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NCAA 11 Impressions

no, it doesnt, but it dont matter cause u never post in the gaming sections and the 1 time u do you act like your in the soap box. Im not sure why u even wasted the time to post anything. Your opinion speaks for itself
 
Maynard, what sliders do you suggest? Your own sliders that I saw you made or is there another set out there you like? Thanks for any help.
 
no, it doesnt, but it dont matter cause u never post in the gaming sections and the 1 time u do you act like your in the soap box. Im not sure why u even wasted the time to post anything. Your opinion speaks for itself

Have you always been a whiny little bitch? And you type like an eight year child.

The game is still a piece of shit.
 
Have you always been a whiny little bitch? And you type like an eight year child.

The game is still a piece of shit.

an eight year child?



Maynard, what sliders do you suggest? Your own sliders that I saw you made or is there another set out there you like? Thanks for any help.

in that slider thread i posted there are 2 sets
The heismen set is based off a guy named matt. They were working great in exhibition games. But then i start my OSU dynasty and playing teams like Ohio U was like playing alabama. They were not play realistic imo.

I then switched to AA and played with a set based off silent nature from OS
http://www.operationsports.com/forums/ncaa-football-sliders/426045-sns-all-american-sliders.html

I just finished the regular season with these slider playing as OSU and it was great. I had to tweak until the end to get things right. The 5 good teams i played...Miami, Wisc, Penn St, Iowa, Michigan...all (except Penn St) gave me great competitive games that were a blast. The Michigan game was the best with me winning 31-28 on a FG as time ran out. The 7 other crap teams i played didnt give me to much trouble. Some were a challenge, and some were closer then they should have been. But they all suck so the results were correct imo.

here is the settings and sliders i am using as of last night. they are harder then the original set silent nature made, but i use OSU so i needed more challenge

 


LEVEL - All American
8 Min
Game Speed Normal
Speed Threshold 25

Penalties
Offsides........................100
False Start....................90
Holding.........................55
Facemask......................55
O Pass Interference........100
D Pass Interference........100
KR/PR Interference..........100
Clipping.........................50
Intentional Grounding.......100
Roughing the Passer.........100
Roughing the Kicker.........100

Custom AI (HUM/CPU)

QB Accuracy...................30-35
Pass Blocking..................50-60
WR Catching...................50-50
RB Ability.......................50-60
Run Blocking...................25-80
Pass Coverage................40-75
Pass Rush......................45-55
Interceptions..................15-30
Rush Defense..................25-75
Tackling.........................40-50
FG Power........................5-20
FG Accuracy...................15-55
Punt Power......................5-45
Punt Accuracy.................25-75
KO Power........................25-45

 
Played as NIU last night again 'Bama. Lost 42-6. Great game. Never really felt like the CPU was cheating. Just Alabama is that much better than NIU. They sustained drives on me all game long.
 
what did u use for sliders?

Honestly. I have no idea. I think I used your AA sliders and edited the pass coverage some other ones. I will fire up the game tonight and write them down and post them.

Sorry I don't have them handy right now.
 
Going to play a couple iwth Silent Nature's then try some of your tweaks Maynard.

dont give up on them to quickly. If u just started u might be rusty and have some trouble while learning the new things u need to do with the run game. It will probably get easier soon enough

the DB mirror issue where the CPU DB run your WR routes can be resolved with a pass coverage setting of about 40-50. Its an issue for alot of people so if it starts to be one for you, there is an answer with that slider. u just have to adjust the human accuracy and the cpu pass rush to balance things.

alot of guys love those SN sliders so hopefully it works out


What? You don't understand ''dumbfuck?'' But you type it so fluently.

You guys keep working on those sliders - lets us know when you hit on something.

Like the fact that most of them aren't even working again this year.

the sliders work perfectly this year. do u honestly think they are broken or is this part of your trolling effort?

what dont u like about this game? maybe there are fixes u dont know about that can help u enjoy it
 
Ok Here's the sliders I have been using for 3 games now:

All American
Normal Speed
8 Min Qtrs
Thresh @25

Custom AI (HUM/CPU)

QB Accuracy...................20-30
Pass Blocking..................40-50
WR Catching...................50-50
RB Ability.......................45-60
Run Blocking...................50-75
Pass Coverage................35-35
Pass Rush......................55-55
Interceptions..................15-30
Rush Defense..................35-55
Tackling.........................45-45
FG Power........................5-20
FG Accuracy...................15-55
Punt Power......................5-45
Punt Accuracy.................25-75
KO Power........................25-45

-I might be bumping Rushing D back up but the further it goes up the more the CPU "mirrors" your play rather than actually has the players react. I'm still tinkering with that one.

-My pass rush slider and their pass blocking slider I'm pretty happy with. Against Alabama with NIU I got zero pressure(I always control a MLB or safety) and with Notre Dame the CPU was getting sack from Kapron Lewis Moore(He had 3 in the game). None of them were "jail break" though. They were all legit pass rushes.


Here's some notes on the games I've played with these:

Notre Dame(me) 30 - Nebraska 38
Good game. I had 4 chances inside the red zone and only scored once. Helu Jr ran for 200+ yards on me in like 20 attempts.

NIU(me) 6 - Alabama 42.

Got slaughtered. I think it was 28-0 at the half. Ingram and Richardson ran all over me. Bama drove up and down the field and their only big play was a 66yd TD run by Ingram. They eventually sat him mid way through the 3rd and put in Richardson who ran 20+ times for around 105-110 yards. On offense I couldn't do much. Put a few plays together here and there but no real sustained drives. I scored my lone TD catching Bama in a blitz and hitting a WR on a crossing pattern and running 50 some yards for the score.

ND(me) 41- UTEP 13

Actually a MUCH closer game than the score indicates. I went up 7-0 early in the game. UTEP comes down and gets a FG. UtEP scores next to make it 10-7. Just before half I score to make it 13-10(I missed the XP). We trade punts to open the 2nd half and I score to make it 20-10. UTEP is driving inside my 20 to make it 20-13 or 20-17 when Te'o lights up their QB jarring the ball lose. Darrin Walls picks it up and takes it to the house. UTEP comes right back down the field and gets a FG to make it 27-13. I take the kickoff back with Theo Riddick to make it 34-13. I score a garbage TD late in the game but despite the final score being lopsided the game was really competitive.

I do have some stats from this one:


ND UTEP
Total Off: 317 343
Rush Att/Yds: 27/118 24/83
Pass Com/Att: 18-22 26-43
Pass Yds: 199 260
TOP: 16:05 20:39
 
the sliders work perfectly this year. do u honestly think they are broken or is this part of your trolling effort?

what dont u like about this game? maybe there are fixes u dont know about that can help u enjoy it

I can see both sides of tha argument.

You- Enjoy the game for the most part and have found sliders that make the game even better.

Nuk- Gets tired of the bullshit every year where you have to tweak hundreds of things just get a decent game.

It's one thing to adjust things to your liking but having to make adjustments because a portion of the game is complete broken (the DB issue) is a little bit ridiculous.
 
I can see both sides of tha argument.

You- Enjoy the game for the most part and have found sliders that make the game even better.

Nuk- Gets tired of the bullshit every year where you have to tweak hundreds of things just get a decent game.

It's one thing to adjust things to your liking but having to make adjustments because a portion of the game is complete broken (the DB issue) is a little bit ridiculous.

Not sure if I'd call it "completely broken". Sliders fix it and I'm not having any issues with it at all now.
 
Not sure if I'd call it "completely broken". Sliders fix it and I'm not having any issues with it at all now.

Yeah, but my point is that something like that never should've seen the light of day. The default game shouldn't have that bullshit.

Also, in regards to all of these patches that they release, that's great, but what about the thousands and thousands of people that still don't have their consoles connected to the internet?

Tons of companies release half baked games but EA seems to be one of the biggest culprits. They have that mentality of "Get the game out there and will fix it later".

Again, I haven't even played the final game, just going off what I've been reading.
 
Yeah, but my point is that something like that never should've seen the light of day. The default game shouldn't have that bullshit.
I won't disagree there but a few clicks on the slider fixes it so I'm not too up in arms about it.


Also, in regards to all of these patches that they release, that's great, but what about the thousands and thousands of people that still don't have their consoles connected to the internet?
That does suck for sure and EA needs to make games better out of the box but shit does happen.


Again, I haven't even played the final game, just going off what I've been reading.
I hadn't bought an NCAA game since 2007, and I returned that one in a week. I finally bought this years and I'm having a blast with it. Is it a perfect game? Hell no. Is it a really solid game and the best next gen football game I've played? Absolutely. And it's not even close.
 
I hadn't bought an NCAA game since 2007, and I returned that one in a week. I finally bought this years and I'm having a blast with it. Is it a perfect game? Hell no. Is it a really solid game and the best next gen football game I've played? Absolutely. And it's not even close.

Yeah, I hear ya. I was just trying to argue both sides of the point.

I'm still thinking about buying it. I love football in general but I'm a diehard NFL fan. I don't know if I have time for two football games amongst the dozens of other games I need to play.
 
Once they fix the progression and recruiting issue...I think this will be a decent game.

Probably their best effort on the next gen console.

I have no idea how half the shit gets past beta testers though...I mean, these are things that are found by the community in less than half a day. I mean, some of these glitches the past few years are the exact thing the community looks for.

Statistics in dynasty...do they resemble real life throughout the duration of the dynasty.
Player progression in dynasty...does it resemble "real life" throughout the duration of the dynasty (do rosters have a similar feel as out of the box stock roster with similar distribution)

I mean, how hard is it for shizz like this to not get beta tested through the roof, especially when this has been an issue for years.

They just can't get it right...I mean, its been done properly before (well, statistics yes, but rarely progression...it is either everyone becomes superman, or the good teams continue to be good and the shitty teams stay shitty).

I mean, I just think the guys aren't smart enough or savvy enough to fix the problem...I mean, its been like...a decade and its still the same shizz.
 
QB Accuracy...................20-30
Pass Blocking..................40-50
WR Catching...................50-50
RB Ability.......................45-60
Run Blocking...................50-75
Pass Coverage................35-35
Pass Rush......................55-55
Interceptions..................15-30
Rush Defense..................35-55
Tackling.........................45-45
FG Power........................5-20
FG Accuracy...................15-55
Punt Power......................5-45
Punt Accuracy.................25-75
KO Power........................25-45


ND UTEP
Total Off: 317 343
Rush Att/Yds: 27/118 24/83
Pass Com/Att: 18-22 26-43
Pass Yds: 199 260
TOP: 16:05 20:39

those look real good. I am most curious about your cpu cover and hum accuracy. obviously u fixed the DB issue with that slider, but i wonder how your comp % is for other games besides utep. I have to think utep sucks so that % isnt the best measurement.



-I might be bumping Rushing D back up but the further it goes up the more the CPU "mirrors" your play rather than actually has the players react. I'm still tinkering with that one.

with these settings,
RB Ability.......................50-60
Run Blocking...................25-80
Rush Defense..................25-75
i just lit up TCU on the ground in the title game. it wasnt even my plan. Looking at their roster i planned to attack their secondary. then i get into the game and see the 4-2-5 dee is their base. 1st time facing that this year so i was totally confused. So i went to the ground game after they took a 7-0 lead in the 1st.
Saine was my offense after that. 25 carries for 365 yards and 6 TD. I was even stunned at how i was able to run the ball on them.

it was an excellent game though. they had 250 yards rushing themselves and 230 passing. 28-28 with 5 mins to go. i then took a 35-28 lead and they drove again but threw a pick on the 1 yard line. next play from my 1 i ran goaline pitch run and he took it 75 yards. I scored again and that was that
 
Once they fix the progression and recruiting issue...I think this will be a decent game.

Probably their best effort on the next gen console.

I have no idea how half the shit gets past beta testers though...I mean, these are things that are found by the community in less than half a day. I mean, some of these glitches the past few years are the exact thing the community looks for.

Statistics in dynasty...do they resemble real life throughout the duration of the dynasty.
Player progression in dynasty...does it resemble "real life" throughout the duration of the dynasty (do rosters have a similar feel as out of the box stock roster with similar distribution)

I mean, how hard is it for shizz like this to not get beta tested through the roof, especially when this has been an issue for years.

They just can't get it right...I mean, its been done properly before (well, statistics yes, but rarely progression...it is either everyone becomes superman, or the good teams continue to be good and the shitty teams stay shitty).

I mean, I just think the guys aren't smart enough or savvy enough to fix the problem...I mean, its been like...a decade and its still the same shizz.
I agree with you. It's a tired discussion. Shit happens every year. For the most part though I'm really liking how this game plays on the field. Now they need to tune/patch the recruiting/progression stuff and I'll start my dynasty up.

Honestly if they fix the dynasty mode the way they say they are going to I might run two dynasties or run with two teams. Notre Dame and Illinois/NIU.
 
Let me just ask you this FT. Since you are using ND, does it feel like you are really playing a game at South Bend in the game? That's one of my main issues with NCAA. Last year seemed ok but it still wasn't anything to write home about. This gies for really all of the bigger names stadiums.

Although I must admit, I never got tired of the mascot antics and being able to celebrate with the mascot after a TD. Is that shit still in?
 
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