Madden Connected Franchise team member RedZoneD25 answers your CFM questions!

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  • papi83dm
    Noob
    • May 2013
    • 1

    #31
    Can a commisioner sign and release players from other teams? this was possible in Madden 11 and Madden 12.

    Comment

    • ovfd55
      Noob
      • Aug 2014
      • 5

      #32
      Any change to the Website for CFM?

      Comment

      • poohty_t
        Noob
        • Aug 2014
        • 45

        #33
        @ovfd55 from all ive heard, not any change to the CFM website, almost like it dont exist. Kinda odd IMO. its far from where it needs to be , about like this game, so you would think they would put some work into it. I know they had this "short dev cycle " but dang. What about using all those peps they laid off from ncaa to do some work on madden and help relieve some work from some others so they could work on more? i just dont quite get that really.sadly , seems like we will only see a small few FA from ea CFM website like before, have horrible way to spend xp , and not really have much functionality other than the ability to advance from website , which is an awesome feature, but we need more like that added!

        Comment

        • ovfd55
          Noob
          • Aug 2014
          • 5

          #34
          yeah bout only thing I used website for last year was checking scores and advancing.Know its not there but man I miss being able to draft from website,hard to get 32 members on xbox/ps4 for a draft.Site used to let them draft while at work or on vacation or if they couldn't make give a trusted league member info to help draft for them.

          Comment

          • Poundtherock
            I don't argue w/idiots...
            • May 2009
            • 4065

            #35
            If questions are still being answered; has the problem of random scheduling in CCM been addressed? Playing a divisional opponent one week, or even two weeks later than you just did is not logical.

            Poundtherock @ Twitch
            PTR_Poundtherock/xxxPTRxxx @ YouTube

            Gaming Series: PS3: GTPlanet.net, GT6 [D3 Silver]; PS3; GT5; PS4: GTSport; Clancy [Ghosts]; BF1; Uncharted [PS4v]; RDR2 [???];

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            • Hawkeye
              Noob
              • Aug 2014
              • 5

              #36
              Appreciate you taking the time to do this. Hopefully you can answer some of this.

              Has auto subs/formation subs been addressed?
              Has schemes been addressed/fixed?
              Has CPU AI been improved? Especially when it comes to roster/draft management.
              Has the "sim clock" been fixed? Seems if you sim ahead in a game, very little time comes off the clock.
              Any improvements to scouting?

              And do you know, or can you find out why more HC09 features haven't been brought over? Such as assistant coaches, the scouting system, pro days, RFA's, etc.

              Thanks in advance for any answers you can provide.

              Comment

              • jpdavis1982
                Noob
                • Aug 2012
                • 18

                #37
                Can we adjust sim quarter length, or do the stats adjust properly based on quarter length so we can compete with the stat leaders?

                Comment

                • poohty_t
                  Noob
                  • Aug 2014
                  • 45

                  #38
                  Originally posted by ovfd55
                  yeah bout only thing I used website for last year was checking scores and advancing.Know its not there but man I miss being able to draft from website,hard to get 32 members on xbox/ps4 for a draft.Site used to let them draft while at work or on vacation or if they couldn't make give a trusted league member info to help draft for them.
                  Man no kidding , they seem to have no clue how hard it is to do that when you have 32 people across different timezones, to get together at the same time on their ps4s is pretty much impossible, Sad thing is now, is the time to have it available on website because now the internet is more prevelant everywhere you go then it was back when you could draft from website. Between smarts phones, and tablets , laptops everywhere , now its more useful than ever , and yet they continue to ignore it and not even really acknowledge it. just sad.

                  Comment

                  • kmanharris
                    Seven
                    • Oct 2008
                    • 6427

                    #39
                    Originally posted by Poundtherock
                    If questions are still being answered; has the problem of random scheduling in CCM been addressed? Playing a divisional opponent one week, or even two weeks later than you just did is not logical.
                    That happens in the real NFL.

                    Dallas does it this year (Philly week 13 and 15). They did it in 2012 too. Philly in week 10 and 13.

                    Comment

                    • RedZoneD25
                      Noob
                      • Aug 2014
                      • 3

                      #40
                      Originally posted by MajorSupreme
                      I think I asked this already, but didn't get a definite answer. In the preseason, in the past, cpu teams only subbed in the second-string players in the second quarter and they played the entire game. Leaving the third and fourth strings to ride the pine, not get any playing time and eventually getting cut without a chance to produce. Has this been changed? If not, it's by no means game-breaking, it just adds depth to the game, especially if you've seen this year's preseason.

                      Other than that, CFM looks amazing, a great jump from last year. Confidence adds a whole other level and brings in so many possibilities. Can't wait for the 26th and next year.

                      Preseason substitution works the same as it did last year. I understand where you’re coming from, though. While it’s not exactly what you’re referring to, the addition of Game Prep does allow CPU teams to assign drills and Confidence to any player(s) on their team to work on, which could be the rookies and bottom end of the roster depending on where they decide to focus.
                      Originally posted by papi83dm
                      Can a commisioner sign and release players from other teams?

                      It is not possible to edit teams other than your own as a Commissioner.
                      Originally posted by Hawkeye
                      Appreciate you taking the time to do this. Hopefully you can answer some of this.

                      Has auto subs/formation subs been addressed?

                      I’m not sure what you’re referring to here.

                      Has schemes been addressed/fixed?

                      Also not sure what this means. Could you elaborate?

                      Has CPU AI been improved? Especially when it comes to roster/draft management.

                      We did make an effort to avoid having teams “double up” on positions where it wouldn’t make sense to (signing a top free agent QB, then drafting a QB in the first round), and trade logic has been tuned to be much more realistic (and difficult) as well.
                      Originally posted by jpdavis1982
                      Can we adjust sim quarter length, or do the stats adjust properly based on quarter length so we can compete with the stat leaders?

                      Default settings within CFM are set in order to accrue stats on par with the rest of the league.

                      Comment

                      • jpdavis1982
                        Noob
                        • Aug 2012
                        • 18

                        #41
                        Thanks Dave. Did you see my question about Larry Ridley? I'm wondering if he has any special commentary for CFM especially during division games and Playoffs.

                        Comment

                        • poohty_t
                          Noob
                          • Aug 2014
                          • 45

                          #42
                          Originally posted by poohty_t
                          Frst off thanks a ton RedZoneD25 for answering our questions !!

                          1- Has the injury glitch for simmed games been fixed? meaning if a game in an online CFM has to get simmed, will it not on average give at least one team 2-5 guys being hurt for numerous weeks?

                          2- You mentioned above if someone puts all their practice time into one player it will hurt the rest of the team, but if most of the team is already pretty good ( say you have 49ers or seahawks or pats ) how much would it really hurt your team? i mean wont they still get xp for games played, and if they are already pretty good, as long as your not playing terrible they shouldnt drop in attributes correct?

                          3- I had heard that the playoff tie breaker logic had been fixed , could you explain how it will determine tiebreakers in m15 ?

                          4- Has the challenging system had any attention put on it this madden? is it better, as far as can we pick what we are challenging?Can we actually challenge plays when we want now? Also are all turn overs reviewed like in NFL this season ( bowman rule) ?

                          5- Has gameface been brought back? if not is there plans to bring it back?

                          6- Does the clear cap tool for commish's work this year?

                          7- Will the CFM website be the same as last year? can we finally see all the FA from it not just a small few?

                          so theses didnt get an answer before, thought id repost.... thanks

                          Comment

                          • Hawkeye
                            Noob
                            • Aug 2014
                            • 5

                            #43
                            Seriously?! No disrespect, but I find it hard to believe that someone there isn't aware of the issues with these features? You can argue they aren't CFM related, but if you see them affecting CFM, then shouldn't it be addressed with the proper "department" instead of being ignored? Especially if you're the lead designer of CFM and spent 8 months on ....... relocation uniforms?

                            auto-subs - doesn't work, or at the very least, doesn't work properly? You try to set it to get some type of rotation, especially at HB and before you know it, players are disappearing from the game in the 4th quarter. It's broke.

                            formation subs - asinine that we have to set this every week/game. We should be able to set AND SAVE formation subs, adjusting them as needed/desired.

                            schemes - Chargers are a good example. Listed as a 4-3 defense, have a 4-3 defense selected, but when you go inside the scheme setting, they have 2 MLB. ?

                            To expand upon schemes - player types. I have changed player type inside schemes to match what the player shows only to see their OVR go down. ? Doesn't make sense. Also, the CPU doesn't properly utilize players where they are a better fit. Case in point, the Chargers had a LE (65) and a RE (60) that when moved to DT became an 83 and 81 respectively. They also had 2 OLB's, (83) and (72) that, when moved to DE, became 91 and 81 respectively. It's one thing for the CPU not to change player positions to best utilize the player, but to NOT change them in the depth chart....???? Just horrendous CPU AI.

                            Scouting - horribly cumbersome and unrealistic. You could sit at home and get some physical attributes, yet in Madden, everything is an unknown. On top of that, as an owner, you have a scout, but he doesn't scout. WHY DOESN'T HE SCOUT?! Someone needs to look at past Madden's and HC09 (especially HC09) and see how it was done better on last gen consoles.

                            No mention of "sim clock", so I'll assume it wasn't touched.

                            No mention of more features from HC09, so I'll assume that's a personal decision by Looman.

                            Comment

                            • buckeye
                              Noob
                              • Dec 2013
                              • 0

                              #44
                              Originally posted by Hawkeye
                              Seriously?! No disrespect, but I find it hard to believe that someone there isn't aware of the issues with these features? You can argue they aren't CFM related, but if you see them affecting CFM, then shouldn't it be addressed with the proper "department" instead of being ignored? Especially if you're the lead designer of CFM and spent 8 months on ....... relocation uniforms?

                              auto-subs - doesn't work, or at the very least, doesn't work properly? You try to set it to get some type of rotation, especially at HB and before you know it, players are disappearing from the game in the 4th quarter. It's broke.

                              formation subs - asinine that we have to set this every week/game. We should be able to set AND SAVE formation subs, adjusting them as needed/desired.

                              schemes - Chargers are a good example. Listed as a 4-3 defense, have a 4-3 defense selected, but when you go inside the scheme setting, they have 2 MLB. ?

                              To expand upon schemes - player types. I have changed player type inside schemes to match what the player shows only to see their OVR go down. ? Doesn't make sense. Also, the CPU doesn't properly utilize players where they are a better fit. Case in point, the Chargers had a LE (65) and a RE (60) that when moved to DT became an 83 and 81 respectively. They also had 2 OLB's, (83) and (72) that, when moved to DE, became 91 and 81 respectively. It's one thing for the CPU not to change player positions to best utilize the player, but to NOT change them in the depth chart....???? Just horrendous CPU AI.

                              Scouting - horribly cumbersome and unrealistic. You could sit at home and get some physical attributes, yet in Madden, everything is an unknown. On top of that, as an owner, you have a scout, but he doesn't scout. WHY DOESN'T HE SCOUT?! Someone needs to look at past Madden's and HC09 (especially HC09) and see how it was done better on last gen consoles.

                              No mention of "sim clock", so I'll assume it wasn't touched.

                              No mention of more features from HC09, so I'll assume that's a personal decision by Looman.
                              Number 1: check the attitude.

                              -Half of the items you mentioned you provided zero description of what the actual issue is.

                              -Many are not CFM issues as they are general gameplay. I.E. formation sub's, substitution slider,

                              -wth is "sim clock"?

                              -and I'm not seeing the issue with ovr change? A players attributes are what causes the fluctuation in a OVR per scheme. If a player has spent the majority of his career as a 3-4 run stuffer, then that will be his classification on the game.

                              That does not mean he does mean he doesn't have the skill set to be a 4-3 balanced end (if he has the physical attributes and positional attributes his OVR may be better as something else).

                              -whether you want to believe it, there were a lot of people complaining about uniform options or lack there of. Do I personally care about uniforms? No but a shit ton of people do.

                              -Josh Looman also has people to answer to when it comes to features going in. If he doesn't get approval, he can't put it in. When it comes to HC09, we have all pushed for many features to be brought in.

                              The problem with adding the combine, pro-days etc is that you have to have an entirely different game mode built to have those things. With the addition of player specific drills (via the Gauntlet) those things should be easier to accomplish.


                              Sent from my DROID RAZR HD using Tapatalk
                              Last edited by buckeye; 08-13-2014, 04:53 PM.

                              Comment

                              • Jlinton
                                Noob
                                • Aug 2014
                                • 2

                                #45
                                Does the new Jaguars stadium have the cabanas and new jumbo screen? Can they be seen ???

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