dsa said:
I suppose I'll respond. First, I haven't played this game in 2 years, it's garbage. Come find me on NHL lol. I originally came by because I played the demo and then thought of you guys "awwwwwww".
And Korn, yes you beat me in MM championship. But dude, you have to understand I'm on a sim site and you come straight out of the gate with tourney ball every time I play you. Obviously I'm going to be like, "wtf dude.. at least try to be sim first". You were rocket catching and glitch outing right off the bat. I don't even know how to do that shit.
I don't care about your freestyle game or whatever. Props to you for doing well there but you bring it here and beat me by a FG a couple times, then you're like "ahhhhhhhhhhh I'm the best", of course I'm gonna let everyone know you can't beat me straight up.
I guess I could have labbed up how to stop that stuff or how to do it but the whole point of being on a sim site is that I don't have to waste my time learning completely inane video game tactics.
And guys, honestly, I had no money plays or nanos. You think I won so much using the same plays over and over? No. Or else you guys are really that bad. It was actually the opposite. I just always knew what would beat your coverage and audibled. I audibled on probably 80% of my plays then used hot routes.
I knew when a run would get 8 yards. I knew when I could go deep. I knew when my RB would be open on an out. I knew when a WR screen would work.
Half the time I didn't even look at what plays I was calling, I would just pick random plays in certain formations as quick as possible so you had no time to pick your D. Then at the line I'd set up my play knowing you likely called something you're comfortable with because you were rushed. Then I see it at the line and it's over. Your only chance is if you went H20 Rob on me and started doing random defensive hot routes.
But really my defense was the best part of my game. There were guys here who subconsciously or whatever could not throw the ball to the left or would always drift right with their QB, even a couple steps. Send pressure there and half your O is gone. Good players too. There were guys who would always audible out of runs when they saw a stacked line. So I pick a max zone and stack the line, and sell out on the pass. Pretty easy lol.
Here's a "nano" I would always use. I come out in 3-4 zone. You guys come out in singleback 3 WR. I know you always leak out the RB so you have only 5 guys blocking. I hot route the OLB and ILB to blitz. The ILB takes your guard, the DE takes your LT and the OLB takes your QB lol. I don't even have to move anyone or anything. But no one adjusts, they just complain.
But I knew all the plays you guys ran out of your formations. I knew if you came out of ________ formation you were going to pass 9 out of 10 times and if you ran it would be _____ run play and I could set my D to stop that run and focus on the pass. Shit like that.
Cliff notes: Dave was right all these years. I was a card counter, not a cheeser. If you guys saw the same routes from me in a certain game it was because you were playing the same D all game.
Okay, Mobb re-read DSA's post...
What he did was run the same play over and over again because gusy couldn't adjust to his hot routes and audibles (which is funny he says that he audibled 80% of the time, obviously he knew what he was doing..) ..
If you just blocked 5 or sent the RB on a route he'd overload the tackle and guard and it'd get instant heat. He said he'd load the box up but really play COVERAGE D.. (this is essentially a madden freestyle D.. nano + coverage D + presnap deception)
NOW.
In the tournament scene, blantant glitches are BANNED. QB draws, making the AI blitz every play, etc etc.
One of the biggest concepts last year was overloading the side to cause pressure, because the oline was very good protecting the A gap. To get heat, out of 4-6 cover-1 (here's an example), you'd spread the Dline, blitz down the RE (left end on the screen), the DT next to him, and now place the blitzing LB who's already blitzing right next to the RE.
What this does was cause an overload on that side, forcing instant pressure if your opponent didn't have a TE to block on that side, or a HB... some people would cry nano, but it's not. It's basic football concepts being applied with an overload defense, kind of like what DSA used.
DSA says he didn't run money plays yet audibled 80% of the time and called all kinds of hot routes to beat whatever bland D you guys ran. He'd runt he same play until you guys adjusted, which obviously didn't happen, and it's why he won so much.
What's so different behind that logic and the one tournament players use?
Some one please explain, or tell me the difference.
Now last year I had argaubly the best offesne in the nation in the tournament scheme.. I ran strong close, split backs and shotgun 4 WR.. A bunch type formation, a spread set, and a shotgun spread set.
In real life the Colts offense runs about 4 pass plays, but with various hot routes. They run about 4 run plays total. Manning is the pre-snap king.. if he knows you're in man, you'll see some crossing routes and Wayne running a dig, comeback, or deep IN against a man 2 deep coverage while Clark would attract safety help by running a post.. if there's no safety help, Manning will have Garcon go on a deep streak with Wayne on a double move deep and Clark running underneath routes with Addai..
My point is Manning has his own "money" plays against man to man coverage, zone defenses, and all of them alike. This is WHY the 3-4 D gives him the most problems, because it's a lot harder to tell what the D is doing pre-snap with all the movement and possibilites (see Steelers game '05 playoffs)..