Official Xbox One Thread
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CVG Hands-On With Xbone Controller:
Originally posted by CVGDuring the press conference we admit this sounded like complete marketing guff, especially when combined with the phrase "dynamic impulse triggers". But in truth when we tried this particular feature for ourselves we found it to be one of the most exciting aspects of Xbox One from a gamer's point of view.
Essentially, Microsoft has increased the number of force feedback motors in the Xbox One controller, allowing for more subtle rumble in localised parts of the pad. In one FPS-style demo we played, a virtual hand held out a pistol. Firing the pistol with the controller's right trigger resulted in simulated recoil occurring on just that part of the controller.
In another demo, which had the same virtual hand magically spawn a fire ball, we could 'feel' the explosive projectile explode from the centre of the controller and out towards your fingers. It was an impressive effect.
Other demos better showed off the feature's application as a gameplay enhancement. One allowed us to start the engine of a supercar with the Y button, causing the Xbox One controller to cough and splutter realistically as the virtual engine sparked to life.
In another section showing a close up of the vehicle's wheels, the controller pulsed to simulated bumps in the road surface, and then violently clanged as the anti-lock breaks kicked in.
Finally, a simple demo featuring a human figure caused the controller to simulate a heartbeat, directly on the corresponding spot of the pad on the top right hand corner. It's been suggested the subtlety of Xbox One's force feedback could be used to find secrets of even indicate the direction of enemy fire in next-gen games.
Every journalist we spoke to at Microsoft's Redmond event agreed; the Xbox One controller feels like a big improvement over its 360 predecessor.
In comfort, the pad's handles feel more angular and better defined, screw holes and seam lines have been removed and the 360's bulky battery pack has been rotated 90 degrees and absorbed inside the controller. The latter means the Xbox One pad feels lighter, with weight better distributed across the peripheral.
From a functionality perspective, fans will be pleased to hear that the much-criticised d-pad of the current console has been redesigned and now feels tighter and more accurate with buttons presses rewarded with a satisfying click. The analogue sticks too have had their dead zones minimised significantly, says Microsoft.Comment
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Microsoft: "If all you want is gaming, you'll still pick us" - you'll see at E3
"I think, coming out of this generation, being the market leader globally and really differentiating with online and that community, our third parties have been pretty eager to partner with us and I think you'll see between the 21st and what we do at E3, I think you'll see some really special and unique things," Spencer commented during a chat with journalists, a week or so before the Xbox One reveal event. "We believe that if all you want is gaming, you'll still pick us, at the end of the day.
"The super core guys, they will buy everything," he added. "They will buy all devices, but most people really only do buy one device, and if you're going to think about what that one device is, we believe an all-in-one system that does the best games and TV and entertainment will be something that's really unique."We are a very ambitious, creative group that always wants to improve, and so if you think about where we launched the Xbox 360 in 2005 and where it is today, it's night and day from where we started. And we're thinking about that the same as we thinking abut this next platform.
"We're going to continue to innovate, continue to add new experiences, and make it better every single year. Right now we're eight years into this platform - we didn't have a single music video [at launch], we didn't have any entertainment, and now we're seeing half our usage globally driven from entertainment apps. And so we think the story will evolve and continue to get better over time."
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MS now saying kinect isn't always on, it can be completely off.
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MS now saying kinect isn't always on, it can be completely off.
http://kotaku.com/xbox-ones-kinect-c...ting-510100564
Don't even know what to believe now with so much information coming from all their reps - they are ALL over the place.Comment
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