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[ALL] Project CARS

Not sure if this one has been posted. Found it on the Overclockers UK forum.



http://forums.overclockers.co.uk/showthread.php?t=18314337&page=77


I don't get it though, there are quite a few bad comments in that thread.

When i originally got this i thought it was poor in just about every way, so i uninstalled for the past year or so and reinstalled it the other day.

what exactly have they been doing ? The physics and FFB are so bad, some of the cars i tested seem even worse than i remember.

they have a ton of work to do before this becomes even remotely decent.


The handling 'looks' fine to me and sorry if these videos have been posted.

 
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Your first look at Project CARS on PS4
First in-game screenshots showcase the ambitious racer

PS Blog said:
Welcome to the first in a series of blog posts covering Project CARS. If you haven’t heard about it already, Project CARS is a bit different ;-) Different in the philosophy of freedom that runs throughout the entire game, and different in how it’s being created – by YOU, the gamers!

Project CARS was conceived back in October 2011 (wow time flies!) as a natural continuation of our work on two of racing’s biggest franchises – Need For Speed and Test Drive – and as a return to our roots when we created GTR and GT Legends.

Back when we were conceiving the idea we knew we wanted to create a racing game that covered a wide range of different car types and motorsports, and gave you the freedom to play and experiment with them however you wanted.

14069474403_b9b10ae719_b.jpg


We wanted the core driving experience to be the most authentic on the planet and we wanted to provide you with all the features you need to recreate a race weekend as it happens in real life – complete with a dynamic time of day and weather system that not only looks beautiful but challenges your skills and provides strategic opportunities.

And we wanted to connect players together with a variety of online and community features – time trials, events, competitive multiplayer, content sharing, stat comparisons, and more.

That was the goal we set out with… to stand alongside the competition with a fresh new racing game that combined best-in-class features you guys have been asking for and innovations that’ll blow you away – but we knew we were going to need some help. Which is why over the last few years we’ve been helped by a community of passionate and dedicated players like yourselves on our WMD Portal site. They’re people like you that are looking for the next big thing, have been playing games all their life and are finally making the racing game of their dreams. As we’ve said for a while now, this is a racing game for racers, made by racers… it’s your game.

As you may have seen, we’re very excited that Project CARS is going to be launching in November and as you’ll see from these exclusive screenshots here it looks fantastic on PlayStation 4 – it’s definitely something you want to show off to your friends when they visit.

14049896314_1cbd6eeb19.jpg


14049901504_1bfbdcc813_n.jpg
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Whether you’re recreating Lewis Hamilton’s fearlessness out on a European racing circuit, searching for that perfect opportunity to break out of a close pack of GT cars, testing your stamina doing a 24h race in an LM Prototype, or simply taking a muscle car out for a drive down the US West Coast, both the cars and tracks are exact 1:1 recreations of the real things.

On the cars that means visually down to the screws that hold the suspension manifold together, physically in terms of recreating the exact handling and performance characteristics, and sonically representing the various roars or purrs or growls that each exhibits. Others may say similar, but they don’t come close to the attention to detail we put in.

When it comes to the tracks too, thousands of reference photos were taken, height information was recorded, laser scans were done, and most importantly real drivers like former ‘Stig’ Ben Collins, Nicolas Hamilton, and Oli Webb trawled over every track giving us inside info on the nuances of every corner, every rumble strip, every bump on the tarmac to ensure they not only look great but feel authentic to play too.

14049451755_3931d7e74e_b.jpg


Over the next coming months you’ll be seeing a regular blog here on PlayStation Blog that’ll be diving deeper into more details of the game – cars and tracks, career mode, online modes, social and community features, and a special feature on Project Morpheus.

That’s right, Project CARS will be one of the first games on PS4 to support virtual reality via the Project Morpheus headset. Finally, you’re going to really feel what it’s like sat in the driving seat of a high performance machine as you look around the cockpit, glance left and right as you overtake an opponent, and get an exhilarating sense of speed as you scream down the finishing straight.

So stay tuned and head over to projectcarsgame.com in the meantime for more screenshots and videos.

14069472593_27698ea074_b.jpg

http://blog.eu.playstation.com/2014/05/01/first-look-project-cars-ps4/
 
Project CARS – Solo Play Features Revealed

Virtual R said:
Slightly Mad Studios has revealed details on Project CARS’ solo play features, giving an insight on what game modes players can expect.

Aside from the game’s cornerstone career mode and extensive online play, Project CARS will give players various opportunities to hit the track whenever and how they please.

Single player options range from the traditional practice mode that allows players to pick any track and car for a test drive to the extensive Quick Race Weekends.

Quick Race Weekends can be created in every racing format Project CARS offers, from karting to sprint racing and fully fledged endurance events. The race weekends are fully customizable as players can choose the exact weather conditions they please (or use real-time weather from the chosen racing location), choose the sessions they want to run and even time accelerate everything to fit a full 24h race with day & night transitions into a single hour.

The whole Quick Race Weekends feature works in online mode as will, allowing the setup of comprehensive multiplayer events with specified rules.

Once at the track, players can use Project CARS extensive car setup & pit strategy options to add even more realism to the race weekend as all aspects of the car’s setup and the pit strategy within the race are fully tweak-able.

And just in case someone might get lost in all the options, former Stig Ben Collins will offer guidance via Project CARS’ pit 2 car radio feature that consists of more than 600 different audio files that have been recorded by the professional World Endurance Championship race car driver.
 
Sometimes I don't think this guy understands that Project CARS just entered the Alpha stage last month.
 
I want this game soooooo bad. Why can't it be November already. :(

I can't help it, I think about this game 24/7 and what would be cool to do league wise with the people we have now and also what would be cool if we had a full 16 people or something. Soooo many ideas churning in my head b/c this game looks so damn great.

I WANT
 
I want this game soooooo bad. Why can't it be November already. :(

I can't help it, I think about this game 24/7 and what would be cool to do league wise with the people we have now and also what would be cool if we had a full 16 people or something. Soooo many ideas churning in my head b/c this game looks so damn great.

I WANT

Alright, so here's my ideas. I have fun thinking about all the possibilities, so I might as well share them with my fellow racers.

My dream series:

This would have to require like a full 16 drivers, or however many players this game is going to support on consoles.

I'd love to do a two class series. DTM for the upper class - they have the Mercedes-Benz DTM car, which is the same specs as the BMW in the last Forza DLC pack. Since they have the BMW and Audi licenses, I'm hoping they add those two as well. But yeah, that'd be my top class of cars. The bottom class would be GT3. The variety of GT3 cars they have is insane. This would make it basically a clone of the Super GT series that they run in Japan. But again, to run a multi-class series, you'd need a larger number of people than we have so the classes don't feel empty.

Now, a series that could be worked up similar to what we're doing in Apex now:

Run an 8-10 week schedule. We'd kind of do what we're doing now with alternating between spec and trying out different cars every other week. But in this, for say odd numbered weeks, we'd run a different class of cars each race night, say GT4 for week 1, DTM for week 3, BTCC for week 5, road cars for week 7, etc. Then on the even numbered weeks we'd run structured GT3 races each time. Everyone would pick a GT3 car at the beginning of the season and one of the pre-made liveries and you'd stick tho that car throughout the GT3 portion of the schedule. For each race night we'd run 2 or 3 races of varying lengths on the same circuit, maybe alternating different layouts for that circuit. They even have team liveries, so we could maybe even do something with that as well.


Yeah, I probably think about this game way too much lol. :garnett:
 
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all very interesting ideas. The endurance races we did in forza 4 while long were fun and would love to do something like that with this game. Swarley, you getting this for ps4 or xbox one?
 
all very interesting ideas. The endurance races we did in forza 4 while long were fun and would love to do something like that with this game. Swarley, you getting this for ps4 or xbox one?

Unless there's a big difference in quality that makes the PS4 version better, I'll get it for XB1. Just seems easier to keep the league on the same console, plus I love driving with the rumble triggers. I know there are some guys in the league that only have the XB1, so I wouldn't want to lose those guys.

I enjoyed the enduros we did in Forza 4. Doing something similar here would be cool, and I think sticking with the same car/class for a whole season for that leg of the series would be beneficial. People can develop their car over the course of the season instead of getting a new set of cars for each enduro night. Also something that I think would make the nights better is focusing on one track and not doing two enduros. Say week 1 for GT3 was Watkins Glen, we'd run 1 or 2 sprint races, maybe doing different track layouts, then we'd finish up with a longer enduro type race on the full layout that includes pit stops and maybe even a day/night cycle.

Plus leaving it as an every other week thing like we did in Forza 4 and we do now with spec nights will be beneficial to the guy that also really enjoy trying out new things every week. We can continue to run a slew of short sprint races with different cars every other week as well. Leaves fans of both styles pretty happy.

And the fact that we have a fantastic list of GT3 cars should make it pretty awesome:
• 2013 Ginetta G55 GT3 - Available to drive
• 2012 Mercedes-Benz SLS AMG GT3 - Available to drive
• 2013 McLaren 12C GT3 - Available to drive
• 2012 BMW Z4 GT3 - Available to drive
• 2013 Nissan GTR GT3 (Unconfirmed)
• 2012 BMW M3 E92 GT - Available to drive
• 2013 Bentley Continental GT3
• 2013 Audi R8 LMS Ultra GT3 - Available to drive
• 2013 RUF RGT-8 GT3 - (In development)
 
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EXPERIENCE THE INDIANAPOLIS 500 IN PROJECT CARS

Slightly Mad Studios is very excited to announce a major new addition to Project CARS as the world-renowned Indianapolis 500 will be featured in the WMD-powered racing title.

First held in 1911, the Indianapolis 500 is the world’s longest-running motor race and one of sport’s major spectacles. Each year, 33 drivers compete for their place in victory lane, racing 200 laps in high-powered open wheelers, always inches apart from threatening concrete walls.

The Indy 500 is one of racing’s marquee events, being watched by a worldwide tv audience and more than 300.000 spectators trackside, making the Indy 500 the world’s biggest single-day sporting event.

Being the cornerstone of each IndyCar Series season, the Indy 500 takes places on the Indianapolis Motor Speedway. Commonly referred to as the “Brickyard”, Indianapolis Motor Speedway is a 2.5 mile Superspeedway track that offers both the oval configuration used for the Indy 500 as well as an infield road course.

Players will be able to experience the thrill of driving a 700hp open-wheeler inside the world’s most famous oval as Project CARS will feature a true to life virtual version of the iconic Indianapolis Motor Speedway venue. Aside from offering an exciting place for action-packed multiplayer races and quick race events, the Indy 500 will also become a integral part of Project CARS’ career mode.

indy.jpg

To go along with the track, players will be given access to all cars and drivers of the 2015 IndyCar Series season, featuring the series’ Dallara-built DW12 open wheeler. Powered by 2.2l V6 turbo-charged engines from different manufacturers, the DW12 is used by all IndyCar teams in various configurations for both oval and road-racing.

As Project CARS strives to provide the most authentic racing experience possible, all aspects of modern American open wheel racing will be accurately featured within the game, including asymmetrical setups, the IndyCar Series’ push to pass feature as well as proper oval racing rules.

Project CARS will be coming to the Playstation 4, Xbox One, Steam OS, WiiU & PC, starting November 2014.
 
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