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You get the exact same deals and pre-order bonuses through our store front as you do from Amazon so please bookmark this link and use it when you are shopping at Amazon.com - [URL="http://astore.amazon.com/vsngaming-20/"][COLOR="#0000FF"][U]VSN Amazon Store[/U][/COLOR][/URL] Here are some direct links to pre-order the major upcoming titles- [B][SIZE=4][COLOR="#0000FF"]PlayStation 4[/COLOR][/SIZE][/B] [URL="http://astore.amazon.com/vsngaming-20/detail/B00BGA9WK2"]PlayStation 4 500GB Console[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00HVBPRUO"]PlayStation 4 Gold Wireless Headset[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00BGA9X9W"]PlayStation 4 DualShock 4 Wireless Controller[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00BGAA3S2"]PlayStation 4 Camera[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00DCBDNW6"]Final Fantasy XIV: A REALM REBORN[/URL] - April 14th [URL="http://astore.amazon.com/vsngaming-20/detail/B00J128FPA"]Final Fantasy XIV: A REALM REBORN Collectors Edition[/URL] - 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April 8th [URL="http://astore.amazon.com/vsngaming-20/detail/B00I9UVY30"]FIFA 2014 World Cup Brazil[/URL] - April 15th [URL="http://astore.amazon.com/vsngaming-20/detail/B00ICWO2ZW"]Darksiders Collection[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00ICWO2P2"]Red Faction Collection[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00HQY8LRM"]Rambo The Video Game[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00FRESXSA"]The Amazing Spider-Man 2[/URL] - April 29th [URL="http://astore.amazon.com/vsngaming-20/detail/B00CPKUV98"]Wolfenstein: The New Order[/URL] - May 20th [URL="http://astore.amazon.com/vsngaming-20/detail/B00J6DLPLK"]Drakengard 3[/URL] - May 20th [URL="http://astore.amazon.com/vsngaming-20/detail/B00BGHUS58"]Watch Dogs[/URL] - May 27th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DYAQHZ0"]Watch Dogs Collectors Edition[/URL] - May 27th [URL="http://astore.amazon.com/vsngaming-20/detail/B00BG6ZHK0"]Murdered: Soul Suspect[/URL] - June 3rd [URL="http://astore.amazon.com/vsngaming-20/detail/B00IGHP28Y"]Transformers Rise of The Dark Spark[/URL] - June 24th [URL="http://astore.amazon.com/vsngaming-20/detail/B00DNGQTFI"]Dragon Ball Z: Battle of Z[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00H4BBTCQ"]Tomb Raider - GOTY Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00HNYWFMC"]Far Cry Compilation [/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00946FSIA"]Lightning Returns: Final Fantasy XIII[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00HQY8LRM"]Rambo The Video Game[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00FQFFPZO"]NASCAR '14[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00DFT92MU"]Thief[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B0088MVP3S"]Castlevania: Lords of Shadow 2[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00ECOBFCC"]The LEGO Movie Videogame[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B006IOAHPK"]South Park: The Stick of Truth[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00FDQQD52"]South Park: The Stick of Truth Grand Wizard Edition [/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00F6YD2AK"]Dark Souls II Black Armor Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00F6YD2FK"]Dark Souls II Collectors Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00GJSUUC0"]Metal Gear Solid V: Ground Zeroes Standard Edition[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00E44EZYA"]Ultra Street Fighter IV[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00D2ZK2O4"]Dying Light[/URL] [B][SIZE=4][COLOR="#0000FF"]Xbox One[/COLOR][/SIZE][/B] [URL="http://astore.amazon.com/vsngaming-20/detail/B00CMQTVUA"]Xbox One Console[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00MCLFZ1Y"]Xbox One Console Madden 15 Bundle[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00IIHU44E"]Xbox One Console Titanfall Bundle[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00HVPFGD8"]Titanfall Limited Edition Controller[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00CMQTUSS"]Xbox One Wireless Controller[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00IAVDQCK"]Xbox One Stereo Headset[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00IAVDOS6"]Xbox One Stereo Headset Adapter[/URL] [URL="http://astore.amazon.com/vsngaming-20/detail/B00GY4OB8S"]LEGO The Hobbit[/URL] - 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Madden 15 Connected Franchise update!

Those are their high end goals that are worth 20,000 xp

There are also lower season goals like 50-75-100 tackles that will get them 5k, 10k, 15k xp. Not to mention weekly goals that are worth up to about 2k xp

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And that only helps your starters and maybe a third WR. Buckeye, I'm just very strongly biased against stats based progression systems. It makes having a good coach pretty much useless. I admit to the strong anti stats progression. I pretty much will only be satisfied with a realistic progression system. And that just aint gonna happen.
 
This drives me so crazy. I hear "immersion" so much from websites from gameplay to presentation. Having to meet goals in order to progress players on your team just constantly kills immersion. This kind of stuff makes me absolutely hate CFM. Seems ironic that the gameplay team seems to be moving towards sim/realism while the CFM team moves more towards arcade. Really wish they would have brought a greatly expanded M12 progression system into CFM. With the gameplay changes, I probably would have loved this years Madden.

There really isn't a right or wrong answer... Its a matter of individual preference I guess. But the old progression system using Potential was hated by a large portion of the "sim" community.

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It hasn't been too hard for me to progress players :kanye:

I save the xp boosts mainly for young guys outside of starting roles, and focus on the positions my coach has the progession packages for to maximize the value.

Also, I don't waste time on guys with low development or consistency traits unless they have some off the charts physical attributes, it's not worth it in the long run.

The current system is a lot more realistic, and in my opinion an upgrade, over previous years that allowed people to build super teams by running a two minute drill for a blanket 2000 XP every week.

Franchises got boring because my team was always unstoppable 3 years in.

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And that only helps your starters and maybe a third WR. Buckeye, I'm just very strongly biased against stats based progression systems. It makes having a good coach pretty much useless. I admit to the strong anti stats progression. I pretty much will only be satisfied with a realistic progression system. And that just aint gonna happen.

I get that and there isn't anything wrong with being for or against it. I look at it as a "prove yourself on the field" type of system.

Coaching has a large effect on the Game prep side of XP earning. It should have much more difference in weekly goals as well in the future.
Game prep "should" be used to progress those players that don't see the field as much. However, most people will use it to boost guys up that are starters.

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There really isn't a right or wrong answer... Its a matter of individual preference I guess. But the old progression system using Potential was hated by a large portion of the "sim" community.

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I didn't like it either the way it was implemented. Right idea, but it was poorly implemented.
 
It hasn't been too hard for me to progress players :kanye:

I save the xp boosts mainly for young guys outside of starting roles, and focus on the positions my coach has the progession packages for to maximize the value.

Also, I don't waste time on guys with low development or consistency traits unless they have some off the charts physical attributes, it's not worth it in the long run.

The current system is a lot more realistic, and in my opinion an upgrade, over previous years that allowed people to build super teams by running a two minute drill for a blanket 2000 XP every week.

Franchises got boring because my team was always unstoppable 3 years in.

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How is picking which players will progress and what they progress in REALISTIC? I don't see McCarthy sitting down his entire team for the week of practices and choosing only three that will practice. For the life of me, I just can't fathom, in any world, where an RPG/stats/goal based progression system is any kind of realistic.

An improvement over "whack job" unrealistic doesn't make the current system realistic. I do get that a lot of people like the arcadey/RGP setup and I don't want EA/Tib to take it away. I just want an optional "realistic" progression system.
 
How is picking which players will progress and what they progress in REALISTIC? I don't see McCarthy sitting down his entire team for the week of practices and choosing only three that will practice. For the life of me, I just can't fathom, in any world, where an RPG/stats/goal based progression system is any kind of realistic.

It's me taking the players I think have the most potential to be impact guys down the road and taking extra time with them to replace the reps they aren't getting on the field.. kind of like every football coach at every level does with their young players...

It's a lot more realistic than the guys who don't even participate in the drills gaining the same amount of XP as those who did. I don't think that Scott Tolzien is getting equal time and thus equal experience as Aaron Rodgers at practice to stick with your Packers example. Yet he was rewarded as such in the previous method.

And it's obviously vastly superior to the old potential grades that basically pigeonholed guys the second they were given a grade.

Short of implementing a full, nuanced NFL practice model into the game that would get old after about 20 minutes I think this is pretty close to how we see players developed IRL.

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How is picking which players will progress and what they progress in REALISTIC? I don't see McCarthy sitting down his entire team for the week of practices and choosing only three that will practice. For the life of me, I just can't fathom, in any world, where an RPG/stats/goal based progression system is any kind of realistic.

An improvement over "whack job" unrealistic doesn't make the current system realistic. I do get that a lot of people like the arcadey/RGP setup and I don't want EA/Tib to take it away. I just want an optional "realistic" progression system.

I get that. The way I look at it is these aren't practice... These are individual time spent with players to refine their skills. (Sort of "after practice work")

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And it's obviously vastly superior to the old potential grades that basically pigeonholed guys the second they were given a grade.

Short of implementing a full, nuanced NFL practice model into the game that would get old after about 20 minutes I think this is pretty close to how we see players developed IRL.

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It's not vastly superior to a realistic potential based progression system. NBA2K and MLB The Show are potential based and I find those two far superior to what madden has. And in real life players are pigeonholed by potential. It was just very poorly implemented in M12. Just give me reasonably realistic over arcade. And a stats/goals based progression is arcade.

And that's my review of CFM.

I'm fine that you like what is their and I'm glad you like it. I can't stand it. Much too fake for me.

You want what you want, I want what I want. You win (good for you), I lose.
 
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