All-American
8 minute quarters
No slider adjustments
Michigan St. (me) 34 Northwestern (cpu) 14.
I'm just gonna give you guys the passing and rushing stats, since they're key.
Michigan St.
QB #8 11-20 141 1-0
HB #22 19-120
HB #4 11-27
FB #42 3-8
WR #82 1-17
6 other rushes
Northwestern
QB #7 22-38 298 2-0
HB #19 14-42
WR #3 3-13
11 other rushes
Offensive plays
Michigan State 60
Northwestern 66
Turnovers
Northwestern 2 (both fumbles)
Michigan St. 0 (one fumble, recovered it)
Penalties
Northwestern 1-9 (holding)
Michigan St. 0-0
I used "Gameflow" on offence. I kinda agree with EA on this one - way too much time is spent doing shit off the field.
I had no choice on D. Northwestern played no huddle all game.
PROS:
- Run blocking way better this year, especially on draws
- I enjoy playing the defensive camera that NCAA introduced last year
- CPU throws deep, a lot
- Speed differential (I didn't change the slider) seems more realistic this year.
CONS:
- At times, I found running too easy with my #1 HB, who eventually got injured and was pulled from the game. Maybe it was just the matchup itself. I don't know much about college football, to be honest.
- Fatigue: There doesn't appear to be a fatigue slider and I didn't think fatigue was a factor in this game at all.
- Penalties: 1 all game. Sliders will need adjusting big-time.
Not sure if I like the sportsmanship, skill pts. thing. I was up by 28 and throwing on 3rd and 4 ... and got docked 50 pts for "running up" the score. There was an entire quarter left - and college teams always run up the score.
Overall, it's just one game, so I am drawing no conclusions (other than the penalty sliders and fatigue).
You didn't even play 10...correct?
Huh?
Edit: I get it now.
Yeah, I play NCAA 10 ... but on the PS3.
This year, both games on the 360. I just think the games look and play better on the 360.