Can a commisioner sign and release players from other teams? this was possible in Madden 11 and Madden 12.
Madden Connected Franchise team member RedZoneD25 answers your CFM questions!
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@ovfd55 from all ive heard, not any change to the CFM website, almost like it dont exist. Kinda odd IMO. its far from where it needs to be , about like this game, so you would think they would put some work into it. I know they had this "short dev cycle " but dang. What about using all those peps they laid off from ncaa to do some work on madden and help relieve some work from some others so they could work on more? i just dont quite get that really.sadly , seems like we will only see a small few FA from ea CFM website like before, have horrible way to spend xp , and not really have much functionality other than the ability to advance from website , which is an awesome feature, but we need more like that added!Comment
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yeah bout only thing I used website for last year was checking scores and advancing.Know its not there but man I miss being able to draft from website,hard to get 32 members on xbox/ps4 for a draft.Site used to let them draft while at work or on vacation or if they couldn't make give a trusted league member info to help draft for them.Comment
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If questions are still being answered; has the problem of random scheduling in CCM been addressed? Playing a divisional opponent one week, or even two weeks later than you just did is not logical.
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Appreciate you taking the time to do this. Hopefully you can answer some of this.
Has auto subs/formation subs been addressed?
Has schemes been addressed/fixed?
Has CPU AI been improved? Especially when it comes to roster/draft management.
Has the "sim clock" been fixed? Seems if you sim ahead in a game, very little time comes off the clock.
Any improvements to scouting?
And do you know, or can you find out why more HC09 features haven't been brought over? Such as assistant coaches, the scouting system, pro days, RFA's, etc.
Thanks in advance for any answers you can provide.Comment
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Can we adjust sim quarter length, or do the stats adjust properly based on quarter length so we can compete with the stat leaders?Comment
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yeah bout only thing I used website for last year was checking scores and advancing.Know its not there but man I miss being able to draft from website,hard to get 32 members on xbox/ps4 for a draft.Site used to let them draft while at work or on vacation or if they couldn't make give a trusted league member info to help draft for them.Comment
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Dallas does it this year (Philly week 13 and 15). They did it in 2012 too. Philly in week 10 and 13.Comment
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I think I asked this already, but didn't get a definite answer. In the preseason, in the past, cpu teams only subbed in the second-string players in the second quarter and they played the entire game. Leaving the third and fourth strings to ride the pine, not get any playing time and eventually getting cut without a chance to produce. Has this been changed? If not, it's by no means game-breaking, it just adds depth to the game, especially if you've seen this year's preseason.
Other than that, CFM looks amazing, a great jump from last year. Confidence adds a whole other level and brings in so many possibilities. Can't wait for the 26th and next year.
Preseason substitution works the same as it did last year. I understand where you’re coming from, though. While it’s not exactly what you’re referring to, the addition of Game Prep does allow CPU teams to assign drills and Confidence to any player(s) on their team to work on, which could be the rookies and bottom end of the roster depending on where they decide to focus.Appreciate you taking the time to do this. Hopefully you can answer some of this.
Has auto subs/formation subs been addressed?
I’m not sure what you’re referring to here.
Has schemes been addressed/fixed?
Also not sure what this means. Could you elaborate?
Has CPU AI been improved? Especially when it comes to roster/draft management.
We did make an effort to avoid having teams “double up” on positions where it wouldn’t make sense to (signing a top free agent QB, then drafting a QB in the first round), and trade logic has been tuned to be much more realistic (and difficult) as well.Comment
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Thanks Dave. Did you see my question about Larry Ridley? I'm wondering if he has any special commentary for CFM especially during division games and Playoffs.Comment
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Frst off thanks a ton RedZoneD25 for answering our questions !!
1- Has the injury glitch for simmed games been fixed? meaning if a game in an online CFM has to get simmed, will it not on average give at least one team 2-5 guys being hurt for numerous weeks?
2- You mentioned above if someone puts all their practice time into one player it will hurt the rest of the team, but if most of the team is already pretty good ( say you have 49ers or seahawks or pats ) how much would it really hurt your team? i mean wont they still get xp for games played, and if they are already pretty good, as long as your not playing terrible they shouldnt drop in attributes correct?
3- I had heard that the playoff tie breaker logic had been fixed , could you explain how it will determine tiebreakers in m15 ?
4- Has the challenging system had any attention put on it this madden? is it better, as far as can we pick what we are challenging?Can we actually challenge plays when we want now? Also are all turn overs reviewed like in NFL this season ( bowman rule) ?
5- Has gameface been brought back? if not is there plans to bring it back?
6- Does the clear cap tool for commish's work this year?
7- Will the CFM website be the same as last year? can we finally see all the FA from it not just a small few?
so theses didnt get an answer before, thought id repost.... thanksComment
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Seriously?! No disrespect, but I find it hard to believe that someone there isn't aware of the issues with these features? You can argue they aren't CFM related, but if you see them affecting CFM, then shouldn't it be addressed with the proper "department" instead of being ignored? Especially if you're the lead designer of CFM and spent 8 months on ....... relocation uniforms?
auto-subs - doesn't work, or at the very least, doesn't work properly? You try to set it to get some type of rotation, especially at HB and before you know it, players are disappearing from the game in the 4th quarter. It's broke.
formation subs - asinine that we have to set this every week/game. We should be able to set AND SAVE formation subs, adjusting them as needed/desired.
schemes - Chargers are a good example. Listed as a 4-3 defense, have a 4-3 defense selected, but when you go inside the scheme setting, they have 2 MLB. ?
To expand upon schemes - player types. I have changed player type inside schemes to match what the player shows only to see their OVR go down. ? Doesn't make sense. Also, the CPU doesn't properly utilize players where they are a better fit. Case in point, the Chargers had a LE (65) and a RE (60) that when moved to DT became an 83 and 81 respectively. They also had 2 OLB's, (83) and (72) that, when moved to DE, became 91 and 81 respectively. It's one thing for the CPU not to change player positions to best utilize the player, but to NOT change them in the depth chart....???? Just horrendous CPU AI.
Scouting - horribly cumbersome and unrealistic. You could sit at home and get some physical attributes, yet in Madden, everything is an unknown. On top of that, as an owner, you have a scout, but he doesn't scout. WHY DOESN'T HE SCOUT?! Someone needs to look at past Madden's and HC09 (especially HC09) and see how it was done better on last gen consoles.
No mention of "sim clock", so I'll assume it wasn't touched.
No mention of more features from HC09, so I'll assume that's a personal decision by Looman.Comment
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Seriously?! No disrespect, but I find it hard to believe that someone there isn't aware of the issues with these features? You can argue they aren't CFM related, but if you see them affecting CFM, then shouldn't it be addressed with the proper "department" instead of being ignored? Especially if you're the lead designer of CFM and spent 8 months on ....... relocation uniforms?
auto-subs - doesn't work, or at the very least, doesn't work properly? You try to set it to get some type of rotation, especially at HB and before you know it, players are disappearing from the game in the 4th quarter. It's broke.
formation subs - asinine that we have to set this every week/game. We should be able to set AND SAVE formation subs, adjusting them as needed/desired.
schemes - Chargers are a good example. Listed as a 4-3 defense, have a 4-3 defense selected, but when you go inside the scheme setting, they have 2 MLB. ?
To expand upon schemes - player types. I have changed player type inside schemes to match what the player shows only to see their OVR go down. ? Doesn't make sense. Also, the CPU doesn't properly utilize players where they are a better fit. Case in point, the Chargers had a LE (65) and a RE (60) that when moved to DT became an 83 and 81 respectively. They also had 2 OLB's, (83) and (72) that, when moved to DE, became 91 and 81 respectively. It's one thing for the CPU not to change player positions to best utilize the player, but to NOT change them in the depth chart....???? Just horrendous CPU AI.
Scouting - horribly cumbersome and unrealistic. You could sit at home and get some physical attributes, yet in Madden, everything is an unknown. On top of that, as an owner, you have a scout, but he doesn't scout. WHY DOESN'T HE SCOUT?! Someone needs to look at past Madden's and HC09 (especially HC09) and see how it was done better on last gen consoles.
No mention of "sim clock", so I'll assume it wasn't touched.
No mention of more features from HC09, so I'll assume that's a personal decision by Looman.
-Half of the items you mentioned you provided zero description of what the actual issue is.
-Many are not CFM issues as they are general gameplay. I.E. formation sub's, substitution slider,
-wth is "sim clock"?
-and I'm not seeing the issue with ovr change? A players attributes are what causes the fluctuation in a OVR per scheme. If a player has spent the majority of his career as a 3-4 run stuffer, then that will be his classification on the game.
That does not mean he does mean he doesn't have the skill set to be a 4-3 balanced end (if he has the physical attributes and positional attributes his OVR may be better as something else).
-whether you want to believe it, there were a lot of people complaining about uniform options or lack there of. Do I personally care about uniforms? No but a shit ton of people do.
-Josh Looman also has people to answer to when it comes to features going in. If he doesn't get approval, he can't put it in. When it comes to HC09, we have all pushed for many features to be brought in.
The problem with adding the combine, pro-days etc is that you have to have an entirely different game mode built to have those things. With the addition of player specific drills (via the Gauntlet) those things should be easier to accomplish.
Sent from my DROID RAZR HD using TapatalkLast edited by buckeye; 08-13-2014, 04:53 PM.Comment
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