP progression system.

            Originally posted by Virix
            Im not really sure what you expect. Its a game. Im not really sure what you expect.
            I want progression to work in a more realistic manner that uses the same kinds of variables we see making players better in real life. No secret why young QB's want to come to GB. It's the coaching that they get. Even the Practice Squad guys improve. They don't need to generate stats on Sunday to improve. This isn't a hard concept to understand.

            Comment

            • bucky
              #50? WTF?
              • Feb 2009
              • 5408

              Originally posted by Herm
              Last year progression was about 99 pct scripted and it sucked.
              And it should have been expanded upon and made much more realistic. Now we get to "level up" our players. LOL. Just joking about the leveling up.

              Comment

              • leaffan
                Colton Orr Fan
                • Feb 2009
                • 11082

                Originally posted by Herm
                Last year progression was about 99 pct scripted and it sucked. I had C potential 66 ovr WR Rashaad Snow drafted in two leagues.

                League 1 TST- 1800 yards 19 tds he progressed to a 71
                League 2 220- 250 yards, 3 tds (was injured most of the year) he progressed to a 71

                He went from 66 to 71 in year two in two different leagues under vastly different circumstances.


                In TGT where Shayn had him his rating was the same as well with minimal usage.
                This is what has always annoyed me in most sport games where play time and players accomplishments really mean shit all and its so depended on that stupid potential rating.

                Potential ratings imo should be hidden or at the very least some how made vague enough that your not completely blind to what a player could become.

                Leafs offseason training!

                Comment

                • bucky
                  #50? WTF?
                  • Feb 2009
                  • 5408

                  Originally posted by leaffan
                  This is what has always annoyed me in most sport games where play time and players accomplishments really mean shit all and its so depended on that stupid potential rating.

                  Potential ratings imo should be hidden or at the very least some how made vague enough that your not completely blind to what a player could become.
                  Not completely blind. But their should be an inaccurate/perceived potential and a hidden actual potential. The better your scouting staff the more accurate the perceived potential would be. And the longer a player is in the league, especially on your team, the more accurate the potential should be. The same would go with perceived vs actual ratings. That way, you wouldn't know how good a player could be, or how good a player is until you really get to know them. It also would make a scouting system and staff meaningful. It would also make position coaches meaningful along with practice schedules to help determine progression. There are a lot of ways to make a sports video game more realistic.

                  Comment

                  • BigBucs
                    Unpretentious
                    • May 2009
                    • 12758

                    Originally posted by Tengo Juego
                    Unacceptable. Instead of bringing online up to the level of intricacy of offline, remove all of that from offline to make it work. If having these modes be 1 was only going to work like this, then it should have been in development for another year(the mode, not game).

                    You guys are going to have fun with M13. But fuck this. I want no part of CC until all those missing features are back. Hopefully they get that stuff back for M14. I don't want to wait 2 games like you guys did.
                    We have waited far longer than 2 cycles sir.




                    Comment

                    • bucky
                      #50? WTF?
                      • Feb 2009
                      • 5408

                      Originally posted by BigBucs
                      We have waited far longer than 2 cycles sir.
                      Yes you have. EA shit the pooch for almost this entire Gen of console, and they are still shitting the pooch. But you online guys finally got the attention you should have had a LONG TIME AGO.

                      Comment

                      • Virix
                        I see you
                        • Nov 2008
                        • 3308

                        Originally posted by bucky
                        What? You don't see players improve in a video game? You don't see their ratings go up? That happens even in the unrealistic stats/XP progression system
                        Thats my point. Having a rating system like this is the only way to SEE improvement, so HIDING them wouldnt be a good idea.

                        Comment

                        • bucky
                          #50? WTF?
                          • Feb 2009
                          • 5408

                          Originally posted by Virix
                          Thats my point. Having a rating system like this is the only way to SEE improvement, so HIDING them wouldnt be a good idea.
                          But I would still have their actual ratings hidden, they would increase, but they would be hidden. I would only display the perceived ratings and those would also fluctuate. To me, hiding actual is a good idea, just show perceived. I actually like how the first version of HC did it with a displayed range. That range would move up and down depending how a player progressed and that range itself would get smaller the better you knew the player.

                          Comment

                          • July 4 1776
                            Proud Vikings Lover
                            • Oct 2008
                            • 1526

                            Why is everyone complaining about not having imported draft classes? Everytime I imported players last year they had shoulder pads on that looked they should have been in blitz. And the progression system sucked last year, at least this year you can set it to progress weakly or every four weeks instead of wait till the end of the year and be disappointed by average non believable ratings. Last year I got both Victor Cruz and Torrey Smith in trades because my vikings receiving core sucked and Smith had a record year because for some reason they kept leaving him open on streaks, so he had like 1700 yards and 25 tds. Cruz had 1050 yards and 5 tds. Smith ended up gaining 2 points less than Cruz.
                            SKOL VIKINGS ALL DAY MVP

                            Comment

                            • krulmichael
                              STRAAAAANGE MUSIC!
                              • Feb 2009
                              • 10721

                              Let's all be honest here, if Justin Tuck's new facemask isn't in the game then Madden 13 will be a failure and I won't buy it.


                              Twitch Channel
                              http://www.twitch.tv/krulmichael20


                              Season I: 10-6 (NFC North Champions)
                              Season II: 9-7 (NFC North Champions)
                              Season III: 13-3 (NFC Champions)
                              Season IV: 11-5 (NFC North Champions)
                              Season V: 2-1

                              Comment

                              • deejay8595
                                Junior Member
                                • Mar 2009
                                • 203

                                Here are the following things you CANNOT do in Madden 13 if you're are franchise person. Remember these options were in previous versions of Madden...

                                No full customization of rosters.
                                No Editing of players in CCM
                                No Import Draft Classes
                                No 32 team control
                                No Fantasy Draft
                                No offline co-op play
                                No custom playbooks
                                No playing games except those of the ONE team you select for CCM

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