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You never played anything more than the demo. ME2 is BARELY an RPG. In fact, MOST ME2 haters are people bitter about the removal of the more RPGish aspects.

That's the thing though, the demo showed all the action bits and for some reason I was bored to tears. I couldn't even finish it. Maybe one of these days I'll try it again but I doubt it.

Mostly because I'm someone that wants the whole story. No way I could just jump in on part 2. I'd have to play part 1 first and I know that game isn't for me.
 
I agree.


Unless you don't like RPG's like me.

wouldnt rdr be almost like an rpg? its basically the same concept. imo RDR loses points for repetitive mission, weak missions, and really really weak end of game missions. I found the side quests to be more interesting down the stretch.

ME2 was pretty dam epic. thats more like a FPSRPG
 
That's the thing though, the demo showed all the action bits and for some reason I was bored to tears. I couldn't even finish it. Maybe one of these days I'll try it again but I doubt it.

Mostly because I'm someone that wants the whole story. No way I could just jump in on part 2. I'd have to play part 1 first and I know that game isn't for me.

Buy mass Effect 2 on the ps3 then, they have a quick hat reveals the story of the first game. I might add it took me 3 hours to actually start liking the first Mass Effect, after that, I couldn't put the shit down.
 
How is RDR anything like a RPG? I guess you can so that most games these days probably have a few RPG elements. RDR doesn't have character leveling, no stupid "quests", no magic spells, no looting.
 
How is RDR anything like a RPG? I guess you can so that most games these days probably have a few RPG elements. RDR doesn't have character leveling, no stupid "quests", no magic spells, no looting.

Twigg, I tire of explaining this to you, but what you just described does NOT an RPG make.

First of all, leveling is in everything, from God of War to NHL 11 to Red Dead. Just because RPGs call it leveling doesn't make it any different.

Secondly, stupid "quests" are the same thing as stupid "side missions". What is the difference? Both intend to expand upon the actual game world.

Thirdly, magic spells and looting? Seriously?

And before you bring it up, "dice rolls" as they are, are no different than firing a gun in an FPS or throwing a pass in Madden. Video game actions are all one big dice roll. Now, some games fuck it up (Alpha Protocol, I'm looking at you) and go too far, but neither Mass Effect 1 or 2 do that, nor do most modern RPGs (like the new Fallouts as well).

I will never understand your disdain for modern RPGs. JRPGs I get, they suck. They're like doing an Excel spreadsheet with pretty pictures. But I think you're too quick to pigeonhole modern RPGs.
 
Buy mass Effect 2 on the ps3 then, they have a quick hat reveals the story of the first game. I might add it took me 3 hours to actually start liking the first Mass Effect, after that, I couldn't put the shit down.
When I heard of that feature I was actually thinking about it. Not to mention it's going to be on one bluray and not three or four fucking discs like on 360.
I will never understand your disdain for modern RPGs. JRPGs I get, they suck. They're like doing an Excel spreadsheet with pretty pictures. But I think you're too quick to pigeonhole modern RPGs.

I don't know. I guess I've been warming up to them a bit lately. I love Borderlands and really liked DeathSpank.

As far as dice rolls, I heard they were pretty shitty in the first Mass Effect. I don't think they are at all in a game like RDR. When I shoot someone in the face in RDR they die every time.
 
When I heard of that feature I was actually thinking about it. Not to mention it's going to be on one bluray and not three or four fucking discs like on 360.


I don't know. I guess I've been warming up to them a bit lately. I love Borderlands and really liked DeathSpank.

As far as dice rolls, I heard they were pretty shitty in the first Mass Effect. I don't think they are at all in a game like RDR. When I shoot someone in the face in RDR they die every time.

They die in Mass Effect 2 with a headshot, if you shoot them in the body, armor, so of course they have a health bar and or shields. The aiming in Mass Effect isn't the best but it's far from the worst, and the second game completely dropped there gun approach and fixed everything that was wrong with the first one. For a gamer who loves stories, Mass Effect features one of the best. Maybe you should re-read my review of Mass Effect 2. If you pick the soldier class in Mass Effect, its essentially a 3rd person shooter with a dialogue wheel and you don't have to deal with the biotic element of the game.
 
As far as dice rolls, I heard they were pretty shitty in the first Mass Effect. I don't think they are at all in a game like RDR. When I shoot someone in the face in RDR they die every time.

I'm not disagreeing, but "dice rolls" is just a term in many new games to equal "stats of guy or weapon determines damage". Now, like I said, those games that utilize dice rolls for accuracy are foolish, because it just doesn't make sense. When we're talking about old school WRPGs, dice rolls made sense because there was an isometric camera and there was no skill based aiming. Now-a-days, the dice rolls should only affect damage done and make the camera wobble if you're talking accuracy. Having a situation where you line up the reticle and still don't hit a fucker is bullshit.

All of that said, my point is, everything is measured by data. How much damage something does and where you hit someone is data in a game. Now, like I said, if you fuck with the aiming just to make it an RPG, that's lame. Get what I'm saying man?
 
I'm not disagreeing, but "dice rolls" is just a term in many new games to equal "stats of guy or weapon determines damage". Now, like I said, those games that utilize dice rolls for accuracy are foolish, because it just doesn't make sense. When we're talking about old school WRPGs, dice rolls made sense because there was an isometric camera and there was no skill based aiming. Now-a-days, the dice rolls should only affect damage done and make the camera wobble if you're talking accuracy. Having a situation where you line up the reticle and still don't hit a fucker is bullshit.

All of that said, my point is, everything is measured by data. How much damage something does and where you hit someone is data in a game. Now, like I said, if you fuck with the aiming just to make it an RPG, that's lame. Get what I'm saying man?
I totally understand what you're saying but I was more so referring to ME1 and Fallout3. Everything I read said that if your stats aren't built up even if you shoot someone in the face it's a crap shoot on how much damage they take. That's fucking dumb.

I honestly would like to give ME2 a chance. Someday, but that day isn't any time soon. I am seriously considering getting the PS3 version. Mainly because 1) It fixes all the stupid atypical RPG bullshit from the first, 2) It fixes general problems from the first (I heard driving the Mako and the elevators are fucking retarded as fuck), 3) You get to skip the first and 4) It's all on one disc.

I'm not trying to completely derail this thread but I honestly have no idea how 360 guys deal with changing discs in this day and era. I had no idea until a few days ago that Castlevania was two discs. What a fucking joke. You finally earn an ability in chapter 15 that you need to access a special item in Chapter 3 and you decide you want to go back..."Please insert disc one". Is this fucking 1999?
 
I totally understand what you're saying but I was more so referring to ME1 and Fallout3. Everything I read said that if your stats aren't built up even if you shoot someone in the face it's a crap shoot on how much damage they take. That's fucking dumb.

I honestly would like to give ME2 a chance. Someday, but that day isn't any time soon. I am seriously considering getting the PS3 version. Mainly because 1) It fixes all the stupid atypical RPG bullshit from the first, 2) It fixes general problems from the first (I heard driving the Mako and the elevators are fucking retarded as fuck), 3) You get to skip the first and 4) It's all on one disc.

I'm not trying to completely derail this thread but I honestly have no idea how 360 guys deal with changing discs in this day and era. I had no idea until a few days ago that Castlevania was two discs. What a fucking joke. You finally earn an ability in chapter 15 that you need to access a special item in Chapter 3 and you decide you want to go back..."Please insert disc one". Is this fucking 1999?

First of all: Twigg say something bad about MS!? That unpossible! ;)

Kidding aside it's a fair point, and Fallout 3 is like that until you get something with a scope. Bonus points to NV for having iron sight aiming.

The multi-disc thing doesn't bug me nearly as much as it does you, but it is a hassle. I played Lost Odyssey (which is a game I still can't believe that I finished since it's a JRPG) and there are 4 fucking discs. FOUR! I don't know who I should be more angry with: MS for making me get up to change the disc so often or; myself for being pissed off that I have to get my lazy ass off of the couch change the disc.
 
i guess twiggs feelings on rpg's go back to the turn based fantasy rpg days. i hate that shit too. But seth summed it up perfectly. i guess u can call the powers in ME magic spells. But they are kick ass magic spells.....very much like the ones you love in god of war. those are awesome FUN to use spells. being an adept in ME is like being a jedi knight on steroids

and really the side quests are no different then RDR or GTA where u do drug deals or go after bounties. in an RPG they just have more feel to them because they are part of a story of some kind

fallout 3/new vegas...ME1 and 2 are open world games. Sandbox game with alot more story and different things to do. But they add a management system that is nothing more then playing a role. Cause that really what the RPG aspect of these games is for. Managing your game to play out how you want. you manage your characters development by your actions. and when not doing that you run around blowing the fuck out of bad guys....or good guys
 
I totally understand what you're saying but I was more so referring to ME1 and Fallout3. Everything I read said that if your stats aren't built up even if you shoot someone in the face it's a crap shoot on how much damage they take. That's fucking dumb.

thats not true at all. in both games the enemies difficulty is based on the enemy. in fo3 if you wander into an area that your not ready for, u get fucked up. but it is true that your stats have an effect on your power with guns

I honestly would like to give ME2 a chance. Someday, but that day isn't any time soon. I am seriously considering getting the PS3 version. Mainly because 1) It fixes all the stupid atypical RPG bullshit from the first, 2) It fixes general problems from the first (I heard driving the Mako and the elevators are fucking retarded as fuck), 3) You get to skip the first and 4) It's all on one disc.

u can play ME2 without playing ME1 and not skip a beat. driving the mako is a matter of repetitiveness then anything else. its just like any game that has a porrly implemented feature. elevators are only an issue because of the load times. and its not to bad cause u dont have to ride in elevators all that much.

I'm not trying to completely derail this thread but I honestly have no idea how 360 guys deal with changing discs in this day and era. I had no idea until a few days ago that Castlevania was two discs. What a fucking joke. You finally earn an ability in chapter 15 that you need to access a special item in Chapter 3 and you decide you want to go back..."Please insert disc one". Is this fucking 1999?

lol....seriously? cmon....its a big huge game with a shitload of detail. you change the disc a grand total of 2 times. disc 1...then disc 2...then disc 1 again....over the course of 50 hrs of gameplay i can see how that would be troubling.

i began to realize that its not ME that you dont like, its the 360 exclusive game that you dont like. I bet if this was a ps3 exclusive you would rave about its awesomeness. your really missing out on perhaps the greatest game ever made
 
lol....seriously? cmon....its a big huge game with a shitload of detail. you change the disc a grand total of 2 times. disc 1...then disc 2...then disc 1 again....over the course of 50 hrs of gameplay i can see how that would be troubling.

i began to realize that its not ME that you dont like, its the 360 exclusive game that you dont like. I bet if this was a ps3 exclusive you would rave about its awesomeness. your really missing out on perhaps the greatest game ever made

Yeah, seriously. This isn't the PS1. Changing discs is fucking ridiculous.

It has nothing to do with 360 vs PS3. Well, it kind of does only because MS still chooses to use antiquated DVD technology that is limited. They try to act like they are so forward thinking yet they are still using standard DVD's with limited space and old ass disc trays on their consoles.

As cranky as you are, you can honestly say it's not bullshit that some of these 360 games are multiple discs...in 2010? I'm not just talking about ME2 where it's not as important. Look at a game like Castlevania like I mentioned. It's completely ridiculous. If you want to go back to an older area, switch discs. Go back to the later area? Switch discs.

There are tons of games that I'd be more than glad to list for you if you like. Final Fantasy is another one. What was that? 17 discs?

The bottom line this era is all about "now". MS is all about how they provide you with content instantly. XBLA. Games on Demand. Indie Games. Game Room. Etc, etc. Yet you have physical games that require multiple discs because they are too stubborn to adopt bluray?

This is honestly all new to me because I don't own any of these multidisc games and it's only recently that I've been hearing all these podcast hosts complaining about these multi-disc games.
 
Mass Effect 2 deserves GOTY. I loved RDR, but ME2 was revolutionary.


Revolutionary? How? I didn't feel like ME2 revolutionized anything, that it didn't in the first. It improved a number of things from the first, but I remember feeling like a lot from the first was gone.

Revolutionary is a big, big word for me(and probably anyone) when discussing video games. I dont feel like ME2 revolutionized western RPGs.

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GTA on Horses?! C'mon! That's as cheap as me saying, "ME2 is just an action based, cover shooter."
 
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