3-26 Pursuit Angles in NCAA 10 also applies to Madden, as per this post by Ian Cummings. Note Ian's statement that the locomotion in Madden is quite different.
Madden 10 Info Summary Thread
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3-30 via twitter, Ian confirmed that there will be a greater degree of risk involved with the Hit StickS.P.Q.A.
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3-30 Customization in Madden NFL 10 (plus a "behind the scenes" look at a design document)- Reorganized settings menu, BackTrack can now be shut off, CPU sliders are back, "Offensive Playbook" is listed 3 times for some reason, Accelerated clock is confirmed with a "Threshold" setting, Potentially new cameras but not confirmed, Injury slider, coach mode, controller config a possibility but not confirmedS.P.Q.A.
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Speak for yourself... accelerated clock is back, injury sliders, CPU sliders are back... and, tbh, I never had a problem getting the sliders to work in '09.S.P.Q.A.
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And I forgot to mention in the last post- FATIGUE SLIDER!!!! Thank the Lawd, it's about time.S.P.Q.A.
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Fatigue slider is cool, but is that going to correct the lack of a 2 RB system used by the CPU?
P.S. Penalty sliders do nothing really (except for holding and clipping). Yet, penalties (whether you like them or not) play a huge role in football. So I was hoping this wouldn't go ignored for the Nth season in a row.
P.S.S. In the past some sliders have been broken or backwards (you've said so yourself in your own reports), so I'd like some kind of comment from them saying that the sliders put in the game actually will do what they suggest they will do.Last edited by killgod; 03-31-2009, 10:35 AM.Comment
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3-31 Press release makes vague mentions of dragging players, pile-on-fumbles, and "new animation technology".S.P.Q.A.
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4-3 April Fool's (plus some real info)- Admission that the passing cone was fake, but layered blending as it applies to sideline catches info contained herein.
A bit late with this, I'm sorry. Hard to edit these from work on my new workstation. It's slow as hell.
Anyways, I'm setting aside some time this weekend for a reorganization of the info, and to be ready for what's sure to be an interesting stretch run to release day.S.P.Q.A.
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4-4 According to Ian, the affect of Procedural Awareness post play was surprising to the team. The players looking at one another, looking down as they hopped over a fallen opponent, gave the game more life than they anticipated.
4-4 Due to CPU considerations, referees do not have the same awareness as players, however, they will follow their assigned targets. The line judge will follow the ball carrier, the head ref will watch the trenches, etc.
4-4 Camera flashes will be scaled according to the type of game (i.e. Regular season, playoffs, Super Bowl).
4-4 A photo of Ian's workstation was released with a white board behind with the following "To Do" list- Fix QB sneaks, Tune crowd animations so they're not so busy, add "prep steps" to double jukes so they're physically realistic, and fix the spin move so you can't "double spin" to change directions. Ian verified what each of these was. Also, new break tackle animations have been added.
4-4 "Tipped passes" at the line have been added. They are rare but dramatic moments when a pass tipped at the line of scrimmage will float, giving both teams a shot at it.S.P.Q.A.
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