I was going to say, "fuck yeah" until I saw the price.
Dead Space 3
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I'm pretty excited for this game. Haven't played either of the first 2 but i've watched the LPs for them so i understand the story.Comment
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You should pick them up just to experience the feeling of walking down a long corridor and not knowing if something is going to pop out. It's a truly terrifying game that keeps you on the edge of your seat the whole time.Comment
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Dead Space 3 - Dev Team Edition
Dev Team Edition? You don't often hear collector's items called as such, but when you take a look at what this bundle—by Visceral and Treehouse Brand Store—has to offer, you might see why.
It's full of Dead Space goodies. We're talking the standard art books and posters and neat statues...
But what's more fun about this particular $100 set ($160 with the game) is that, much like the series itself, it's encoded with mystery. What does that entail exactly? Is it about Isaac? About the Necromorphs and the Markers? The Church of Unitology? What? What? Tell me already!
Who knows. Here's what we do know:
- Dead Space 3 Limited Edition: Includes the "First Contact" and "Witness the Truth" bundles.
- Tin Collector's Case: Measuring nearly 14"x9," this case is covered with mysteries and trivia from all three Dead Space games, debossed with full color art based on the designs from Ben Wanat (Creative Director for Dead Space 3) and Dino Ignacio (UI Designer for Dead Space 3).
- Serrano's Journal: Dr. Earl Serrano's journal full of clues and haunting artwork of his findings on Tau Volantis has come to life with exclusive content by Chuck Beaver (Story Producer on Dead Space 3).
- Art Book: A 4.75"x6.5" hardbound book containing 96 stunning full color pages, plus exclusive material from the Dead Space art department headed by Alex Muscat (Art Director for Dead Space 3).
- Flip Book "Data Pad:" A 10"x7" book with a metal cover that contains 9 image sets made with clear PET cover sheets over heavy-weight cardstock. The flip book was designed by Dino Ignacio to be a functional prop version of the Dead Space User Interface in the game.
- Marker Statue: A 8" hand-sculpted, custom-molded polyresin statue that's coated in metallic paints to replicate the maddening glyphs of the Black Marker.
- Med-Pack: The med-pack in the game has been recreated as a 14 oz. PET water bottle, perfect for carrying your beverage of choice.
- Poster Pack: A set of three 5"x10" single-sided posters replicating the nostalgic posters found throughout Dead Space 3 that depict an older age of space travel.
- Postcard Set: A set of six 3.75"x6" Peng themed postcards, double-sided with art on the front and Dead Space-branded postcard information on the back.
The med pack water bottle could be a bit more metallic to look more Dead Space-themed and less flimsy, but, hey, that Marker doesn't look half bad. (Literally...the top half is nicer than the base.)Dev Team Edition? You don't often hear collector's items called as such, but when you take a look at what this bundle—by Visceral and Treehouse Brand Store—has to offer, you might see why.
edit: Only 5000 are being made, if you want 1 order now At http://gear.ea.com/dead-space-3-dev-team-edition.html
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I played the early 360 demo yesterday. Some thoughts:
- It's the demo from E3. It has both single player and co-op so you can see the differences in both experiences.
- The weapon crafting could be interesting. Weapon handles are separated into Standard and Elite types that come with two and four upgrade slots respectively. It seems like you can build the same weapons with each base, and there's no incentive to use the Standard handles.
- Also regarding crafting, you don't need to collect proper weapon parts (e.g. handles, stocks, etc.) You can build those parts with different types of scrap that pick up.
- They completely revamped the upgrade process for both weapons and rigs by removing the power node maze from the first two games. For weapons, you have to collect upgrade chips, and you can install up to four on a weapon. For rigs, you can choose to upgrade health, stasis, etc. in any order you wish. I'm not sure how I feel about this one since I liked having to plan out my upgrades and finding the path that required the least amount of power nodes.
- There was a little too much grenade spam coming from the human enemies.
- The little infected heads that walk around from the first two games are more formidable. They will now attach themselves to dead bodies and can move to other bodies if you dismember one too much.
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N7 suit for anyone with a Mass Effect 3 save.
The sci-fi survival-horror classic Dead Space™ returns, completely rebuilt from the ground up to offer a deeper, more immersive experience. This remake brings jaw-dropping visual fidelity, suspenseful atmospheric audio, and improvements to gameplay w
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Paragon interrupt is a cutscene where you try to talk an NPC out of unleashing Hell through the Marker... before seeing their head cave in on itself as they're eaten alive.
Renegade interrupt is smashing them in the face repeatedly after shooting their limbs off.
Also, I can totally imagine Issac ripping face if Shepard took a vacation for a few weeks...
Wouldn't cost the Alliance a dime to fix the ship too because of his credentials as an Engineer.Comment
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