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April 8th [URL="http://astore.amazon.com/vsngaming-20/detail/B00GY4OBB0"]LEGO The Hobbit[/URL] - April 8th [URL="http://astore.amazon.com/vsngaming-20/detail/B00I9UVY7G"]FIFA 2014 World Cup Brazil[/URL] - April 15th [URL="http://astore.amazon.com/vsngaming-20/detail/B00ICWO2G6"]Darksiders Collection[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00FRESY6G"]The Amazing Spider-Man 2[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00CPKUV7K"]Wolfenstein: The New Order[/URL] - May 20th [URL="http://astore.amazon.com/vsngaming-20/detail/B00BGD6LMG"]Watch Dogs[/URL] - May 27th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DYAQHNC"]Watch Dogs Limited Edition[/URL] - May 27th [URL="http://astore.amazon.com/vsngaming-20/detail/B00BG6ZHL4"]Murdered: Soul Suspect[/URL] - June 3rd [URL="http://astore.amazon.com/vsngaming-20/detail/B00IGHY7LC"]Transformers Rise of The Dark Spark[/URL] - June 24th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DNGQQUQ"]Dragon Ball Z: Battle of Z[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00H4BBVZQ"]Tomb Raider - 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[ALL] Far Cry 3

Swarley

A Special Kind of Cat
CGI trailer was released today shedding some details on the beginning of the story, along with a release date for the game which will be Sept. 6th.

[ame="http://www.youtube.com/watch?v=Eaf1geu0YY0"]Far Cry 3 - Stranded Trailer [Scandinavia] - YouTube[/ame]
 
Some details from EDGE:

  • Open-ended combat
  • Plan bouts with enemies well before you face off
  • Freedom is tied to the story
  • Unlike Far Cry 2′s “hard-edged political cynicism”, Far Cry 3 is “a focus on the personal, charting one man’s spiral into violence, and quite possibly madness, on an archipelago where everyone else seems to have a head start”
  • No weapon degradation

  • Game designer Andrea Zanni: “We have land animals and sea animals. They’ll be there as threats, they’ll be there for you to utilize – you can go out into the jungle and go hunting, which is all part of Jason growing and surviving on the island. If you go deep into the jungle, you’re going to have some encounters that may not be so pleasant. So they’re a part of the ecology of the island, and really making the island this savage place for the player.”

  • Although Brody was your typical guy on holiday with friends/his girlfriend, he is now thrown into a situation “that threatens to send him off rails”
  • Players will have to contend with native fauna and domesticated animals
  • Dev. team wanted the game “to be emotional and raw”
  • There are numerous villains

  • Open-world designer Jamie Keen: “It’s about making sure that the player is constantly feeling enabled by what you can do in the world and enabled by the world itself. You feel like the world’ inviting you to make you feel like you constantly want to move through it, constantly want to know more about what’s going on there. Recently, we put a mineshaft just on the way down to a lighthouse. And players heading to the lighthouse see it, and everyone just goes, ‘Oh look, a mineshaft!’ and they have to explore. We want to constantly surprise people [with] how much they’re going to find when they do go exploring and follow their nose.”
 
[ame="http://www.youtube.com/watch?v=Gs8PCKthrg4&list=UUbu2SsF-Or3Rsn3NxqODImw&index=8&feature=plcp"]Far Cry 3: If you could get away with murder. (PC, Xbox 360, PS3) - YouTube[/ame]
 
[ame="http://www.youtube.com/watch?v=ekeLeI6MVyA&list=UU7kGAWL_BMT_J97VV-zWe2w&index=1&feature=plcp"]Far Cry 3: NEW Gameplay Trailer (HD) - YouTube[/ame]
 
40 minutes extra? Sweet.

I've never played a Far Cry game so instead I get a Dead Island/Skyrim vibe from the vids.

Open-world, do what you want with insane encounters-type gameplay... Quests to complete...

My kind of game.

Sad there's no co-op (that I've seen) to be found.
 
I love FC3's look. MP doesn't look very original, so I'm going to have to find out more before I decide on a purchase.
 
OMG!

Who the fuck is this?
 
I really hope they have a map creator like they had in FC2. That's really what set it apart from other FPS. Was really cool playing on other peoples maps(Gillette Stadium), granted they weren't shitty abominations.
 
Link: Far Cry 3 Multiplayer Hands-on Impressions -- The Joys of Picturesque People Hunting


As we’ve seen in our most recent looks at Ubisoft Montreal’s jungle-icious shooter Far Cry 3, the game is shaping up to be an especially dark and twisted tale of survival amid widespread madness. However, FC3 will also feature a healthy multiplayer component as well, and Ubisoft took advantage of this year’s PAX East to give players a chance to get their insane mitts on some good old-fashioned position-capture/hold human-vs-human action.


295920_S.jpg



Before the match begins, you have the standard option of choosing/customizing your weapon loadout. Primary weapons like assault rifles and shotguns, secondaries such as pistols, grenades, the whole shebang. You can also pick various Battle Cry options like a health boost or more ammo. The Battle Cry is a proximity-based buff for teammates in your immediate area. In addition to standard kills and reviving players, the Battle Cry is another way for you to rack up Team Support Points, which are put towards larger perks like a radar scan of the map that reveals enemy locations or the option of dropping napalm on enemy positions.


In action, the multiplayer feels consistent with what Far Cry fans have come to expect from the series. It has a bit more weight to it than a Call of Duty, but the moment-to-moment gameplay is fast and fluid. It can feel a bit punishing at first, thanks to little details like how your gun tilts progressively more upwards when you get shot, making it harder for you to return fire, or that this particular map's layout makes it hard to see enemies coming, but it’s nothing a little practice can’t help alleviate.


295921_S.jpg



Oftentimes in multiplayer shooters, my initial reaction to being killed is, “That’s crap! That guy barely hit me!” And while there still was a fair bit of this type of response on my part, FC3's nifty kill cam system let me see how each of the bullets added up to my unfortunately frequent deaths. Not only does it show you who killed you and where your death came from, but also where each bullet hit you via a nifty ghost feature. It also tells you what weapon the person was using and what their health was at the time of your expiration to learn you just a little bit more.

When you do fall from another’s lead barrage, you have the option of tapping A (on an Xbox 360 controller) to cling to life in the hopes that a teammate will come along and revive you. You can only be revived once before you just have to respawn. Since my hands-on time was brief, I opted for the straight up respawn option to save time, but in matches where kills/deaths really matter, there will be no shortage of folks hitting that A to hold on for just a few more seconds.


There were several loadouts to choose from, and I chose the assault rifle, because I fear change. Shooting mechanics felt similar to Call of Duty, or any other comparable FPS. It was fast paced, the guns felt balanced, and I sucked. I went through every complaint in the book during this play session, "Lag!", "Hackers!", "I shot first!" I felt like there were numerous times where I got out a few rounds which resulted in nothing, and then my enemy let off one bullet and I was killed instantly. Except, you don't die instantly, you have a few seconds to frantically tap A to "cling to life." This allows a team member to revive you, which never happened.

I often found myself wishing for a quicker death, completely ignoring the A button. There wasn't really a sense of teamwork amongst the players. Even Classy Jake didn't revive me (Jake: There was no time!). Of course, it's worth noting this was just a random group of strangers playing who have never played before. But I do feel like the best multiplayer games are the ones that encourage team work, rather than simply allowing it.


295923_S.jpg



Like the majority of FC3, the map we played was largely surrounded by jungle. One of bases we had to secure was a fishery, which was adjacent to a river. Overall the map was bright, a far cry (get it) from the drab brown and grey maps were see in most shooters. This map seemed more akin to Uncharted than it did Call of Duty, but again, that's the nature of the game's setting, which should give the multiplayer a decidedly different feel from other shooters out there.

If we can all put aside the fact that I sucked at Far Cry 3's multiplayer, I can say I did enjoy it in a weird, self-loathing kind of way. I only played one round so I think it's understandable that my skills weren't where they needed to be, but unlike other multiplayer games where I suck and give up, I wanted to get better. I wanted to keep playing.

That wasn't an option because the next group of gamers were taking their seats. I think it says a lot about a game if a person can struggle at it, but want to keep playing. Far Cry 3's multiplayer feels just different enough that I want to know what it's about. I'll get to find out for sure when Far Cry 3 is released on September 4, 2012.

As we’ve seen in our most recent looks at Ubisoft Montreal’s jungle-licious shooter Far Cry 3, the game is shaping up to be an especially dark and twisted tale of survival amid widespread madness. However, FC3 will also feature a healthy multiplayer component as well, and Ubisoft took advantage of this year’s PAX East to give players a chance to get their insane mitts on some good old-fashioned position-capture/hold human-vs-human action.

Before the match begins, you’ll have the standard option of choosing/customizing your weapon loadout. Primary weapons like assault rifles and shotguns, secondaries such as pistols, grenades, the whole shebang. (MORE LOADOUT INFO)

The first thing you’ll notice when you jump into a match in that the game looks stunning. Hardly surprising give the graphics-melting visuals on display in single-player, but having that same level of detail in a multiplayer mode immediately gives FC3’s multiplayer a distinct look and feel. The texture work, the lighting, the physics and explosions all have an impressive amount of polish to them, even in the pre-alpha stage.

For this session, the game mode was a typical “capture and hold three key objectives to earn the most points” deal. The match played out in a shipyard map, complete with a metal shanty village and picturesque dock area. The variety in elevation between the different sections keeps the running and gunning strategically challenging as well as visually fresh. Whether it’s weaving in between shacks to avoid in coming fire or diving gracefully into the water to either escape or get the drop on enemies camping with their backs to the ocean, you always have traversal options, and that’s always a good thing.

In action, the multiplayer—like the single-player, I’m guessing--has a bit more weight to it than a Call of Duty, but the moment-to-moment gameplay is fast and fluid. It can feel a bit punishing at first, thanks to little details like how your gun tilts upwards when you get shot, making it harder for you to return fire, or that the map layout makes it hard to see enemies coming. Still, it’s nothing a little practice can’t help alleviate.

To help school you on why/how you are getting schooled on the battlefield, the game features a deep kill cam system that not only shows you who and wear your death came from, but also where the bullets hit you via a nifty ghost-like feature. Oftentimes in multiplayer shooters, my initial reaction to being killed is, “That’s crap! That guy barely hit me!” And while there still was a fair bit of this type of response on my part, at least with this kill cam system, I could see how each of the bullets added up to my unfortunately frequent deaths.

When you do fall from another’s lead barrage, you have the option of tapping A (on an Xbox 360 controller) to cling to life in the hopes that a teammate will come along and revive you. You can only be revived once before you just have to respawn. Since my hands-on time was brief, I opted for the straight up respawn option to save time, but in matches where kills/deaths really matter, there will be no shortage of folks hitting that A to hold on for just a few more seconds to give their team a scoring edge.
 
Far Cry 3

Far Cry 3 is an upcoming open world first-person shooter video game being developed by Ubisoft Montreal in conjunction with Ubisoft Massive, Ubisoft Reflections[2] and Ubisoft Shanghai and published by Ubisoft for PlayStation 3, Xbox 360 and Microsoft Windows. It will be the sequel to 2008's Far Cry 2.[6] The game is set for release on September 4, 2012 in North America



 
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